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CHANGELOG.md

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New Features and Improvements

  • Add "Crossfade" and "Fizzle" screen wipe options.
  • Improve simultaneous mouse and gamepad input.
  • Don't apply threshold to raw mouse input. Fix "sluggish" mouse movement at high frame rates.
  • Display "off" when mouse acceleration is disabled.
  • Add support for the `DBIGFONT' lump. Improve large font menus in some PWADs (Eviternity I-II, Dimension of the Boomed).
  • "-complevel" parameter takes precedence over the COMPLVL lump.
  • Draw the IDRATE widget exclusively.
  • Do not increase the default gain of the FluidSynth MIDI player to avoid distortion. This can be set using the mus_gain config parameter.
  • Open menu with mouse click during demo playback.
  • Disable "Classic BFG" in strict mode.
  • Print warning instead of error out with empty PWAD (fix NULL.WAD in eternal.zip).

Bug Fixes

  • Fix "Monsters can see through walls" bug with "Fast Line-of-Sight Calculation" option enabled. Taken from ZDoom.
  • Revert changes to mouse look calculations (fix "garbage" pixels on some sprites).
  • Print date and time in the Load/Save Game menus in the current locale.
  • Fix initialisation with invalid video_display setting (thanks to @joanbm).
  • Using "-strict" always disables related menu items.
  • Fix "Invulnerability Effect" option affecting beta light amplifier.