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qsseditorplugin.cpp
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#include "qsseditorplugin.h"
#include "qsseditorconstants.h"
#include <coreplugin/actionmanager/actionmanager.h>
#include <coreplugin/actionmanager/command.h>
#include <coreplugin/actionmanager/actioncontainer.h>
#include <coreplugin/editormanager/editormanager.h>
#include <coreplugin/editormanager/ieditor.h>
#include <coreplugin/coreconstants.h>
#include <coreplugin/icore.h>
#include <coreplugin/icontext.h>
#include <coreplugin/fileiconprovider.h>
#include <utils/mimetypes/mimedatabase.h>
#include <QAction>
#include <QApplication>
#include <QMessageBox>
#include <QMenu>
#include <QShortcut>
#include <QtPlugin>
using namespace QssEditor::Internal;
//////////////////////////// QssEditorPlugin /////////////////////////////
QssEditorPlugin::QssEditorPlugin()
{
// Create your members
}
QssEditorPlugin::~QssEditorPlugin()
{
// Unregister objects from the plugin manager's object pool
// Delete members
}
bool QssEditorPlugin::initialize(const QStringList &arguments, QString *errorString)
{
// Register objects in the plugin manager's object pool
// Load settings
// Add actions to menus
// Connect to other plugins' signals
// In the initialize function, a plugin can be sure that the plugins it
// depends on have initialized their members.
Q_UNUSED(arguments);
Q_UNUSED(errorString);
Utils::MimeDatabase::addMimeTypes(QLatin1String(":/qsseditor/QssEditor.mimetypes.xml"));
QAction *action = new QAction(tr("QssEditorPlugin action"), this);
Core::Command *cmd = Core::ActionManager::registerAction(action, Constants::ACTION_ID,
Core::Context(Core::Constants::C_GLOBAL));
cmd->setDefaultKeySequence(QKeySequence(tr("Ctrl+Alt+A")));
connect(action, SIGNAL(triggered()), this, SLOT(triggerAction()));
Core::ActionContainer *menu = Core::ActionManager::createMenu(Constants::MENU_ID);
menu->menu()->setTitle(tr("QssEditorPlugin"));
menu->addAction(cmd);
Core::ActionManager::actionContainer(Core::Constants::M_TOOLS)->addMenu(menu);
return true;
}
void QssEditorPlugin::extensionsInitialized()
{
// Retrieve objects from the plugin manager's object pool
// In the extensionsInitialized function, a plugin can be sure that all
// plugins that depend on it are completely initialized.
}
ExtensionSystem::IPlugin::ShutdownFlag QssEditorPlugin::aboutToShutdown()
{
// Save settings
// Disconnect from signals that are not needed during shutdown
// Hide UI (if you add UI that is not in the main window directly)
return SynchronousShutdown;
}
void QssEditorPlugin::triggerAction()
{
QMessageBox::information(Core::ICore::mainWindow(),
tr("Action triggered"),
tr("This is an action from QssEditor Plugin."));
}