Replies: 6 comments
-
for maximum laziness i would have a "Godot (Dummy Project).exe" file which sets everything up for u (or a .bat file) it would create a project, and it would also open it in the editor, you just need to double click on the exe and ur done or just a button, which would create a dummy project with a placeholder name, the project would open in the editor instantly |
Beta Was this translation helpful? Give feedback.
-
@RaTcHeT302 on Windows, I've been thinking of automating this using AHK scripting which can be compiled into an |
Beta Was this translation helpful? Give feedback.
-
it sounds kinda finnicky, personally i would just redesign the project system to allow you to be as lazy as possible by default, i think it would be a nice improvement overall my mindset is that, you NEED to create a project anyway if you want to make a game, so i don't see why we couldn't automate that step and just create a default project for the user out of the box, when you launch the engine for the first time otherwise i dunno, maybe just have a big button to create a dummy project, i can't think of anything else right now you could set a path, where all your prototypes should be saved at, and then they could follow this name scheme Prototype 1 etc... so you just click the button and now you can go prototype crazy i would bring this up on the Godot repository but i was silently banned, so i guess the people who maintain the engine are not a fan of the way i talk? i don't sugar coat things and, i want to see the engine improve, but if my existence offends people then, whatever, that's on them (but i'm not going to sit around and agree on everything) |
Beta Was this translation helpful? Give feedback.
-
i had an idea, i think godot should have a command line argument... of some kind, what it should be, i dunno that way you don't need a whole new .exe, or this finnicky autohotkey thing, that way you can just make a shortcut and you can have it do specific stuff, idk, i haven't really thought this through a setting would probably make more sense, but i'm not sure what this should be like, i can't really visualize this at the moment but with a command line, you would only need to create a shortcut, so you wouldn't need to constantly monkey around with the settings themselves |
Beta Was this translation helpful? Give feedback.
-
Having a button to create prototypes in the project manager would be an improvement in my eyes indeed, especially when I see people use the engine for prototyping purposes rather than actually creating games (I know at least two person who do that, another one writes games in Rust but is perfectly fine using Godot for anything else, including testing out ideas), and according to the development direction of Godot and how certain areas are prioritized (from my experience with talking with Godot core developers): 1 Cater to beginner use cases more. That said, this kind of feature is a must have for Godot specifically under those circumstances.
Quoting myself, the online tool would certainly benefit from such a feature, having to create a test project manually just to start doing something is not acceptable for such a service. 🙂 The command line option should just be named as |
Beta Was this translation helpful? Give feedback.
-
On Linux, |
Beta Was this translation helpful? Give feedback.
-
Context
Related issues
Problem
Prototyping in Godot is essential to development process. But currently it takes too many steps to get started writing something:
We need more convenience!
Suggestion
The idea is to cut down the number of steps required to start a new (throwaway) project. You still could save the project if you like what you've done. In theory it could also be nice to create some template project from which you'd like to start your development endeavors.
Anything goes, as long as you can "press a button" and edit a new project right away, this would be the best way.
Solution
See godot-init snippets which can be useful for initializing new projects easily. The problem is that you're still required to navigate the filesystem in order to start prototyping or to simply test out some idea.
There's also GDScript online which can be used for prototyping code in GDScript, but obviously you have no ability to edit an actual project with a scene.
There's also Godot Engine online which could also be used for this purpose, but currently experimental. Takes 10-30 seconds to actually start doing something online.
Also look at third-party project managers like https://gitlab.com/godot-stuff/gs-project-manager.
The solution should likely be specific to operating system to provide the most convenience, like registry keys in Windows, for instance adding
Open with Godot
to the context menu of Windows Explorer.Beta Was this translation helpful? Give feedback.
All reactions