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[4.3 - 4.4beta2] graphic glitches all over the place IDE included - Nvidia drivers 572.16+ #102219
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Can you check your driver settings and ensure that there are is no contrast boosting / sharpening setting? I had a similar issue a few years ago (but with an AMD graphics card) and the problem turned out to be that AMD had quietly enabled contrast boost in all games and the Godot editor was accidentally included. I think this would be the setting to turn off https://nvidia.custhelp.com/app/answers/detail/a_id/4920/~/how-to-enable-image-sharpening-in-the-nvidia-control-panel |
It is not enabled, I tested also creating a profile for godot, and force disabling that feature, but the problem continues. |
I can confirm the issue on latest Nvidia driver version 572.16 on Windows 10 and a 3060, only with Forward+ & Mobile rendering methods. Edit : Tested using DirectX12 and the issue is not there. So it's related to Vulkan. The option @clayjohn mentionned is not available in the Nvidia control panel unless you enable integer scaling which is not enabled by default, and if you enable it, the option is disabled by default, so it is not that. |
Could you look for other sharpening settings? I don't have an NVidia card so I don't know what is there, I just found that link with a quick Google search. |
Is Godot the only Vulkan thing you've got to test? Given my experiences while i was on a 1050 ti Nvidia constantly breaks stuff at totally random, which has especially been the case for OpenGL (which at few points refused to run at all) and Vulkan. If you roll back drivers, do the issues get resolved? If so it's better to just bug report to Nvidia, there's likely nothing we can do. |
Tested versions
System information
(Forward+) 4.3 - 4.4beta2, Windows 11, latest Nvidia drivers 572.16 - GeForce 30XX
Issue description
Since latest nvidia drivers update, texture filtering get a lot of glitches on godot only. My games and IDE included.
The GLITCHES moves (pixels start to jump on X coords) when you pan or move the camera.
Applying NEAREST filter shows the problem. It affect shaders too.
Applying LINEAR filter seems to HIDE the problem in lots of cases.
2025-01-30.20-33-12.mp4
Steps to reproduce
Just open an empty project with the default sprite can reproduce the problem
Minimal reproduction project (MRP)
Just open an empty project with the default sprite can reproduce the problem
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