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I know that SkyX is long gone, but for some reason the plugin still runs if i paste the src/index.js into the console and call main().
Of course, i didnt expect it to work, but somehow it did. The main issue was the CORS errors given by your aircraft hosting server, which was shortly followed by an error 500. Navigating directly to the site gives the same error.
And likely the best course of action if you were ever to revive skyX, would be to not tamper with the multiplayer display and such. It should be common sense that models displayed on GeoFs should have to be approved by Xavier, for security and performance reasons.
I have been in direct contact with Xavier over my plugin development, and he has stated the following:
"Plugin-wise, I would like you to not use the GeoFS multiplayer backend under any circumstances."
(The plugin in question also raised this statement:
*If you wish to develop a separate chat system, this is fine with me as long as it is clear it's not officially supported by GeoFS (I simply can not bear the responsibility/load of moderating yet another channel) *
)
My idea of a "chat system" was simply an external chat server that would be exclusively for automated military roleplay in order to clean up the main chat.
Anyway, i am slightly disappointed with my later joining of GeoFs, as i would have enjoyed the extra implementations that the SkyX plugin provided.
Also, if you have any pointers on making an external server, that would be greatly appreciated. Your method of injecting libraries into GeoFs, at least i presume that's what you were doing, was rather interesting. I hope to be in contact with you in regards to this development at some point soon.
The text was updated successfully, but these errors were encountered:
I'm not exactly sure what you're asking/saying here. However, I would gladly give you pointers and tips with GeoFS development and code injection (you know, as much as I remember. Hadn't touched that for 3+ years).
I'm not very responsive here on GitHub, and I'll be able to provide way shorter response times on my personal email
However, about the "tampering with the multiplayer display and such". Look, as a rule of thumb, I advocate for ignoring what Xavier says. If the multiplayer system is so fragile that one "rogue" client can ruin the experience of others, you should blame the developer of the MP system and not the rogue client. Anyway, the current multiplayer system is well capable of passing some extra metadata, which SkyX used without interfering with other clients.
Feel welcome to reach me at my personal email address.
Yotam.
I know that SkyX is long gone, but for some reason the plugin still runs if i paste the
src/index.js
into the console and callmain()
.Of course, i didnt expect it to work, but somehow it did. The main issue was the CORS errors given by your aircraft hosting server, which was shortly followed by an error 500. Navigating directly to the site gives the same error.
And likely the best course of action if you were ever to revive skyX, would be to not tamper with the multiplayer display and such. It should be common sense that models displayed on GeoFs should have to be approved by Xavier, for security and performance reasons.
I have been in direct contact with Xavier over my plugin development, and he has stated the following:
"Plugin-wise, I would like you to not use the GeoFS multiplayer backend under any circumstances."
(The plugin in question also raised this statement:
*If you wish to develop a separate chat system, this is fine with me as long as it is clear it's not officially supported by GeoFS (I simply can not bear the responsibility/load of moderating yet another channel) *
)
My idea of a "chat system" was simply an external chat server that would be exclusively for automated military roleplay in order to clean up the main chat.
Anyway, i am slightly disappointed with my later joining of GeoFs, as i would have enjoyed the extra implementations that the SkyX plugin provided.
Also, if you have any pointers on making an external server, that would be greatly appreciated. Your method of injecting libraries into GeoFs, at least i presume that's what you were doing, was rather interesting. I hope to be in contact with you in regards to this development at some point soon.
The text was updated successfully, but these errors were encountered: