-
Notifications
You must be signed in to change notification settings - Fork 3
/
Copy pathAnimatedGif2.m
71 lines (56 loc) · 2.3 KB
/
AnimatedGif2.m
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
// Copyright (C) 2012 LMIT Limited
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#import "AnimatedGif2.h"
@implementation AnimatedGif2
static NSString* blueFrameArray[]={@"blue_anime_1",@"blue_anime_2",@"blue_anime_3",@"blue_anime_4"};
static NSString* redFrameArray[]={@"red_anime_1",@"red_anime_2",@"red_anime_3",@"red_anime_4"};
static NSString* grayFrameArray[]={@"gray_anime_1",@"gray_anime_2",@"gray_anime_3",@"gray_anime_4"};
static NSString* yellowFrameArray[]={@"yellow_anime_1",@"yellow_anime_2",@"yellow_anime_3",@"yellow_anime_4"};
-(id)initWithImageBasename:(NSString*)imageBasename{
if(self = [super init]){
if([@"blue_anime" isEqualToString:imageBasename]){
frameArray = blueFrameArray;
}else if([@"red_anime" isEqualToString:imageBasename]){
frameArray = redFrameArray;
}else if([@"yellow_anime" isEqualToString:imageBasename]){
frameArray = yellowFrameArray;
}else{
frameArray = grayFrameArray;
}
}
return self;
}
//Frame array must be set as: 1 2 3 4 3 2 1 with 200 millis delay
- (void) storeAnimation:(UIImageView*)imageView
{
UIImage *frame1 = [UIImage imageNamed:frameArray[0]];
UIImage *frame2 = [UIImage imageNamed:frameArray[1]];
UIImage *frame3 = [UIImage imageNamed:frameArray[2]];
UIImage *frame4 = [UIImage imageNamed:frameArray[3]];
UIImage *frame5 = [UIImage imageNamed:frameArray[2]];
UIImage *frame6 = [UIImage imageNamed:frameArray[1]];
UIImage *frame7 = [UIImage imageNamed:frameArray[0]];
frames = [[NSArray alloc] initWithObjects:frame1,frame2,frame3,frame4,frame5,frame6,frame7,nil];
[imageView setImage:frame1];
[imageView setAnimationImages:frames];
[imageView setAnimationDuration:1.0];
[imageView setAnimationRepeatCount:0];// which means infinite loop
[imageView startAnimating];
}
- (void) dealloc
{
[frames release];
[super dealloc];
}
@end