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Releases: godotengine/godot-builds

4.2-rc1

17 Nov 11:13
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4.2-rc1 Pre-release
Pre-release

Godot 4.2 RC 1 is a release candidate for the 4.2 feature release. Release candidates focus on finalizing the release and fixing remaining critical bugs.

Report bugs on GitHub after checking that they haven't been reported:

Built from commit ad72de508363ca8d10c6b148be44a02cdf12be13.
To make a custom build which would also be recognized as rc1, you should define GODOT_VERSION_STATUS=rc1 in your build environment prior to compiling.


All files for this release are mirrored under Assets below.

4.2-beta6

13 Nov 10:53
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4.2-beta6 Pre-release
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Godot 4.2 beta 6 is a beta snapshot for the 4.2 feature release. Beta snapshots are feature-complete and provided for public beta testing to catch as many bugs as possible ahead of the stable release.

Report bugs on GitHub after checking that they haven't been reported:

Built from commit 64150060f89677eaf11229813ae6c5cf8a873802.
To make a custom build which would also be recognized as beta6, you should define GODOT_VERSION_STATUS=beta6 in your build environment prior to compiling.


All files for this release are mirrored under Assets below.

4.2-beta5

06 Nov 19:47
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4.2-beta5 Pre-release
Pre-release

Godot 4.2 beta 5 is a beta snapshot for the 4.2 feature release. Beta snapshots are feature-complete and provided for public beta testing to catch as many bugs as possible ahead of the stable release.

Report bugs on GitHub after checking that they haven't been reported:

Built from commit 4c96e9676b66d0cc9a25022b019b78f4c20ddc60.
To make a custom build which would also be recognized as beta5, you should define GODOT_VERSION_STATUS=beta5 in your build environment prior to compiling.


All files for this release are mirrored under Assets below.

4.1.3-stable

01 Nov 20:41
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Godot 4.1.3 is a maintenance release addressing stability and usability issues, and fixing all sorts of bugs. Maintenance releases are compatible with previous releases and are recommended for adoption.

Report bugs on GitHub after checking that they haven't been reported:


All files for this release are mirrored under Assets below.

4.2-beta4

31 Oct 10:30
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4.2-beta4 Pre-release
Pre-release

Godot 4.2 beta 4 is a beta snapshot for the 4.2 feature release. Beta snapshots are feature-complete and provided for public beta testing to catch as many bugs as possible ahead of the stable release.

Report bugs on GitHub after checking that they haven't been reported:

Built from commit 93cdacbb0a30f12b2f3f5e8e06b90149deeb554b.
To make a custom build which would also be recognized as beta4, you should define GODOT_VERSION_STATUS=beta4 in your build environment prior to compiling.


All files for this release are mirrored under Assets below.

4.1.3-rc1

27 Oct 11:54
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4.1.3-rc1 Pre-release
Pre-release

Godot 4.1.3 RC 1 is a release candidate for the 4.1.3 maintenance release. Release candidates focus on finalizing the release and fixing remaining critical bugs.

Report bugs on GitHub after checking that they haven't been reported:

Built from commit f80c673cdf8f63d912d151eeaa866ee61ba28e41.
To make a custom build which would also be recognized as rc1, you should define GODOT_VERSION_STATUS=rc1 in your build environment prior to compiling.


All files for this release are mirrored under Assets below.

4.2-beta3

24 Oct 14:07
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4.2-beta3 Pre-release
Pre-release

Godot 4.2 beta 3 is a beta snapshot for the 4.2 feature release. Beta snapshots are feature-complete and provided for public beta testing to catch as many bugs as possible ahead of the stable release.

Report bugs on GitHub after checking that they haven't been reported:

Built from commit e8d57afaeccf0d9f9726746f49936eb93aa0039b.
To make a custom build which would also be recognized as beta3, you should define GODOT_VERSION_STATUS=beta3 in your build environment prior to compiling.


All files for this release are mirrored under Assets below.

4.2-beta2

19 Oct 08:47
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4.2-beta2 Pre-release
Pre-release

Godot 4.2 beta 2 is a beta snapshot for the 4.2 feature release. Beta snapshots are feature-complete and provided for public beta testing to catch as many bugs as possible ahead of the stable release.

Report bugs on GitHub after checking that they haven't been reported:

Built from commit f8818f85e6c43cdf1277e8ae85eba19ca0a003b0.
To make a custom build which would also be recognized as beta2, you should define GODOT_VERSION_STATUS=beta2 in your build environment prior to compiling.


All files for this release are mirrored under Assets below.

4.2-beta1

12 Oct 07:24
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4.2-beta1 Pre-release
Pre-release

Godot 4.2 beta 1 is a beta snapshot for the 4.2 feature release. Beta snapshots are feature-complete and provided for public beta testing to catch as many bugs as possible ahead of the stable release.

Report bugs on GitHub after checking that they haven't been reported:

Built from commit b1371806ad3907c009458ea939bd4b810f9deb21.
To make a custom build which would also be recognized as beta1, you should define GODOT_VERSION_STATUS=beta1 in your build environment prior to compiling.


All files for this release are mirrored under Assets below.

4.1.2-stable

04 Oct 09:47
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Godot 4.1.2 is a maintenance release addressing stability and usability issues, and fixing all sorts of bugs. Maintenance releases are compatible with previous releases and are recommended for adoption.

Report bugs on GitHub after checking that they haven't been reported:

Note: The file Godot_v4.1.2-stable_export_templates.tpz was updated on October 11, 2023 to fix an issue with the iOS export template, preventing from exporting to iOS with Xcode < 15. Users targeting iOS and using Xcode < 15 should re-download the export templates.


All files for this release are mirrored under Assets below.