diff --git a/docs/scarpet/api/Entities.md b/docs/scarpet/api/Entities.md index ae128a3c4..6d37ea3d1 100644 --- a/docs/scarpet/api/Entities.md +++ b/docs/scarpet/api/Entities.md @@ -761,7 +761,7 @@ players, since they are controlled client side. ### `modify(e, 'effect', name?, duration?, amplifier?, show_particles?, show_icon?, ambient?)` Applies status effect to the living entity. Takes several optional parameters, which default to `0`, `true`, -`true` and `false`. If no duration is specified, or if it's null or 0, the effect is removed. If duration is less than 0, or it is infinity, it will represent infinity. If name is not specified, +`true` and `false`. If no duration is specified, or if it's null or 0, the effect is removed. If duration is less than 0, it will represent infinity. If name is not specified, it clears all effects. ### `modify(e, 'health', float)` diff --git a/src/main/java/carpet/script/value/EntityValue.java b/src/main/java/carpet/script/value/EntityValue.java index b7653f906..ed997ee19 100644 --- a/src/main/java/carpet/script/value/EntityValue.java +++ b/src/main/java/carpet/script/value/EntityValue.java @@ -1488,7 +1488,7 @@ else if (v instanceof final ListValue lv) le.removeEffect(effect); return; } - if (duration < 0 || Float.isInfinite(NumericValue.asNumber(list.get(1)).getFloat())){ + if (duration < 0){ duration = -1; } int amplifier = 0;