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The following code fails to load the surface shader in Firefox (both 81.0 and 82.0a1).
import cortex dataset = cortex.Vertex.empty(subject="S1", vmax=1) cortex.webshow(dataset)
Interestingly, the following does work:
cortex.Vertex.empty(subject="S1", vmax=1).raw
cortex.Volume.empty(subject="S1", xfmname='fullhead', vmax=1)
Console error:
THREE.WebGLProgram: Could not initialise shader. three.js:24578:12 WebGLProgram http://ato:48260/resources/js/three.js:24578 initMaterial http://ato:48260/resources/js/three.js:21968 setProgram http://ato:48260/resources/js/three.js:22041 renderBufferDirect http://ato:48260/resources/js/three.js:20304 renderObjects http://ato:48260/resources/js/three.js:21241 render http://ato:48260/resources/js/three.js:21101 drawView http://ato:48260/resources/js/mriview.js:76 draw http://ato:48260/resources/js/axes3d.js:133 _schedule http://ato:48260/resources/js/axes3d.js:5
The text was updated successfully, but these errors were encountered:
Hi @TomDLT! Do you happen to have ideas about what was causing the surface shader to fail to load for cortex.Vertex objects in firefox?
Sorry, something went wrong.
No idea.
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The following code fails to load the surface shader in Firefox (both 81.0 and 82.0a1).
Interestingly, the following does work:
cortex.Vertex.empty(subject="S1", vmax=1).raw
(create a VertexRGB object)cortex.Volume.empty(subject="S1", xfmname='fullhead', vmax=1)
Console error:
The text was updated successfully, but these errors were encountered: