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The moment I dock the shader editor in Windows 10 and make it full screen, godot crashes, instantly. #102202
Comments
I checked and don't have nahimic service. |
Does it happen if you disconnect the other 2 monitors? |
when I have 1 monitor and doc the scripting editor godot does not crash. all same resolution. |
That actually does make sense. As in, I can see a lack of a check for rotation missing somewhere causing a crash. |
I was unable to reproduce this issue. With the second monitor normal and in 90 degrees no crash happen. Main monitor in 1920x1080 and secondary monitor in 1366x768. Godot v4.3.stable - Windows 10.0.19045 - Vulkan (Forward+) - dedicated AMD Radeon RX 580 2048SP (Advanced Micro Devices, Inc.; 31.0.21921.1000) - AMD Ryzen 5 3600 6-Core Processor (12 Threads) |
I did further research and those are my conclusions. I had the latest NVIDIA driver installed (gaming) and godot would crash. Moreover, a project I had in which some interesting GPU particles were being ran, was not displaying any particles. On my other laptop it would work out just fine. Installed the nvidia drivers again, this time studio. (thought it would make a difference) I was trying to get an older driver version but couldn't find any on the official website. Solution for now. |
Tested versions
reproducible in 4.3. not tested somewhere else.
System information
Windows 10, godot 4.3, NVIDIA 3070 laptop, forward+
Issue description
The moment I dock the shader editor in Windows 10 and make it full screen, godot crashes, instantly. This happens while the GPUparticles3D are running with 8 particles and a custom made process material shader.
Steps to reproduce
make the shader editor floating > dock to another monitor screen and make it full screen > done, crash
it is important to be ANOTHER monitor screen!
Minimal reproduction project (MRP)
new-game-project.zip
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