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Noticed this during 4.4 beta1, still an issue in 4.4 beta2
Windows 10
Having 2 or more auto spawn list nodes pre-added to a multiplayer spawner that has spawn_path set to itself causes this error:
spawn_path
E 0:00:00:0553 _node_ready: Condition "!spawn_queue.has(p_oid)" is true. <C++ Source> modules/multiplayer/scene_replication_interface.cpp:175 @ _node_ready()
repro.zip
The text was updated successfully, but these errors were encountered:
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Tested versions
Noticed this during 4.4 beta1, still an issue in 4.4 beta2
System information
Windows 10
Issue description
Having 2 or more auto spawn list nodes pre-added to a multiplayer spawner that has
spawn_path
set to itself causes this error:Steps to reproduce
Minimal reproduction project (MRP)
repro.zip
The text was updated successfully, but these errors were encountered: