-
Notifications
You must be signed in to change notification settings - Fork 2
/
Copy pathmain.go
133 lines (117 loc) · 3.66 KB
/
main.go
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
// This file is part of go-mc/server project.
// Copyright (C) 2023. Tnze
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as published
// by the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
package main
import (
"flag"
"runtime/debug"
"strings"
"github.com/BurntSushi/toml"
"go.uber.org/zap"
"github.com/Tnze/go-mc/chat"
"github.com/Tnze/go-mc/server"
"github.com/go-mc/server/game"
)
var isDebug = flag.Bool("debug", false, "Enable debug log output")
func main() {
flag.Parse()
// initialize log library
var logger *zap.Logger
if *isDebug {
logger = unwrap(zap.NewDevelopment())
} else {
logger = unwrap(zap.NewProduction())
}
defer func(logger *zap.Logger) {
if err := logger.Sync(); err != nil {
panic(err)
}
}(logger)
logger.Info("Server start")
printBuildInfo(logger)
defer logger.Info("Server exit")
// load server config
config, err := readConfig()
if err != nil {
logger.Error("Read config fail", zap.Error(err))
return
}
// initialize player list and server status module, the two modules work together to show server Ping&List information
playerList := server.NewPlayerList(config.MaxPlayers)
serverInfo := server.NewPingInfo(
"Go-MC "+server.ProtocolName,
server.ProtocolVersion,
chat.Text(config.MessageOfTheDay),
nil,
)
if err != nil {
logger.Error("Init server info system fail", zap.Error(err))
return
}
s := server.Server{
Logger: zap.NewStdLog(logger),
ListPingHandler: struct {
*server.PlayerList
*server.PingInfo
}{playerList, serverInfo},
LoginHandler: &server.MojangLoginHandler{
OnlineMode: config.OnlineMode,
EnforceSecureProfile: config.EnforceSecureProfile,
Threshold: config.NetworkCompressionThreshold,
LoginChecker: playerList, // playerList implement LoginChecker interface to limit the maximum number of online players
},
GamePlay: game.NewGame(logger, config, playerList, serverInfo),
}
logger.Info("Start listening", zap.String("address", config.ListenAddress))
err = s.Listen(config.ListenAddress)
if err != nil {
logger.Error("Server listening error", zap.Error(err))
}
}
// printBuildInfo reading compile information of the binary program with runtime/debug package,and print it to log
func printBuildInfo(logger *zap.Logger) {
binaryInfo, _ := debug.ReadBuildInfo()
settings := make(map[string]string)
for _, v := range binaryInfo.Settings {
settings[v.Key] = v.Value
}
logger.Debug("Build info", zap.Any("settings", settings))
}
// readConfig read server config from config file. Throw error when meet unknown setting
func readConfig() (game.Config, error) {
var c game.Config
meta, err := toml.DecodeFile("config.toml", &c)
if err != nil {
return game.Config{}, err
}
if undecoded := meta.Undecoded(); len(undecoded) > 0 {
var err errUnknownConfig
for _, key := range undecoded {
err = append(err, key.String())
}
return game.Config{}, err
}
return c, nil
}
type errUnknownConfig []string
func (e errUnknownConfig) Error() string {
return "unknown config keys: [" + strings.Join(e, ", ") + "]"
}
func unwrap[T any](v T, err error) T {
if err != nil {
panic(err)
}
return v
}