-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathabout.html
180 lines (163 loc) · 9.08 KB
/
about.html
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
<!DOCTYPE html>
<html lang="en" xml:lang="en" xmlns="http://www.w3.org/1999/xhtml">
<head>
<meta charset="utf-8">
<meta http-equiv="content-language" content="en">
<title>Maris Tammik - about</title>
<meta name="description" content="Maris Tammik is an audio programmer for video games.">
<meta name="keywords" content="audio programming, gameaudio, sounddesign, audio, computer game, video game, games, implementation">
<link rel="stylesheet" href="css/style.css">
<link rel="stylesheet" href="css/layout.css">
<link rel="stylesheet" type="text/css" href="/print.css" media="print" />
<meta name="viewport" content="width=device-width, initial-scale=1, maximum-scale=1, user-scalable=no">
<link rel="icon" href="favicon.ico" type="image/x-icon"/>
<link rel="shortcut icon" href="favicon.ico" type="image/x-icon"/>
<!--
shortcut image
<link rel="apple-touch-icon" href="/custom_icon.png">
<link rel="shortcut icon" type="image/png" href="/favicon.png"/>
-->
</head>
<body>
<div class="wrapper">
<!-- Header stuff goes here -->
<div class="HeaderImage">
<!--<a href="index.html">
<img src="images/logo.svg" alt="logo"/>
</a>-->
<a href="index.html">
<h1>
Maris Tammik
</h1>
</a>
</div>
<div class="HeaderTitle">
<a href="index.html">
<h2>
Audio Programmer
</h2>
</a>
</div>
<!-- Navigational bits go here -->
<div class="Navigation" id="myTopnav">
<a href="index.html">home</a>
<a href="work.html">work</a>
<a href="about.html" class="current">about</a>
<!--<a href="http://blog.tammik.ca">blog</a>-->
<a href="https://neurodifferent.me/@fuzzblob" class="contact" title="Twitter">
<img src="images/social/mastodon.svg" alt="https://neurodifferent.me/@fuzzblob" />
</a>
<a href="mailto:[email protected]" class="contact" title="Email">
<img src="images/social/mail.svg" alt="mailto:[email protected]"/>
</a>
<a href="https://ca.linkedin.com/in/fuzzblob" class="contact" title="Linked In">
<img src="images/social/linkedin.svg" alt="https://linkedin.com/in/fuzzblob" />
</a>
<a href="https://github.com/fuzzblob/" class="contact" title="GitHub">
<img src="images/social/github.svg" alt="https://github.com/fuzzblob/" />
</a>
<!-- navigation folding on small screens -->
<a href="javascript:void(0);" class="icon" onclick="ResponsiveNavigation()">
☰
</a>
</div>
<script>
function ResponsiveNavigation() {
var x = document.getElementById("myTopnav");
if (x.className === "Navigation") {
x.className += " responsive";
} else {
x.className = "Navigation";
}
}
</script>
<!-- this is the page title -->
<div class="Title">
<h3>About</h3>
</div>
<!-- and here is the rest of the content -->
<div class="Content">
<p>
My passion lies with game audio – that magic place where sound design meets code. Mid 2016 I started developing proprietary audio tools at <a href="http://www.ashellinthepit.com/">A Shell In The Pit Audio</a> extending the Unity game engine.
</p>
<p>
I love diving into the logic puzzles of game audio to create playback logic that enables complex sound through simple implementation. Another aspect that fascinates me is the tweaking and finessing of code for CPU performance and memory optimization. My tools were being used in a variety of games ranging from mobile to Virtual Reality titles (selected list of projects <a href="work.html">here</a>).
</p>
<p>
<div class="divider"> </div>
</p>
<h4>
Background
</h4>
<p>
My sound career started with my a classical training in playing the Clarinet. During high school I discovered my passion for electronic music and after dabbling in DJ-ing I soon started developing my skills in music production and sound design. After working in advertising for two and a half years I began to focus my intentions toward post production for film and television.
</p>
<p>
My studies at <a href="http://vfs.edu/programs/sound-design">Vancouver Film School</a> introduced me to game audio and I participated in cross-disciplinary collaborations with the game design campus. I also started participating in numerous game jams collaborating with teams to develop fully functional games with limited resources and a harsh deadline. For me the combination of sound design and technical implementation revealed to me my true passion – to craft interactive audio experiences!
</p>
<p>
When I first arrived in Vancouver the thing that fascinated me the most was the sense of community with in the game development and audio world. Specifically the monthly <a href="https://www.meetup.com/Vancouver-Indie-Game-Developers/">Full Indie</a> and <a href="http://www.meetup.com/Vancouver-Sound-Designers/">Vancouver Sound Designers</a> Meetup groups have forged a welcoming environment. Now I am volunteering with FullIndie, mixing and recording talks given at the meet-ups and the annual <a href="http://www.fullindie.com/">Full Indie Summit</a> conference. If you are in Vancouver come meet up with us! I also want to give a huge shout out to the folks at <a href="http://www.indiepod.org/">Indie Pod</a>! Amazing folks :D
</p>
<div class="divider"> </div>
<a style="background:none" name="reaper"></a>
<h4>
Reaper
</h4>
<p>
Although I don't do sound design anymore (and video editing is rare too) I am (still) a big fan of the audio software <a href="https://reaper.fm/">REAPER</a> by <a href="https://www.cockos.com/">Cockos Inc.</a> This has a couple of reasons:
</p>
<p>
Efficiency: It runs on an extremely low memory/CPU footprint so I can run it on any machine. It is the most stable environment when working with plugin effects and starts up extremely fast.
</p>
<p>
Customization: I can change the layout, define custom actions, optimize menus and even add my own functionality via scripting. This enables me to automate my work flow doing less maintenance and focusing on whats really important. The actual sound design. I gave a demonstration of this work flow for <a href="http://reaperblog.net/2016/06/advanced-game-audio-sfx-render-workflow/">The Reaper Blog</a>.
</p>
<p>
I have set up a repository of the scripts I have written for Reaper thats available on <a href="https://github.com/chtammik/chtammik_Reaper_Scripts">GitHub</a> and it is fully compatible with the ReaPack package manager available <a href="https://github.com/cfillion/reapack-index/wiki">here</a>.
</p>
<div class="divider"> </div>
<h4>Boring skill stuff</h4>
<p>
I really meant to remove this section but there are some real great keywords and if you want to get into technical game audio you might find it interesting ;-)
</p>
<p>
I am experienced in Audiokinetic's <a href="https://www.audiokinetic.com/products/wwise/">Wwise</a>, Firelight's <a href="http://www.fmod.org/products/">Fmod Studio</a> and to a lesser extent in Tazman-Audio's <a href="http://www.tazman-audio.co.uk/fabric">Fabric</a> middle-ware. I have worked with the <a href="https://unity.com/">Unity</a>, <a href="https://www.unrealengine.com/">Unreal</a> and <a href="https://godotengine.org/">Godot</a> game engines. When doing sound design I use the powerful and extensible <a href="#reaper">REAPER Digital Audio Workstation</a> – for composition I use the fantastic <a href="https://www.ableton.com/en/live/">Ableton Live</a> software.
</p>
<p>
I am also knowledgeable in both the fields of sound design & music composition (including dynamic / reactive music for games) as well as all areas of the film production cycle including Production Sound & ADR Recording, Sound Effects Editing, Sound Design, Foley, Surround-Sound Mixing & final delivery procedures.
</p>
<table border="0" style="width:80%" align="center">
<tr>
<td align="center"><h5>Sound Design</h5></td>
<td align="center"><h5>Game Audio</h5></td>
</tr>
<tr>
<td align="center">REAPER</td>
<td align="center">Unity 3D & C# (see <a href="work.html"><b>Moona</b></a>)</td
</tr>
<tr>
<td align="center">Ableton Live</td>
<td align="center">FMOD Studio</td>
</tr>
<tr>
<td align="center">Pro Totwitter2ols HD</td>
<td align="center">Wwise</td>
</tr>
<tr>
<td align="center">iZotope RX</td>
<td align="center">Fabric</td>
</tr>
</table>
</div>
<!-- last but not least here's a footer -->
<div class="Footer">
<div class="divider"></div>
<p>
© (2025) <b>Maris Tammik</b>
<br>
available on <a href="https://github.com/fuzzblob/fuzzblob.github.io">GitHub</a>
</p>
</div>
</div>
</body>
</html>