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836.rectangle-overlap.cpp
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// Tag: Math, Geometry
// Time: O(1)
// Space: O(1)
// Ref: -
// Note: -
// An axis-aligned rectangle is represented as a list [x1, y1, x2, y2], where (x1, y1) is the coordinate of its bottom-left corner, and (x2, y2) is the coordinate of its top-right corner. Its top and bottom edges are parallel to the X-axis, and its left and right edges are parallel to the Y-axis.
// Two rectangles overlap if the area of their intersection is positive. To be clear, two rectangles that only touch at the corner or edges do not overlap.
// Given two axis-aligned rectangles rec1 and rec2, return true if they overlap, otherwise return false.
//
// Example 1:
// Input: rec1 = [0,0,2,2], rec2 = [1,1,3,3]
// Output: true
// Example 2:
// Input: rec1 = [0,0,1,1], rec2 = [1,0,2,1]
// Output: false
// Example 3:
// Input: rec1 = [0,0,1,1], rec2 = [2,2,3,3]
// Output: false
//
//
// Constraints:
//
// rec1.length == 4
// rec2.length == 4
// -109 <= rec1[i], rec2[i] <= 109
// rec1 and rec2 represent a valid rectangle with a non-zero area.
//
//
class Solution {
public:
bool isRectangleOverlap(vector<int>& rec1, vector<int>& rec2) {
return !(rec1[2] <= rec2[0] || rec1[0] >= rec2[2] || rec1[3] <= rec2[1] || rec1[1] >= rec2[3]);
}
};