diff --git a/modules/fight-info.js b/modules/fight-info.js
index 0e70babb6..a1e00b46f 100644
--- a/modules/fight-info.js
+++ b/modules/fight-info.js
@@ -45,20 +45,12 @@
"Carbimp",
];
- //Colors for special imps (This has been disabled)
- M["fightinfo"].colors =
- {
- bone: '#ffffff',
- exotic: '#000000',
- powerful: '#000000'
- }
-
M["fightinfo"].lastProcessedWorld = null;
M["fightinfo"].lastProcessedMap = null;
function Update()
{
- // Check if we should update world or map info
+ // Check if we should update world grid or map grid cell info
if (game.global.mapsActive)
{
// (cant check if current MAP already infoed - because of maps repeating)
@@ -73,7 +65,7 @@
if (M["fightinfo"].lastProcessedWorld === null || M["fightinfo"].lastProcessedWorld !== game.global.world)
M["fightinfo"].lastProcessedWorld = game.global.world;
else
- return;
+ return; //only process once
// Cell data - WORLD GRID
var cells = game.global.gridArray;
@@ -98,58 +90,55 @@
// Cell data Model
var cell = cells[i];
- if (cell.name.toLowerCase().indexOf('skele') > -1) // Skeletimp cell
+ if (cell.name.toLowerCase().indexOf('skele') > -1) // Skeletimp imp
{
$cell.insertAdjacentHTML('beforeend', " ");
$cell.title = cell.name; //reveal on hover
- $cell.style.textShadow = '0px 0px 10px #ffffff';
+ $cell.style.textShadow = '0 0 7px #fff, 0 0 11px #fff, 0 0 15px #fff, 0 0 19px #fff, 0 0 22px #fff'; //strong glow
}
- else if (M["fightinfo"].exotics.indexOf(cell.name) > -1) // Exotic cell
+ else if (M["fightinfo"].exotics.indexOf(cell.name) > -1) // Exotic imps ALL
{
$cell.insertAdjacentHTML('beforeend', " ");
$cell.title = cell.name; //reveal on hover
- $cell.style.textShadow = '0px 0px 10px #fb753f';
+ $cell.style.textShadow = '0px 0px 12px #fb753f'; //glow
}
- else if (M["fightinfo"].powerful.indexOf(cell.name) > -1) // Powerful imp
+ else if (M["fightinfo"].powerful.indexOf(cell.name) > -1) // Powerful imps ALL
{
$cell.insertAdjacentHTML('beforeend', " ");
$cell.title = cell.name; //reveal on hover
- $cell.style.textShadow = '0px 0px 10px #8c0000';
+ $cell.style.textShadow = '0px 0px 12px #8c0000'; //glow
}
- else if (M["fightinfo"].fast.indexOf(cell.name) > -1) // Fast imp
+ else if (M["fightinfo"].fast.indexOf(cell.name) > -1) // Fast imp ALL
{
if (game.global.mapsActive && cell.special.length === 0)
- $cell.innerHTML = "";
+ $cell.innerHTML = "";
else if ($cell.title != cell.name)
- $cell.insertAdjacentHTML('beforeend', "");
+ $cell.insertAdjacentHTML('beforeend', "");
$cell.title = cell.name; //reveal on hover
- //$cell.style.textShadow = '0px 0px 10px #ffffff'; //no glow
+ //$cell.style.textShadow = '0px 0px 2px #ffffff'; //slight glow
}
//?? Imps are labelled Toxic/Gusty/Frozen but that didin't work either ??
- if (cell.name.toLowerCase().indexOf('poison') > -1) // Poison Token cell
+ if (cell.special.toLowerCase().indexOf('poison') > -1) // Poison Token
{
if (cell.special.length === 0)
- $cell.innerHTML = " ";
-
+ $cell.innerHTML = " ";
$cell.title = cell.name;
- $cell.style.textShadow = '0px 0px 10px #ffffff';
+ $cell.style.textShadow = '0px 0px 12px #ffffff';
}
- if (cell.name.toLowerCase().indexOf('wind') > -1) // Wind Token cell
+ else if (cell.name.toLowerCase().indexOf('wind') > -1) // Wind Token
{
if (cell.special.length === 0)
- $cell.innerHTML = " ";
-
+ $cell.innerHTML = " ";
$cell.title = cell.name;
- $cell.style.textShadow = '0px 0px 10px #ffffff';
+ $cell.style.textShadow = '0px 0px 12px #ffffff';
}
- if (cell.name.toLowerCase().indexOf('ice') > -1) // Ice Token cell
+ else if (cell.name.toLowerCase().indexOf('ice') > -1) // Ice Token
{
if (cell.special.length === 0)
- $cell.innerHTML = " ";
-
+ $cell.innerHTML = " ";
$cell.title = cell.name;
- $cell.style.textShadow = '0px 0px 10px #ffffff';
+ $cell.style.textShadow = '0px 0px 12px #ffffff';
}
}
}
diff --git a/tabs.css b/tabs.css
index 24bb5bbb6..6f438dc0f 100644
--- a/tabs.css
+++ b/tabs.css
@@ -22,7 +22,7 @@ ul.tab {
}
/* Rounded corners on AT inner tabs*/
div.tabcontent { border-radius: 1ex; }
-/* Rounded corners for AT menu buttons */
+/* Rounded corners for AT menu buttons + shadow */
div.ATbtn {
border-radius: 1ex;
box-shadow: 2px 2px 4px -2px #007bb7;
@@ -30,6 +30,11 @@ div.ATbtn {
/* Rounded corners(small) for ALL menu buttons - no.
.settingsBtn { border-radius: 0.25ex; }
*/
+/* spacing in map/world GRID between icons of
+ new Fast >> Icon and original loot icon */
+span.glyphicon {
+ padding-left: 3px;
+}
/* Float the list items side by side */
ul.tab li { float: left; }