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resource_importer_json.h
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/*************************************************************************/
/* resource_importer_json.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef RESOURCE_IMPORTER_JSON
#define RESOURCE_IMPORTER_JSON
#include "core/io/json.h"
#include "core/io/resource_importer.h"
#include "core/io/resource_saver.h"
class JSONData : public Resource {
GDCLASS(JSONData, Resource);
Dictionary data;
protected:
static void _bind_methods() {
ClassDB::bind_method(D_METHOD("set_data", "data"), &JSONData::set_data);
ClassDB::bind_method(D_METHOD("get_data"), &JSONData::get_data);
ClassDB::bind_method(D_METHOD("set_json", "json"), &JSONData::set_json);
ClassDB::bind_method(D_METHOD("get_json"), &JSONData::get_json);
ADD_PROPERTY(PropertyInfo(Variant::DICTIONARY, "data"), "set_data", "get_data");
}
public:
Variant get_data() const {
return data;
}
void set_data(Variant p_data) {
data = p_data;
}
String get_json() const {
Ref<JSON> json = memnew(JSON);
return json->stringify(get_data());
}
void set_json(const String p_string) {
Ref<JSON> json = memnew(JSON);
int err = json->parse(p_string);
ERR_FAIL_COND_MSG(err != OK, "Can not parse JSON: " + json->get_error_message() + " on line " + rtos( json->get_error_line()));
set_data(json->get_data());
}
JSONData() {}
~JSONData() {}
};
class ResourceImporterJSON : public ResourceImporter {
GDCLASS(ResourceImporterJSON, ResourceImporter);
public:
virtual String get_importer_name() const override;
virtual String get_visible_name() const override;
virtual void get_recognized_extensions(List<String> *p_extensions) const override;
virtual String get_save_extension() const override;
virtual String get_resource_type() const override;
virtual int get_preset_count() const override;
virtual String get_preset_name(int p_idx) const override;
virtual void get_import_options(const String &p_path, List<ImportOption> *r_options, int p_preset = 0) const override;
virtual bool
get_option_visibility(const String &p_path, const String &p_option, const HashMap<StringName, Variant> &p_options) const override;
virtual Error import(const String &p_source_file, const String &p_save_path,
const HashMap<StringName, Variant> &p_options,
List<String> *r_platform_variants,
List<String> *r_gen_files = NULL,
Variant *r_metadata = NULL) override;
ResourceImporterJSON() {}
~ResourceImporterJSON() {}
};
#endif // RESOURCE_IMPORTER_LOTTIE