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The moment I dock the shader editor in Windows 10 and make it full screen, godot crashes, instantly. #102202

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mddm1 opened this issue Jan 30, 2025 · 6 comments

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@mddm1
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mddm1 commented Jan 30, 2025

Tested versions

reproducible in 4.3. not tested somewhere else.

System information

Windows 10, godot 4.3, NVIDIA 3070 laptop, forward+

Issue description

The moment I dock the shader editor in Windows 10 and make it full screen, godot crashes, instantly. This happens while the GPUparticles3D are running with 8 particles and a custom made process material shader.

Steps to reproduce

make the shader editor floating > dock to another monitor screen and make it full screen > done, crash
it is important to be ANOTHER monitor screen!

Minimal reproduction project (MRP)

new-game-project.zip

@mddm1
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mddm1 commented Jan 31, 2025

I checked and don't have nahimic service.
I deleted .godot folder and I still have the godot crash on me.
Checked the gsync and that feature is missing so it was already disabled.
I have 1 laptop screen and 2 monitors all same 100% scaling, 1920x1080.

@Zireael07
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Does it happen if you disconnect the other 2 monitors?

@mddm1
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mddm1 commented Feb 1, 2025

when I have 1 monitor and doc the scripting editor godot does not crash.
when i have no monitors connected godot does not crash
when I have 2 monitors and doc to either one = CRASH

all same resolution.
one of them however is rotated 90degrees to help with coding.

@Invium-GH
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one of them however is rotated 90degrees to help with coding.

That actually does make sense. As in, I can see a lack of a check for rotation missing somewhere causing a crash.

@matheusmdx
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I was unable to reproduce this issue. With the second monitor normal and in 90 degrees no crash happen. Main monitor in 1920x1080 and secondary monitor in 1366x768.

Godot v4.3.stable - Windows 10.0.19045 - Vulkan (Forward+) - dedicated AMD Radeon RX 580 2048SP (Advanced Micro Devices, Inc.; 31.0.21921.1000) - AMD Ryzen 5 3600 6-Core Processor (12 Threads)

@mddm1
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mddm1 commented Feb 3, 2025

I did further research and those are my conclusions.

I had the latest NVIDIA driver installed (gaming) and godot would crash. Moreover, a project I had in which some interesting GPU particles were being ran, was not displaying any particles. On my other laptop it would work out just fine.
I decided to unistall all nvidia drivers.
Ran godot again. No crashes this time. Doc the scripting panels everywhere and no problems. Opened the GPU particles project and they were showing nicely.

Installed the nvidia drivers again, this time studio. (thought it would make a difference)
No difference. Godot still crashes and most importantly, GPU particles project would not display the particles!!!
Maybe the problem is also because the Nvidia APP is showing I have only 1 display which is not true.(?)

Image

I was trying to get an older driver version but couldn't find any on the official website.

Solution for now.
I think I am going to uninstall all NVIDIA drivers.
Someone please tell nvidia to stop wasting our time with their crappy software. This whole thing made me go crazy.

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