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Lol every time that look at some "low-level" engine thread, its rare that you @Xrayez are not involved hehe. It looks like they leave it there to enforce users to help with bug-solving, I guess. |
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I think parse/tokenizer errors should not be printed to the console (in production builds). For example, when I type
for
, I always get the following output:I have code complete delay set to low value as well which amplifies this issue:
I think those prints should only be enabled in
DEV_ENABLED
builds.I'm not sure whether this issue is present in Godot 4.x, but this is currently an issue in Godot 3.x, which would be nice to fix.
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