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Too many active WebGL contexts. #169

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reiniervandijk opened this issue Feb 1, 2015 · 0 comments
Open

Too many active WebGL contexts. #169

reiniervandijk opened this issue Feb 1, 2015 · 0 comments

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@reiniervandijk
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As Gendl is simply regenerating a new X3DOM context on each model update inside Tasty, there is a lot of memory building up. The browser complains after a while:

WARNING: Too many active WebGL contexts. Oldest context will be lost.
x3dom.js:562 WARNING: Too many active WebGL contexts. Oldest context will be lost.

From performance point of view, it would be wiser to not regenerate a new context every time, but to replace the inner contents of the X3DOM context instead.

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