forked from dimzzy/BaseAppKit
-
Notifications
You must be signed in to change notification settings - Fork 0
/
BAProgressLayer.m
158 lines (133 loc) · 4.48 KB
/
BAProgressLayer.m
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
/*
Copyright 2011 Dmitry Stadnik. All rights reserved.
Redistribution and use in source and binary forms, with or without modification, are
permitted provided that the following conditions are met:
1. Redistributions of source code must retain the above copyright notice, this list of
conditions and the following disclaimer.
2. Redistributions in binary form must reproduce the above copyright notice, this list
of conditions and the following disclaimer in the documentation and/or other materials
provided with the distribution.
THIS SOFTWARE IS PROVIDED BY DMITRY STADNIK ``AS IS'' AND ANY EXPRESS OR IMPLIED
WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL DMITRY STADNIK OR
CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
The views and conclusions contained in the software and documentation are those of the
authors and should not be interpreted as representing official policies, either expressed
or implied, of Dmitry Stadnik.
*/
#import "BAProgressLayer.h"
@implementation BAProgressLayer {
@private
float _progress;
BOOL _failed;
CGColorRef _progressColor;
}
- (void)dealloc {
CGColorRelease(_progressColor);
[super dealloc];
}
- (id)initWithLayer:(id)layer {
if ((self = [super initWithLayer:layer])) {
BAProgressLayer *sourceLayer = (BAProgressLayer *)layer;
self.progress = sourceLayer.progress;
self.failed = sourceLayer.failed;
self.progressColor = sourceLayer.progressColor;
}
return self;
}
+ (BOOL)needsDisplayForKey:(NSString *)key {
if ([key isEqualToString:@"progress"] ||
[key isEqualToString:@"failed"] ||
[key isEqualToString:@"progressColor"])
{
return YES;
} else {
return [super needsDisplayForKey:key];
}
}
- (float)progress {
return _progress;
}
- (void)setProgress:(float)progress {
if (_progress == progress) {
return;
}
if (progress < 0) {
progress = 0;
} else if (progress > 1) {
progress = 1;
}
_progress = progress;
[self setNeedsDisplay];
}
- (BOOL)failed {
return _failed;
}
- (void)setFailed:(BOOL)failed {
if (_failed == failed) {
return;
}
_failed = failed;
[self setNeedsDisplay];
}
- (CGColorRef)progressColor {
return _progressColor;
}
- (void)setProgressColor:(CGColorRef)progressColor {
if (_progressColor == progressColor) {
return;
}
CGColorRelease(_progressColor);
_progressColor = progressColor;
CGColorRetain(_progressColor);
[self setNeedsDisplay];
}
- (void)drawInContext:(CGContextRef)ctx {
const CGFloat lw = 3;
const CGFloat ps = MIN(self.bounds.size.width / 2, self.bounds.size.height / 2) - lw;
const CGPoint cp = CGPointMake(self.bounds.size.width / 2, self.bounds.size.height / 2);
if (self.failed) {
// progress plate
CGContextBeginPath(ctx);
CGContextAddArc(ctx, cp.x, cp.y, ps, 0, M_PI * 2, 0);
CGContextClosePath(ctx);
CGContextSetFillColorWithColor(ctx, self.progressColor);
CGContextFillPath(ctx);
// cross
CGContextBeginPath(ctx);
CGFloat cd = ps * 0.35;
CGContextMoveToPoint(ctx, cp.x + cd, cp.y + cd);
CGContextAddLineToPoint(ctx, cp.x - cd, cp.y - cd);
CGContextMoveToPoint(ctx, cp.x - cd, cp.y + cd);
CGContextAddLineToPoint(ctx, cp.x + cd, cp.y - cd);
CGContextMoveToPoint(ctx, cp.x + cd, cp.y + cd);
CGContextClosePath(ctx);
CGContextSetLineWidth(ctx, 4);
CGContextSetLineCap(ctx, kCGLineCapRound);
CGContextSetStrokeColorWithColor(ctx, self.backgroundColor);
CGContextStrokePath(ctx);
} else {
// progress pie
if (self.progress > 0) {
CGContextBeginPath(ctx);
CGContextMoveToPoint(ctx, cp.x, cp.y);
CGContextAddArc(ctx, cp.x, cp.y, ps - lw - 1, -M_PI_2, -M_PI_2 + M_PI * 2 * self.progress, 0);
CGContextClosePath(ctx);
CGContextSetFillColorWithColor(ctx, self.progressColor);
CGContextFillPath(ctx);
}
// progress border
CGContextBeginPath(ctx);
CGContextAddArc(ctx, cp.x, cp.y, ps, 0, M_PI * 2, 0);
CGContextClosePath(ctx);
CGContextSetStrokeColorWithColor(ctx, self.progressColor);
CGContextSetLineWidth(ctx, lw);
CGContextStrokePath(ctx);
}
}
@end