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Innovations |
GemRB isn't just a reimplementation of the Infinity Engine. While a lot of the changes and enhancements are in the core or targetted at power users and modders, there are also a few that directly benefit the players. Besides the obvious bugfixes, those include:
- an extensive array of commands for the "Cheat" console.
- effects of difficulty on xp and damage are configurable through difflvls.2da
- arbitrary formations are supported: externalised to a 2da table, with an accompanying generator for the relative coordinates
- more file formats are supported (eg. PNG, OGG), so custom portraits and sound sets are easier to create
- many ToBEx extensions are also implemented
... and more, this list is not yet comprehensive
- possibility to never even load the intro videos
- a ctrl-w hotkey to consolidate all visible loot in a single pile under the cursor
- inventory items are autoidentified if you have high enough lore
- innates can be bound to quick spell slots
- spell lists can be sorted by various attributes like offensiveness, level or spell school
- learnable spell scrolls have a special border
- window scaling, high resolutions support
- for arbitrary higher resolutions at the same pixel count (resize the window while in windowed mode)
- game window scaling, for more game real estate even without the Widescreen mod (just set a higher resolution)
- custom font support
- drawing FPS is settable and defaults to matching the screen refresh rate, rather than 30
- animations themselves have FPS configurable, so newer assets displayed at e.g. 60 FPS can be created, instead of the 15 default
- expanded debug console
- general window dragging support
- in character generation, the default portrait is randomised (for our sanity's sake :))
- some GUI tweaks that allow infinite kits, spells and so on or improve usability in other ways
- better support for internationalization of game resources
- (multi)touch input support
- joystick support
- mouse
- most games didn't even support mouse wheels
- holding shift while scrolling with the mouse wheel simulates horizontal scrolling
- keyboard
- if
cheatdebug keys are turned on:- ctrl-y will also force unlock doors and containers
- ctrl-shift-y will kill all the enemies in the area
- ctrl-w will gather all the ground piles you've seen in the area under the cursor, merging items where possible
- windows that you can bring up using hotkeys can also be closed the same way
- many extra buttons are marked as default and default cancel, so you can use enter and escape
- if