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serious issue regarding choice of housing. #169

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keybounce opened this issue Jun 10, 2018 · 0 comments
Open

serious issue regarding choice of housing. #169

keybounce opened this issue Jun 10, 2018 · 0 comments

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@keybounce
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AutoTrimps just decided to build resort number 114 instead of collector number 1.

To put this in perspective, instead of spending 387B gems for 331K trimps, the next resort would be 345B gems for 5301 trimps.

I may have overbuilt the initial housing (resorts/mansions/hotels), but once collectors are available at those prices, there is no reason to buy more of them until a lot of collectors have been built.

Basically, from observing the behavior of buying collectors versus warpstations, and collectors versus base housing, and mansions (low gem cost) versus hotels and resorts (high gem cost), it seems that AutoTrimps does not have a conversion value between gems and other resources. For some housing, AutoTrimps only looks at the resource cost; for others, only at the gem cost.

I'm going to recommend that AutoTrimps adds a conversion value. Here's how I figure the value in my personal runs.

I look at the cost and value of collectors versus the first warpstation. The warpstation has value of 2 collectors. If I stopped buying collectors when the collector cost half as much as a warpstation, (in other words, if a warpstation costs 100T gems and 1000T metal, stopping the collector at 50T gems), that would be saying that metal has no value.

If I continue to buy collectors until the gem cost of the collector was the same as the warpstation, that would mean that 10 metal was worth one gem. That was actually the value that I used for a while.

However, we all know that you rather soon reach the point where people ask, "what are gems for?". Gems become slightly less valuable than that.

The value that I use now is 20 metal to one gem (10 metal are only worth one half gem).

Once you have that conversion ratio, it is possible to place a comparable value on all of the housing except for gateways (fragments).

... And as I write this out, I realize that I got the low value adjustment rate backwards. As gems become less valuable, 10 metal should buy 2 gems, not one half gem. One gem to 5 metal should be the conversion rate.

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