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In the editor, once you put something in a window, its boarders are not visible anymore. Like the orange marks that show you how big it is. This is really anoying when figuring out positioning
Steps to reproduce
Add a window node to a scene and then put something like a container as its child. The borders of the container will be invisible
This a known limitation about edit nodes in another viewport, as workaround you can edit your nodes in a separated scene and add the scene into your window node.
Tested versions
Reproducable in 4.3 stable
System information
Godot v4.3.stable (77dcf97) - Windows 10.0.22631 - Vulkan (Mobile) - dedicated NVIDIA GeForce RTX 4070 Laptop GPU (NVIDIA; 31.0.15.3820) - Intel(R) Core(TM) i9-14900HX (32 Threads)
Issue description
In the editor, once you put something in a window, its boarders are not visible anymore. Like the orange marks that show you how big it is. This is really anoying when figuring out positioning
Steps to reproduce
Add a window node to a scene and then put something like a container as its child. The borders of the container will be invisible
Minimal reproduction project (MRP)
window-mrp.zip
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