From 7e7ee07ee161ebdbcfa82e26126af27ef364cb5f Mon Sep 17 00:00:00 2001 From: Greyson Richey Date: Fri, 1 Dec 2023 14:42:51 -0700 Subject: [PATCH] Add Godot UI Component Library --- README.md | 1 + 1 file changed, 1 insertion(+) diff --git a/README.md b/README.md index 1d97f04d44..e94ac8016b 100644 --- a/README.md +++ b/README.md @@ -204,6 +204,7 @@ See [Vivraan/godot-lang-support](https://github.com/Vivraan/godot-lang-support). - [Godot Shaders](https://github.com/GDQuest/godot-shaders) - A large library of free and open-source shaders for 2D and 3D. - [Godot SQLite](https://github.com/2shady4u/godot-sqlite) - GDNative wrapper for SQLite, making it possible to use SQLite databases as data storage in your project (Godot 3.2+). - [GodotTIE](https://github.com/henriquelalves/GodotTIE) - Text Interface Engine to control text output (like in a RPG dialogue) (Godot 2.x, 3.x). +- [Godot UI Component Library](https://github.com/Bloodyaugust/godot-ui-component-library) - A library of fully-themeable UI Components that go above the default ones (Godot 4.x). - [gterm](https://github.com/TeddyDD/gterm) - GUI control that draws something similar to \*nix terminal emulators (Godot >= 2.1). - [GUT](https://github.com/bitwes/Gut) - Utility for writing unit tests in GDScript (Godot 3.x). - [HTerrain](https://github.com/Zylann/godot_heightmap_plugin) - Heightmap-based terrain. Supports texture painting, colouring, holes, level of detail and grass (Godot 3.x).