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LODs don't switch in game in Godot 3.5 rc6 #9

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Steveplays28 opened this issue Jul 31, 2022 · 1 comment
Open

LODs don't switch in game in Godot 3.5 rc6 #9

Steveplays28 opened this issue Jul 31, 2022 · 1 comment
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@Steveplays28
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Steveplays28 commented Jul 31, 2022

I have a tree I modeled in Blender and exported to Godot, as well as a billboard impostor (image on a quad), but the LODs don't switch in game.

Both LODs are visible in editor as expected
image

Both LODs are also still visible in game, unexpected behaviour
image

How it's supposed to look in game:
image

Exact Godot version: v3.5.rc6.mono.official [f05cecdc4]

@Steveplays28 Steveplays28 changed the title Doesn't seem to be working in Godot 3.5 rc6 LODs don't switch in game in Godot 3.5 rc6 Jul 31, 2022
@Calinou Calinou added the bug Something isn't working label Jul 31, 2022
@Steveplays28
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Steveplays28 commented Jul 31, 2022

To add to this, I'm also not seeing the LOD project settings anywhere, which is weird.
I ported this project from Godot 3.4 a few weeks ago, and everything was working there.

I'll see if re enabling the plugin fixes that though.

Edit: still not seeing the project settings after disabling, restarting Godot, enabling, and restarting.

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