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Fix to scryer.js #177

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aeriousOH opened this issue Sep 8, 2018 · 0 comments
Open

Fix to scryer.js #177

aeriousOH opened this issue Sep 8, 2018 · 0 comments

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@aeriousOH
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Could not seem to properly effect a pull request without also trying to force a merge on user.js and autotrimps2.js and install file and what not, so just posting this as issue...

currently, force scryer on void maps won't work if force on maps is red (ie: maybe on maps)

(forked , 'fixed' , verified works...) thanks!

line 64, use_auto = use_auto || game.global.mapsActive && getCurrentMapObject().location != "Void" && !getPageSetting('ScryerUseinMaps2');

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