From 3548858145c57b43cc24355c6e4d3e1a319509f4 Mon Sep 17 00:00:00 2001 From: Vitalii Petrychuk Date: Tue, 9 Nov 2021 18:31:57 +0100 Subject: [PATCH] Update threejs-fundamentals.md --- threejs/lessons/threejs-fundamentals.md | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) diff --git a/threejs/lessons/threejs-fundamentals.md b/threejs/lessons/threejs-fundamentals.md index f39cd50c..dae833d4 100644 --- a/threejs/lessons/threejs-fundamentals.md +++ b/threejs/lessons/threejs-fundamentals.md @@ -176,8 +176,7 @@ cube, prism, frustum. The height of the near and far planes are determined by the field of view. The width of both planes is determined by the field of view and the aspect. -Anything inside the defined frustum will be be drawn. Anything outside -will not. +Anything inside the defined frustum will be drawn. Anything outside will not. The camera defaults to looking down the -Z axis with +Y up. We'll put our cube at the origin so we need to move the camera back a little from the origin @@ -490,4 +489,4 @@ to support legacy browsers look into a transpiler - \ No newline at end of file +