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Is this a feature proposal? If the engine does not provide this feature, then the demo can't implement this (or perhaps shouldn't, if it's too complex).
Which demo project is affected:
light2d_as_mask
Description:
Allow Masking and other PointLight2D sources to illuminate the Sprite2D / Texture from behind (without removing the mask).
A Layer option for the CanvasItemMaterial, so you can decide which lightsource causes it to trigger.
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