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Clarify in RigidBody2D Documentation That Scaling Is Overwritten #10539

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KlugeNico opened this issue Jan 21, 2025 · 1 comment
Open

Clarify in RigidBody2D Documentation That Scaling Is Overwritten #10539

KlugeNico opened this issue Jan 21, 2025 · 1 comment
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area:class reference Issues and PRs about the class reference, which should be addressed on the Godot engine repository enhancement topic:physics

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@KlugeNico
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Your Godot version:

4.3

Issue description:

The documentation for RigidBody2D does not mention that any scaling applied to a RigidBody2D will be overwritten by the physics engine. This can lead to confusion for developers attempting to scale RigidBody2D nodes.

Including this information in the documentation would help clarify the behavior and prevent potential misunderstandings.

URL to the documentation page (if applicable):

https://docs.godotengine.org/en/stable/classes/class_rigidbody2d.html

@KlugeNico
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godotengine/godot#89898

@tetrapod00 tetrapod00 added enhancement area:class reference Issues and PRs about the class reference, which should be addressed on the Godot engine repository topic:physics labels Feb 3, 2025
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Labels
area:class reference Issues and PRs about the class reference, which should be addressed on the Godot engine repository enhancement topic:physics
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