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I've discovered a workaround for this (or it might be a misconfiguration on my part) - if you're using another distro, it'd be useful to hear whether you're having this problem too.
The workaround is to set XCURSOR_THEME to the name of the mouse cursor theme you're using in your DE.
Tested versions
System information
Godot v4.4.rc1 - Void #1 SMP PREEMPT_DYNAMIC Fri Feb 21 16:28:15 UTC 2025 on Wayland - Wayland display driver, Single-window, 1 monitor - Vulkan (Forward+) - integrated Intel(R) Iris(R) Xe Graphics (ADL GT2) - 12th Gen Intel(R) Core(TM) i5-1240P (16 threads)
Issue description
When running under Wayland, Godot doesn't scale the mouse cursor, so it can appear very small.
I'm running GNOME 47 on Wayland with my display scale at 150%. Here's what it looks like:
Here's 100% scale for comparison:
Steps to reproduce
Enable the Wayland driver in the editor settings, and restart the editor.
Minimal reproduction project (MRP)
N/A
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