New Features and Improvements
- Add "Crossfade" and "Fizzle" screen wipe options.
- Improve simultaneous mouse and gamepad input.
- Don't apply threshold to raw mouse input. Fix "sluggish" mouse movement at high frame rates.
- Display "off" when mouse acceleration is disabled.
- Add support for the `DBIGFONT' lump. Improve large font menus in some PWADs (Eviternity I-II, Dimension of the Boomed).
- "-complevel" parameter takes precedence over the
COMPLVL
lump. - Draw the IDRATE widget exclusively.
- Do not increase the default gain of the FluidSynth MIDI player to avoid distortion. This can be set using the
mus_gain
config parameter. - Open menu with mouse click during demo playback.
- Disable "Classic BFG" in strict mode.
- Print warning instead of error out with empty PWAD (fix NULL.WAD in eternal.zip).
Bug Fixes
- Fix "Monsters can see through walls" bug with "Fast Line-of-Sight Calculation" option enabled. Taken from ZDoom.
- Revert changes to mouse look calculations (fix "garbage" pixels on some sprites).
- Print date and time in the Load/Save Game menus in the current locale.
- Fix initialisation with invalid
video_display
setting (thanks to @joanbm). - Using "-strict" always disables related menu items.
- Fix "Invulnerability Effect" option affecting beta light amplifier.