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| 1 | +namespace FSharp.Control.Operators |
| 2 | + |
| 3 | +open System.Threading.Tasks |
| 4 | +open System |
| 5 | + |
| 6 | +open FSharp.Control |
| 7 | + |
| 8 | +// "The '&&' should not normally be redefined. Consider using a different operator name. |
| 9 | +// "The '||' should not normally be redefined. Consider using a different operator name. |
| 10 | +#nowarn "86" |
| 11 | + |
| 12 | +[<Struct>] |
| 13 | +type TaskAndOperator = |
| 14 | + | TaskAndOperator |
| 15 | + |
| 16 | + // original. In release builds, this is optimized just like the original '&&' operator and the SCDU disappears |
| 17 | + static member inline (?<-)(_: TaskAndOperator, leftOp: bool, rightOp: bool) = leftOp && rightOp |
| 18 | + |
| 19 | + static member (?<-)(TaskAndOperator, leftOp: bool, rightOp: ValueTask<bool>) = if leftOp then rightOp else ValueTask.False |
| 20 | + |
| 21 | + static member (?<-)(TaskAndOperator, leftOp: ValueTask<bool>, rightOp: bool) = |
| 22 | + // while it may be more efficient to evaluate rh-side first, we should honor order of operations! |
| 23 | + if leftOp.IsCompletedSuccessfully && leftOp.Result then |
| 24 | + ValueTask.fromResult rightOp |
| 25 | + else |
| 26 | + task { |
| 27 | + let! leftOperand = leftOp |
| 28 | + if leftOperand then return rightOp else return false |
| 29 | + } |
| 30 | + |> ValueTask.ofTask |
| 31 | + |
| 32 | + static member (?<-)(TaskAndOperator, leftOp: bool, rightOp: #Task<bool>) = if leftOp then ValueTask.ofTask rightOp else ValueTask.False |
| 33 | + |
| 34 | + static member (?<-)(TaskAndOperator, leftOp: #Task<bool>, rightOp: bool) = |
| 35 | + // while it may be more efficient to evaluate rh-side first, we should honor order of operations! |
| 36 | + if leftOp.IsCompletedSuccessfully then |
| 37 | + if leftOp.Result then |
| 38 | + ValueTask.fromResult rightOp |
| 39 | + else |
| 40 | + ValueTask.False |
| 41 | + else |
| 42 | + task { |
| 43 | + let! leftOperand = leftOp |
| 44 | + if leftOperand then return rightOp else return false |
| 45 | + } |
| 46 | + |> ValueTask.ofTask |
| 47 | + |
| 48 | + static member (?<-)(TaskAndOperator, leftOp: ValueTask<_>, rightOp: ValueTask<_>) = |
| 49 | + if leftOp.IsCompletedSuccessfully then |
| 50 | + if leftOp.Result then rightOp else ValueTask.False |
| 51 | + else |
| 52 | + task { |
| 53 | + let! leftOperand = leftOp |
| 54 | + if leftOperand then return! rightOp else return false |
| 55 | + } |
| 56 | + |> ValueTask.ofTask |
| 57 | + |
| 58 | + static member (?<-)(TaskAndOperator, leftOp: #Task<_>, rightOp: ValueTask<_>) = |
| 59 | + if leftOp.IsCompletedSuccessfully then |
| 60 | + if leftOp.Result then rightOp else ValueTask.False |
| 61 | + else |
| 62 | + task { |
| 63 | + let! leftOperand = leftOp |
| 64 | + if leftOperand then return! rightOp else return false |
| 65 | + } |
| 66 | + |> ValueTask.ofTask |
| 67 | + |
| 68 | + static member (?<-)(TaskAndOperator, leftOp: ValueTask<_>, rightOp: #Task<_>) = |
| 69 | + if leftOp.IsCompletedSuccessfully then |
| 70 | + if leftOp.Result then |
| 71 | + ValueTask.ofTask rightOp |
| 72 | + else |
| 73 | + ValueTask.False |
| 74 | + else |
| 75 | + task { |
| 76 | + let! leftOperand = leftOp |
| 77 | + if leftOperand then return! rightOp else return false |
| 78 | + } |
| 79 | + |> ValueTask.ofTask |
| 80 | + |
| 81 | + static member (?<-)(_: TaskAndOperator, leftOp: #Task<_>, rightOp: #Task<_>) = |
| 82 | + if leftOp.IsCompletedSuccessfully then |
| 83 | + if leftOp.Result then |
| 84 | + ValueTask.ofTask rightOp |
| 85 | + else |
| 86 | + ValueTask.False |
| 87 | + else |
| 88 | + task { |
| 89 | + let! leftOperand = leftOp |
| 90 | + if not leftOperand then return false else return! rightOp |
| 91 | + } |
| 92 | + |> ValueTask.ofTask |
| 93 | + |
| 94 | + |
| 95 | +[<Struct>] |
| 96 | +type TaskOrOperator = |
| 97 | + | TaskOrOperator |
| 98 | + |
| 99 | + // original. In release builds, this is optimized just like the original '||' operator and the SCDU disappears |
| 100 | + static member inline (?<-)(_, leftOp: bool, rightOp: bool) = leftOp || rightOp |
| 101 | + |
| 102 | + static member (?<-)(TaskOrOperator, leftOp: bool, rightOp: ValueTask<bool>) = |
| 103 | + // simple |
| 104 | + if leftOp then ValueTask.True else rightOp |
| 105 | + |
| 106 | + static member (?<-)(TaskOrOperator, leftOp: ValueTask<bool>, rightOp: bool) = |
| 107 | + if leftOp.IsCompletedSuccessfully then |
| 108 | + if leftOp.Result then |
| 109 | + ValueTask.True |
| 110 | + else |
| 111 | + ValueTask.fromResult rightOp |
| 112 | + else |
| 113 | + task { |
| 114 | + let! leftOperand = leftOp |
| 115 | + return leftOperand || rightOp |
| 116 | + } |
| 117 | + |> ValueTask.ofTask |
| 118 | + |
| 119 | + static member (?<-)(TaskOrOperator, leftOp: bool, rightOp: #Task<bool>) = if leftOp then ValueTask.True else ValueTask.ofTask rightOp |
| 120 | + |
| 121 | + static member (?<-)(TaskOrOperator, leftOp: #Task<bool>, rightOp: bool) = |
| 122 | + // while it may be more efficient to evaluate rh-side first, we should honor order of operations! |
| 123 | + if leftOp.IsCompletedSuccessfully then |
| 124 | + if leftOp.Result then |
| 125 | + ValueTask.True |
| 126 | + else |
| 127 | + ValueTask.fromResult rightOp |
| 128 | + else |
| 129 | + task { |
| 130 | + let! leftOperand = leftOp |
| 131 | + return leftOperand || rightOp |
| 132 | + } |
| 133 | + |> ValueTask.ofTask |
| 134 | + |
| 135 | + static member (?<-)(TaskOrOperator, leftOp: ValueTask<_>, rightOp: ValueTask<_>) = |
| 136 | + if leftOp.IsCompletedSuccessfully then |
| 137 | + if leftOp.Result then ValueTask.True else rightOp |
| 138 | + else |
| 139 | + task { |
| 140 | + let! leftOperand = leftOp |
| 141 | + if leftOperand then return true else return! rightOp |
| 142 | + } |
| 143 | + |> ValueTask.ofTask |
| 144 | + |
| 145 | + static member (?<-)(TaskOrOperator, leftOp: #Task<_>, rightOp: ValueTask<_>) = |
| 146 | + if leftOp.IsCompletedSuccessfully then |
| 147 | + if leftOp.Result then ValueTask.True else rightOp |
| 148 | + else |
| 149 | + task { |
| 150 | + let! leftOperand = leftOp |
| 151 | + if leftOperand then return true else return! rightOp |
| 152 | + } |
| 153 | + |> ValueTask.ofTask |
| 154 | + |
| 155 | + static member (?<-)(TaskOrOperator, leftOp: ValueTask<_>, rightOp: #Task<_>) = |
| 156 | + if leftOp.IsCompletedSuccessfully then |
| 157 | + if leftOp.Result then |
| 158 | + ValueTask.True |
| 159 | + else |
| 160 | + ValueTask.ofTask rightOp |
| 161 | + else |
| 162 | + task { |
| 163 | + let! leftOperand = leftOp |
| 164 | + if leftOperand then return true else return! rightOp |
| 165 | + } |
| 166 | + |> ValueTask.ofTask |
| 167 | + |
| 168 | + static member (?<-)(TaskOrOperator, leftOp: #Task<_>, rightOp: #Task<_>) = |
| 169 | + if leftOp.IsCompletedSuccessfully then |
| 170 | + if leftOp.Result then |
| 171 | + ValueTask.True |
| 172 | + else |
| 173 | + ValueTask.ofTask rightOp |
| 174 | + else |
| 175 | + task { |
| 176 | + let! leftOperand = leftOp |
| 177 | + if leftOperand then return true else return! rightOp |
| 178 | + } |
| 179 | + |> ValueTask.ofTask |
| 180 | + |
| 181 | +[<AutoOpen>] |
| 182 | +module OperatorOverloads = |
| 183 | + |
| 184 | + /// Binary 'and'. When used as a binary operator, the right-hand operand is evaluated only on demand. |
| 185 | + let inline (&&) leftOp rightOp : 'T = ((?<-) TaskAndOperator leftOp rightOp) // SCDU will get erased in release builds |
| 186 | + |
| 187 | + /// Binary 'or'. When used as a binary operator, the right-hand operand is evaluated only on demand. |
| 188 | + let inline (||) leftOp rightOp : 'T = ((?<-) TaskOrOperator leftOp rightOp) // SCDU will get erased in release builds |
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