Warning
This branch is only usable with Godot 4. For Godot 3 support, check out the godot-3 branch.
Threaded or synchronous Dispatch Queues for Godot.
Threaded Dispatch Queues are also known as Thread Pools.
Available at the Asset Library.
# 1) Instantiate
var dispatch_queue = DispatchQueue.new()
# 2.a) Either create a serial...
dispatch_queue.create_serial()
# 2.b) ...or concurrent queue
dispatch_queue.create_concurrent(OS.get_processor_count())
# (if you do neither, DispatchQueue will run in synchronous mode)
# 3) Dispatch methods, optionally responding to tasks and task groups "finished" signal
# 3.a) Fire and forget style
dispatch_queue.dispatch(self.method_name.bind("optional", "method", "arguments")).then(self.result_callback)
dispatch_queue.dispatch_group([
self.method_name1.bind("optional", "arguments"),
self.method_name2,
self.method_name3,
]).then_deferred(self.group_results_callback)
# 3.b) Coroutine style
var task = dispatch_queue.dispatch(self.mymethod)
var mymethod_result = await task.finished
var task_group = dispatch_queue.dispatch_group([self.method1, self.method2])
var group_method_results = await task_group.finished
# 4) Optionally respond to the `all_tasks_finished` signal to know when all tasks have finished
# 4.a) Connect style
dispatch_queue.all_tasks_finished.connect(self._on_all_tasks_finished)
# 4.b) Coroutine style
await dispatch_queue.all_tasks_finished
# DispatchQueue extends RefCounted, so no need to worry about freeing it manually
There is a Node script (addons/dispatch_queue/dispatch_queue_node.gd) that wraps every aspect of dispatch queues. Useful for having a local queue in a scene or as an Autoload.
There is also a Resource script (addons/dispatch_queue/dispatch_queue_resource.gd) that wraps every aspect of dispatch queues. Useful for sharing queues with multiple objects between scenes without resorting to Autoload.
DispatchQueue (addons/dispatch_queue/dispatch_queue.gd):
signal all_tasks_finished()
- Emitted when the last queued Task finishes. This signal is emitted deferred, so it is safe to call non Thread-safe APIs.
create_serial()
- Creates a Thread of execution to process tasks.
If threading is not supported, fallback to synchronous mode.
If queue was already serial, this is a no-op, otherwise
calls
shutdown
and create a new Thread.
create_concurrent(thread_count: int = 1)
- Creates
thread_count
Threads of execution to process tasks. If threading is not supported, fallback to synchronous mode. If queue was already concurrent withthread_count
Threads, this is a no-op, otherwise callsshutdown
and create new Threads. Ifthread_count <= 1
, creates a serial queue.
dispatch(callable: Callable) -> Task
- Create a Task for executing
callable
. On threaded mode, the Task will be executed on a Thread when there is one available. On synchronous mode, the Task will be executed on the next frame.
dispatch_group(task_list: Array[Callable]) -> TaskGroup
- Create all tasks in
task_list
by callingdispatch
on each value, returning the TaskGroup associated with them.
is_threaded() -> bool
- Returns whether queue is threaded or synchronous.
get_thread_count() -> int
- Returns the current Thread count. Returns 0 on synchronous mode.
size() -> int
- Returns the number of queued tasks.
is_empty() -> bool
- Returns whether queue is empty, that is, there are no tasks queued.
clear()
- Cancel pending Tasks, clearing the current queue. Tasks that are being processed will still run to completion.
shutdown()
- Cancel pending Tasks, wait and release the used Threads.
The queue now runs in synchronous mode, so that new tasks will run in the main thread.
Call
create_serial
orcreate_concurrent
to recreate the worker threads. This method is called automatically onNOTIFICATION_PREDELETE
. It is safe to call this more than once.
signal finished(result)
- Emitted after Task executes, passing the result as argument.
The signal is emitted in the same Thread that executed the Task, so you
need to connect with
CONNECT_DEFERRED
if you want to call non Thread-safe APIs.
then(callable: Callable, flags: int = 0)
- Helper method for connecting to the "finished" signal.
This enables the following pattern:
dispatch_queue.dispatch(task).then(continuation_callable)
then_deferred(callable: Callable, flags: int = 0)
- Alias for
then
that also addsCONNECT_DEFERRED
to flags.dispatch_queue.dispatch(task).then_deferred(continuation_callable)
signal finished(results)
- Emitted after all Tasks in the group finish, passing the results Array as argument.
The signal is emitted in the same Thread that executed the last pending Task, so you
need to connect with
CONNECT_DEFERRED
if you want to call non Thread-safe APIs.
then(callable: Callable, flags: int = 0)
- Helper method for connecting to the "finished" signal.
This enables the following pattern:
dispatch_queue.dispatch_group(task_list).then(continuation_callable)
then_deferred(callable: Callable, flags: int = 0)
- Alias for
then
that also addsCONNECT_DEFERRED
to flags.dispatch_queue.dispatch_group(task_list).then_deferred(continuation_callable)
DispatchQueueNode (addons/dispatch_queue/dispatch_queue_node.gd):
Node that wraps a DispatchQueue.
Apart from creation, all DispatchQueue public methods and signals are supported.
Creates the Threads when entering tree and shuts down when exiting tree.
export(int) var thread_count = -1
- Number of Threads DispatchQueue will utilize.
If
thread_count == 0
, runs queue in synchronous mode. Ifthread_count < 0
, createsOS.get_processor_count()
Threads.
DispatchQueueResource (addons/dispatch_queue/dispatch_queue_resource.gd):
Resource that wraps a DispatchQueue.
Apart from creation, all DispatchQueue public methods and signals are supported.
export(int) var thread_count = -1
- Number of Threads DispatchQueue will utilize.
If
thread_count == 0
, runs queue in synchronous mode. Ifthread_count < 0
, createsOS.get_processor_count()
Threads.
- Conveyor icon by smalllikeart: https://www.flaticon.com/free-icon/conveyor_888545
- GODOThreadPOOL: https://github.com/zmarcos/godothreadpool