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Because the editor imports ImporterMesh3D first before creating the MeshInstance3D node, it loses a lot of properties.
"It discards every property except name, transform, mesh, skin, skeleton."
MeshInstance3D *mesh_instance_node_3d = memnew(MeshInstance3D); Ref<ArrayMesh> array_mesh = mesh->get_mesh(); mesh_instance_node_3d->set_name(node->get_name()); mesh_instance_node_3d->set_transform(importer_mesh_3d->get_transform()); mesh_instance_node_3d->set_mesh(array_mesh); mesh_instance_node_3d->set_skin(importer_mesh_3d->get_skin()); mesh_instance_node_3d->set_skeleton_path(importer_mesh_3d->get_skeleton_path()); node->replace_by(mesh_instance_node_3d);
There is practically no information on this, but it may come up again so I made a note.
The text was updated successfully, but these errors were encountered:
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Because the editor imports ImporterMesh3D first before creating the MeshInstance3D node, it loses a lot of properties.
"It discards every property except name, transform, mesh, skin, skeleton."
There is practically no information on this, but it may come up again so I made a note.
The text was updated successfully, but these errors were encountered: