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[4.3 - 4.4beta2] graphic glitches all over the place IDE included - Nvidia drivers 572.16+ #102219

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francogp opened this issue Jan 30, 2025 · 6 comments

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@francogp
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francogp commented Jan 30, 2025

Tested versions

  • Tested on Godot 4.3, 4.4beta1 and 4.4beta2

System information

(Forward+) 4.3 - 4.4beta2, Windows 11, latest Nvidia drivers 572.16 - GeForce 30XX

Issue description

Since latest nvidia drivers update, texture filtering get a lot of glitches on godot only. My games and IDE included.
The GLITCHES moves (pixels start to jump on X coords) when you pan or move the camera.

Applying NEAREST filter shows the problem. It affect shaders too.
Applying LINEAR filter seems to HIDE the problem in lots of cases.

2025-01-30.20-33-12.mp4

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Steps to reproduce

Just open an empty project with the default sprite can reproduce the problem

Minimal reproduction project (MRP)

Just open an empty project with the default sprite can reproduce the problem

@clayjohn
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Can you check your driver settings and ensure that there are is no contrast boosting / sharpening setting? I had a similar issue a few years ago (but with an AMD graphics card) and the problem turned out to be that AMD had quietly enabled contrast boost in all games and the Godot editor was accidentally included.

I think this would be the setting to turn off https://nvidia.custhelp.com/app/answers/detail/a_id/4920/~/how-to-enable-image-sharpening-in-the-nvidia-control-panel

@francogp
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Can you check your driver settings and ensure that there are is no contrast boosting / sharpening setting? I had a similar issue a few years ago (but with an AMD graphics card) and the problem turned out to be that AMD had quietly enabled contrast boost in all games and the Godot editor was accidentally included.

I think this would be the setting to turn off https://nvidia.custhelp.com/app/answers/detail/a_id/4920/~/how-to-enable-image-sharpening-in-the-nvidia-control-panel

It is not enabled, I tested also creating a profile for godot, and force disabling that feature, but the problem continues.
Also tested with my other PC with a Geforce 2080, but the problem cannot be reproduced there

@AeioMuch
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AeioMuch commented Jan 31, 2025

I can confirm the issue on latest Nvidia driver version 572.16 on Windows 10 and a 3060, only with Forward+ & Mobile rendering methods. Edit : Tested using DirectX12 and the issue is not there. So it's related to Vulkan.

The option @clayjohn mentionned is not available in the Nvidia control panel unless you enable integer scaling which is not enabled by default, and if you enable it, the option is disabled by default, so it is not that.

@clayjohn
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Could you look for other sharpening settings? I don't have an NVidia card so I don't know what is there, I just found that link with a quick Google search.

@francogp francogp changed the title [4.3 - 4.4beta2] graphic glitches all over the place IDE included [4.3 - 4.4beta2] graphic glitches all over the place IDE included - Nvidia drivers 572.16+ Jan 31, 2025
@francogp
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Could you look for other sharpening settings? I don't have an NVidia card so I don't know what is there, I just found that link with a quick Google search.

there's only one, and in my case is disabled in general, and in a particular profile for godot too (just in case).

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@mrjustaguy
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Is Godot the only Vulkan thing you've got to test?

Given my experiences while i was on a 1050 ti Nvidia constantly breaks stuff at totally random, which has especially been the case for OpenGL (which at few points refused to run at all) and Vulkan.

If you roll back drivers, do the issues get resolved? If so it's better to just bug report to Nvidia, there's likely nothing we can do.

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