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KinematicBody2D doesn't need to be called in your player script. So if you want to debug it yourself, take a look at your player script and search for KinematicBody2D. Look for what it should be.
I'm thinking you have a typo in your code. You maybe autocompleted KinematicBody2D instead of PhysicsBody2D in your player.gd.
I'm submitting a bug
E 0:00:18.391 emit_signal: Error calling method from signal 'body_entered': 'KinematicBody2D(Player.gd)::_on_Area2D_body_entered': Method not found..<C++ Source> core/object.cpp:1260 @ emit_signal()
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