You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Naming convention is inconsistent in the blendshapes. Some blendshapes use the Meta Quest Pro naming convention when available (BROW_LOWERER_R). However others dont use the Meta Quest Pro naming convention, even if it is available (FT_BROW_INNER_UP_RIGHT, when INNER_BROW_RAISER_R is used by Meta). If the intent is to use the OpenXR blendshape names, then this should be a consistent choice throughtout.
Steps to reproduce
N/A, engine design issue.
Minimal reproduction project (MRP)
N/A, engine design issue.
The text was updated successfully, but these errors were encountered:
adding a spreadsheet i made of the unified expression blendshapes that correspond with the BlendShapeEntry enum, and how they map to ARKit indices from the comparison, in case this is helpful to anyone
Tested versions
System information
Godot v4.3.dev5 - Windows 10.0.22631 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3070 (NVIDIA; 31.0.15.3699) - AMD Ryzen 5 5600X 6-Core Processor (12 Threads)
Issue description
XRFaceTracker uses the Unified Expressions blendshapes, documented here: https://docs.vrcft.io/docs/tutorial-avatars/tutorial-avatars-extras/unified-blendshapes
Several of the blendshapes are named using the OpenXR convention, which follows the Meta Quest Pro naming convention, shown in the comparison chart here: https://docs.vrcft.io/docs/tutorial-avatars/tutorial-avatars-extras/compatibility/overview
There are 2 issues in the implementation:
BrowInnerUp is missing as a blend shape for the XRFaceTracker. This is likely because of an error in the VRC Face Tracking documentation, referenced here: BrowInnerUp Blendshape Missing benaclejames/VRCFaceTracking#202
Naming convention is inconsistent in the blendshapes. Some blendshapes use the Meta Quest Pro naming convention when available (BROW_LOWERER_R). However others dont use the Meta Quest Pro naming convention, even if it is available (FT_BROW_INNER_UP_RIGHT, when INNER_BROW_RAISER_R is used by Meta). If the intent is to use the OpenXR blendshape names, then this should be a consistent choice throughtout.
Steps to reproduce
N/A, engine design issue.
Minimal reproduction project (MRP)
N/A, engine design issue.
The text was updated successfully, but these errors were encountered: