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sample_baked: Offset is non-finite when doing a lots of calculations #103220

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Tuturiel5 opened this issue Feb 23, 2025 · 2 comments
Closed

sample_baked: Offset is non-finite when doing a lots of calculations #103220

Tuturiel5 opened this issue Feb 23, 2025 · 2 comments
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@Tuturiel5
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Tested versions

v4.4.rc1

System information

Windows 11 - Godot v4.4.rc1 - vulkan(forward+) - Intel Arc A580

Issue description

When there a lot of rigid bodies that we doing gravity for(G*(m1*m1/d2). I'm getting an error(sample_baked: Offset is non-finite) that I did not get on Godot 4.4 beta 4 or Godot 4.3

Steps to reproduce

Try making many calculation between object (error happens with over 200 nodes and we take account for every node like node 200 that is 200000 pixels away from node 1 still gets calculated)

Minimal reproduction project (MRP)

,

@Tuturiel5
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BTW forgot to say I DON'T have any curves in the game the only thing that I have is Engine.TimeScale and Gravity with space objects

@Calinou
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Calinou commented Feb 25, 2025

Please upload a minimal reproduction project1 to make this easier to troubleshoot.

Footnotes

  1. A small Godot project which reproduces the issue, with no unnecessary files included. Be sure to not include the .godot folder in the archive (but keep project.godot).

    Drag and drop a ZIP archive to upload it. Do not select another field until the project is done uploading.

    Note for C# users: If your issue is not C#-specific, please upload a minimal reproduction project written in GDScript. This will make it easier for contributors to reproduce the issue locally as not everyone has a Mono setup available.

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