From 132af3e266409a542a4d13dca4a71118a6ea3a71 Mon Sep 17 00:00:00 2001 From: Triang3l Date: Tue, 4 Dec 2018 12:29:27 +0300 Subject: [PATCH] [D3D12] DXBC: Don't skip invariant driver optimizations --- src/xenia/gpu/dxbc_shader_translator.cc | 1 - 1 file changed, 1 deletion(-) diff --git a/src/xenia/gpu/dxbc_shader_translator.cc b/src/xenia/gpu/dxbc_shader_translator.cc index 496210bdb3..0f7694b83b 100644 --- a/src/xenia/gpu/dxbc_shader_translator.cc +++ b/src/xenia/gpu/dxbc_shader_translator.cc @@ -13819,7 +13819,6 @@ void DxbcShaderTranslator::WriteShaderCode() { // invariance (needed even in pixel shaders for oDepth invariance). shader_object_.push_back( ENCODE_D3D10_SB_OPCODE_TYPE(D3D10_SB_OPCODE_DCL_GLOBAL_FLAGS) | - D3D11_1_SB_GLOBAL_FLAG_SKIP_OPTIMIZATION | ENCODE_D3D10_SB_TOKENIZED_INSTRUCTION_LENGTH(1)); // Constant buffers, from most frequenly accessed to least frequently accessed