Read (geospatial) metadata and raw array data from a wide variety of different (Geo)TIFF files types.
Currently available functionality:
- Parsing TIFFs from various sources:
- remote (via
fetch
or XHR) - from a local
ArrayBuffer
- from the filesystem (on Browsers using the
FileReader
and on node using the filesystem functions)
- remote (via
- Parsing the headers of all possible TIFF files
- Rudimentary extraction of geospatial metadata
- Reading raster data from:
- stripped images
- tiled images
- band interleaved images
- pixel interleaved images
- Supported data-types:
- (U)Int8/16/32
- UInt1-31 (with some drawbacks)
- Float16/32/64
- Enabled compressions:
- no compression
- Packbits
- LZW
- Deflate (with floating point or horizontal predictor support)
- JPEG
- LERC (with additional Deflate compression support)
- Automatic selection of overview level to read from
- Subsetting via an image window or bounding box and selected bands
- Reading of samples into separate arrays or a single pixel-interleaved array
- Configurable tile/strip cache
- Configurable Pool of workers to increase decoding efficiency
- Utility functions for geospatial parameters (Bounding Box, Origin, Resolution)
- Limited bigTIFF support
- Automated testing via PhantomJS
Further documentation can be found here.
To setup the repository do the following steps:
# clone repo
git clone https://github.com/constantinius/geotiff.js.git
cd geotiff.js/
# install development dependencies
npm install
In order to run the tests you first have to set up the test data. This requires the GDAL and ImageMagick tools. Installation of these tools varies according to the operating system, the following listing shows the installation on Ubuntu (using the ubuntugis-unstable repository):
sudo add-apt-repository -y ppa:ubuntugis/ubuntugis-unstable
sudo apt-get update
sudo apt-get install -y gdal-bin imagemagick
To install GDAL and ImageMagick on MacOS X, please use Homebrew. The setup script also needs wget
on MacOS X
brew install wget gdal imagemagick
When GDAL and ImageMagick is installed, the test data setup script can be run:
cd test/data
sh setup_data.sh
cd -
To test the library (using PhantomJS, karma, mocha and chai) do the following:
npm test
To do some in-browser testing do:
npm run dev
and navigate to http://localhost:8090/index.html
To build the library do:
npm run build
The output is written to dist-browser/main.js
and dist-node/main.js
.
You can install geotiff.js using npm:
npm install geotiff
or you can use the prebuilt version with a CDN:
<script src="https://cdn.jsdelivr.net/npm/geotiff"></script>
Note: Currently the CDN installation is not compatible with GeoTIFF workers pool GeoTIFF.Pool
.
geotiff.js works with both require
, import
and the global variable GeoTIFF
:
const GeoTIFF = require('geotiff');
const { fromUrl, fromUrls, fromArrayBuffer, fromBlob } = GeoTIFF;
// or
import GeoTIFF, { fromUrl, fromUrls, fromArrayBuffer, fromBlob } from 'geotiff';
or:
<script async src="https://cdn.jsdelivr.net/npm/geotiff"></script>
<script>
console.log(GeoTIFF);
// Note: GeoTIFF.Pool will not work
</script>
To parse a GeoTIFF, first a data source is required. To help with the development, there are shortcuts available. The following creates a source that reads from a remote GeoTIFF referenced by a URL:
fromUrl(someUrl)
.then(tiff => { /* ... */});
// or when using async/await
(async function() {
const tiff = await fromUrl(someUrl);
// ...
})()
Note: the interactions with geotiff.js objects are oftentimes asynchronous. For
the sake of brevity we will only show the async/await syntax and not the
Promise
based one in the following examples.
Accessing remote images is just one way to open TIFF images with geotiff.js. Other
options are reading from a local ArrayBuffer
:
// using local ArrayBuffer
const response = await fetch(someUrl);
const arrayBuffer = await response.arrayBuffer();
const tiff = await fromArrayBuffer(arrayBuffer);
or a Blob
/File
:
<input type="file" id="file">
<script>
const input = document.getElementById('file'):
input.onchange = async function() {
const tiff = await fromBlob(input.files[0]);
}
</script>
Now that we have opened the TIFF file, we can inspect it. The TIFF is structured
in a small header and a list of one or more images (Image File Directory, IFD to
use the TIFF nomenclature). To get one image by index the getImage()
function
must be used. This is again an asynchronous operation, as the IFDs are loaded
lazily:
const image = await tiff.getImage(); // by default, the first image is read.
Now that we have obtained a GeoTIFFImage
object we can inspect its metadata
(like size, tiling, number of samples, geographical information, etc.). All
the metadata is parsed once the IFD is first parsed, thus the access to that
is synchronous:
const width = image.getWidth();
const height = image.getHeight();
const tileWidth = image.getTileWidth();
const tileHeight = image.getTileHeight();
const samplesPerPixel = image.getSamplesPerPixel();
// when we are actually dealing with geo-data the following methods return
// meaningful results:
const origin = image.getOrigin();
const resolution = image.getResolution();
const bbox = image.getBoundingBox();
The actual raster data is not fetched and parsed automatically. This is because it is usually much more spacious and the decoding of the pixels can be time consuming due to the necessity of decompression.
To read a whole image into one big array of arrays the following method call can be used:
const data = await image.readRasters();
For convenience the result always has a width
and height
attribute:
const data = await image.readRasters();
const { width, height } = data;
By default, the raster is split to a separate array for each component. For an RGB image for example, we'd get three arrays, one for red, green and blue.
const [red, green, blue] = await image.readRasters();
If we want instead all the bands interleaved in one big array, we have to pass the
interleave: true
option:
const [r0, g0, b0, r1, g1, b1, ...] = await image.readRasters({ interleave: true });
If we are only interested in a specific region of the image, the window
option can be
used to limit reading in that bounding box. Note: the bounding box is in 'image coordinates'
not geographical ones:
const left = 50;
const top = 10;
const right = 150;
const bottom = 60;
const data = await image.readRasters({ window: [left, top, right, bottom] });
This image window can go beyond the image bounds. In that case it might be usefull to supply
a fillValue: value
option (can also be an array, one value for each sample).
It is also possible to just read specific samples for each pixel. For example, we can only read the red component from an RGB image:
const [red] = await image.readRasters({ samples: [0] });
When you want your output in a specific size, you can use the width
and height
options.
This defaults of course to the size of your supplied window
or the image size if no
window
was supplied.
As the data now needs to be resampled, a resampleMethod
can be specified. This defaults to
the nearest neighbour method, but also the 'bilinear'
method is supported:
const data = await image.readRasters({ width: 40, height: 40, resampleMethod: 'bilinear' });
Decoding compressed images can be a time consuming process. To minimize this
geotiff.js provides the Pool
mechanism which uses WebWorkers to split the amount
of work on multiple 'threads'.
const pool = new GeoTIFF.Pool();
const data = await image.readRasters({ pool });
It is possible to provide a pool size (i.e: number of workers), by default the number of available processors is used.
Because of the way WebWorker work (pun intended), there is a considerable overhead
involved when using the Pool
, as all the data must be copied and cannot be simply be
shared. But the benefits are two-fold. First: for larger image reads the overall time
is still likely to be reduced and second: the main thread is relieved which helps to
uphold responsiveness.
If you want to use the Worker Pool in a project built with webpack (ex: VueJS or React) you have to install threads-plugin
and add the plugin to your webpack.config.js
:
npm install -D threads-plugin
const ThreadsPlugin = require('threads-plugin')
module.exports = {
// ...
plugins: [
new ThreadsPlugin()
]
}
The TIFF specification provides various ways to encode visual data. In the specification this is called photometric interpretation. The simplest case we already dealt with is the RGB one. Others are grayscale, paletted images, CMYK, YCbCr, and CIE Lab.
geotiff.js provides a method to automatically convert these images to RGB:
readRGB()
. This method is very similar to the readRasters
method with
distinction that the interleave
option is now always true
and the
samples
are automatically chosen.
const rgb = await image.readRGB({
// options...
});
When dealing with images that have internal (or even external, see the next section)
overviews, GeoTIFF
objects provide a separate readRasters
method. This method
works very similar to the method on the GeoTIFFImage
objects with the same name.
By default, it uses the larges image available (highest resolution), but when either
width
, height
, resX
, or resY
are specified, then the best fitting image will
be used for reading.
Additionally, it allows the bbox
instead of the window
parameter. This works
similarly, but uses geographic coordinates instead of pixel ones.
const data = await tiff.readRasters({
bbox: [10.34, 57.28, 13.34, 60.23],
resX: 0.1,
resY: 0.1
});
Especially for certain kinds of high resolution images it is not uncommon to separate
the highest resolution from the lower resolution overviews (usually using the .ovr
extension). With geotiff.js it is possible to use files of this setup, just as you
would use single-file images by taking advantage of the MultiGeoTIFF
objects. They
behave exactly the same as the before mentioned GeoTIFF
objects: you can select
images by index or read data using readRasters
. Toget such a file use the fromUrls
factory function:
const multiTiff = await fromUrls(
'LC08_L1TP_189027_20170403_20170414_01_T1_B3.TIF',
['LC08_L1TP_189027_20170403_20170414_01_T1_B3.TIF.ovr']
);
Geotiff.js supports the use of AbortController
s. Calls to getRasters
, readRGB
and getTileOrStrip
will throw an Error
with name AbortSignal
similar to the browser's fetch
behavior.
const abortController = new AbortController();
const { signal } = abortController;
abortController.abort();
try {
const data = await tiff.readRasters({ signal });
} catch(e) {
if (err.name === 'AbortError') {
// do stuff
}
}
You can create a binary representation of a GeoTIFF using writeArrayBuffer
.
This function returns an ArrayBuffer which you can then save as a .tif file.
:warning: writeArrayBuffer currently writes the values uncompressed
import GeoTIFF, { writeArrayBuffer } from 'geotiff';
const values = [1, 2, 3, 4, 5, 6, 7, 8, 9];
const metadata = {
height: 3,
width: 3
};
const arrayBuffer = await writeArrayBuffer(values, metadata);
You can also customize the metadata using names found in the TIFF Spec and GeoTIFF spec.
import { writeArrayBuffer } from 'geotiff';
const values = [1, 2, 3, 4, 5, 6, 7, 8, 9];
const metadata = {
height: 3,
ModelPixelScale: [0.031355, 0.031355, 0],
ModelTiepoint: [0, 0, 0, 11.331755000000001, 46.268645, 0],
width: 3
};
const arrayBuffer = await writeArrayBuffer(values, metadata);
There is a nice HTML 5/WebGL based rendering library called plotty, that allows for some really nice on the fly rendering of the data contained in a GeoTIFF.
<canvas id="plot"></canvas>
<script>
// ...
(async function() {
const tiff = await fromUrl(url);
const image = await tiff.getImage();
const data = await image.readRasters();
const canvas = document.getElementById("plot");
const plot = new plotty.plot({
canvas,
data: data[0],
width: image.getWidth(),
height: image.getHeight(),
domain: [0, 256],
colorScale: "viridis"
});
plot.render();
})();
</script>
geotiff.js has a limited support for files in the BigTIFF format. The limitations originate in the capabilities of current JavaScript implementations regarding 64 bit integer parsers and structures: there are no functions to read 64 bit integers from a stream and no such typed arrays. As BigTIFF relies on 64 bit offsets and also allows tag values of those types. In order to still provide a reasonable support, the following is implemented:
- 64 bit integers are read as two 32 bit integers and then combined. As numbers in JavaScript are typically implemented as 64 bit floats, there might be inaccuracies for very large values.
- For 64 bit integer arrays, the default
Array
type is used. This might cause problems for some compression algorithms if those arrays are used for pixel values.
geotiff.js has some n-bit support which means that it supports unsigned integer data reading with each element using a non-multiple of 8 bit depth. This only works with band interleaved images (see this related issue).
- Better support of geospatial parameters:
- Parsing of EPSG identifiers
- WKT representation
The open issues can be found on GitHub.
If you have an idea, found a bug or have a remark, please open a ticket, we will look into it ASAP.
Pull requests are welcome as well!
A list of community packages can be found in COMMUNITY.md
This library was inspired by GeotiffParser. It provided a great starting point, but lacked the capabilities to read the raw raster data which is the aim of geotiff.js.