diff --git a/README.md b/README.md index 615cf55..c813991 100644 --- a/README.md +++ b/README.md @@ -8,10 +8,17 @@ > > As such, **in Godot 4.3 or later, you no longer need to set up FBX2glTF** > to import FBX scenes. +> +> We no longer actively maintain this repository as we won't be needing it +> going forward. If you want to build on top of it for your own use cases, +> feel free to fork it. A command-line tool for the conversion of 3D model assets on the FBX file format to the glTF file format. +This is a fork of [facebookincubator/FBX2glTF](https://github.com/facebookincubator/FBX2glTF) +to fix issues for the needs of [Godot Engine](https://godotengine.org/). + Change skinning-weights to 4 with `--skinning-weights 4`, if your engine does not support the 8 bone weights feature. Change the default import of the engine to be different from 30 fps if needed, with `--anim-framerate (bake24|bake30|bake60)`.