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<!DOCTYPE html>
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<div class="section" id="resources">
<h1>Resources<a class="headerlink" href="#resources" title="Permalink to this headline">¶</a></h1>
<div class="lead">
There is a actually a lot of online resources, here is only a small selection.</div>
<div class="section" id="learning">
<h2>Learning<a class="headerlink" href="#learning" title="Permalink to this headline">¶</a></h2>
<ul class="simple">
<li>This <a class="reference external" href="http://www.songho.ca/opengl/index.html">page</a> contains fundamental
OpenGL tutorials and notes.All example programs are written by C++ with
Code::Blocks and Orwell Dev-C++, as well as makefiles for Linux and Mac.</li>
<li>A new OpenGL <a class="reference external" href="http://duriansoftware.com/joe/An-intro-to-modern-OpenGL.-Table-of-Contents.html">introduction</a>
that walks through the parts that are still relevant today.</li>
<li><a class="reference external" href="https://www.shadertoy.com">Shadertoy</a> is a great resources to experiment
and learn fragment shaders.</li>
</ul>
</div>
<div class="section" id="references">
<h2>References<a class="headerlink" href="#references" title="Permalink to this headline">¶</a></h2>
<ul class="simple">
<li><a class="reference external" href="http://www.opengl.org/registry/">The OpenGL Registry</a> contains
specifications, header files, and related documentation for OpenGL and
related APIs including GLU, GLX, and WGL.</li>
<li><a class="reference external" href="http://www.shaderific.com/glsl-functions/">Quick reference</a> for the
built-in functions of the OpenGL ES Shading Language.</li>
<li>The <a class="reference external" href="http://casual-effects.com/graphicscodex/">Graphics Codex</a> is an app
for 3D graphics students, engineers, teachers, and artists. It provides
consistent, correct, and easy-to-understand definitions for technical
material.</li>
</ul>
</div>
<div class="section" id="blogs">
<h2>Blogs<a class="headerlink" href="#blogs" title="Permalink to this headline">¶</a></h2>
<ul class="simple">
<li><a class="reference external" href="http://www.iquilezles.org/www/index.htm">Iñigo Quílez</a></li>
<li><a class="reference external" href="http://codeflow.org">Florian Boesch</a></li>
<li><a class="reference external" href="http://github.prideout.net">The Little Grasshoper</a></li>
<li><a class="reference external" href="http://john-chapman-graphics.blogspot.fr/2013/01/ssao-tutorial.html">John Chapman</a></li>
</ul>
</div>
<div class="section" id="visualisation">
<h2>Visualisation<a class="headerlink" href="#visualisation" title="Permalink to this headline">¶</a></h2>
<table class="docutils field-list" frame="void" rules="none">
<col class="field-name" />
<col class="field-body" />
<tbody valign="top">
<tr class="field-odd field"><th class="field-name">Matplotlib:</th><td class="field-body"><a class="reference external" href="http://matplotlib.org">Matplotlib</a> is a python 2D plotting
library which produces publication quality figures in a variety of hardcopy
formats and interactive environments across platforms. matplotlib can be
used in python scripts, the python and ipython shell (ala MATLAB®* or
Mathematica®†), web application servers, and six graphical user interface
toolkits.</td>
</tr>
<tr class="field-even field"><th class="field-name">Vispy:</th><td class="field-body"><a class="reference external" href="http://vispy.org">Vispy</a> is the sister project of glumpy. It is a
high-performance interactive 2D/3D data visualization library. Vispy
leverages the computational power of modern Graphics Processing Units
(GPUs) through the OpenGL library to display very large datasets.</td>
</tr>
<tr class="field-odd field"><th class="field-name">Bokeh:</th><td class="field-body"><a class="reference external" href="http://bokeh.pydata.org">Bokeh</a> is a Python interactive
visualization library that targets modern web browsers for presentation. Its
goal is to provide elegant, concise construction of novel graphics in the
style of D3.js, but also deliver this capability with high-performance
interactivity over very large or streaming datasets.</td>
</tr>
<tr class="field-even field"><th class="field-name">Seaborn:</th><td class="field-body"><a class="reference external" href="http://stanford.edu/%7Emwaskom/software/seaborn/index.html">Seaborn</a>
is a library for making attractive and informative statistical graphics in
Python. It is built on top of matplotlib and tightly integrated with the PyData
stack, including support for numpy and pandas data structures and statistical
routines from scipy and statsmodels.</td>
</tr>
<tr class="field-odd field"><th class="field-name">Kivy:</th><td class="field-body"><a class="reference external" href="http://kivy.org/#home">Kivy</a> is an open source Python library for
rapid development of applications that make use of innovative user interfaces,
such as multi-touch apps</td>
</tr>
</tbody>
</table>
</div>
<div class="section" id="scientific-articles">
<h2>Scientific Articles<a class="headerlink" href="#scientific-articles" title="Permalink to this headline">¶</a></h2>
<ul>
<li><div class="first line-block">
<div class="line"><a class="reference external" href="http://www.ploscompbiol.org/article/info:doi/10.1371/journal.pcbi.1003833">Ten simple rules for better figures</a></div>
<div class="line">Nicolas P. Rougier, Michael Droettboom, Phil Bourne. PLOS Computational Biology (2014).</div>
</div>
</li>
<li><div class="first line-block">
<div class="line"><a class="reference external" href="http://jcgt.org/published/0003/04/01/">Antialiased 2D Grid, Marker, and Arrow Shaders</a></div>
<div class="line">Nicolas P. Rougier. Journal of Computer Graphics Techniques, (2014)</div>
</div>
</li>
<li><div class="first line-block">
<div class="line"><a class="reference external" href="http://jcgt.org/published/0002/02/08/">Shader-based Antialiased Dashed Stroked Polylines</a></div>
<div class="line">Nicolas P. Rougier. Journal of Computer Graphics Techniques, (2013)</div>
</div>
</li>
<li><div class="first line-block">
<div class="line"><a class="reference external" href="http://jcgt.org/published/0002/01/04/">Higher Quality 2D Text Rendering</a></div>
<div class="line">Nicolas P. Rougier. Journal of Computer Graphics Techniques, (2013)</div>
</div>
</li>
</ul>
</div>
</div>
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