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Use probably extras to support node groups - or a basic private gltf extension (BLESS_groups?)
We should use the "group" tag. In godot I should learn about how groups work....
Also, optional exporting, a panel for the groups in blender, with settings to turn selectable, visibility on/off for the entire group. (So could be just for internal bless editing usage)
Note: not a good idea to mix editing flags and export flags like this, maybe there is a better way.
The text was updated successfully, but these errors were encountered:
Use probably extras to support node groups - or a basic private gltf extension (BLESS_groups?)
We should use the "group" tag. In godot I should learn about how groups work....
Also, optional exporting, a panel for the groups in blender, with settings to turn selectable, visibility on/off for the entire group. (So could be just for internal bless editing usage)
Note: not a good idea to mix editing flags and export flags like this, maybe there is a better way.
The text was updated successfully, but these errors were encountered: