diff --git a/docs/analogy.svg b/docs/analogy.svg new file mode 100644 index 00000000000..782f76bb3ad --- /dev/null +++ b/docs/analogy.svg @@ -0,0 +1 @@ + \ No newline at end of file diff --git a/docs/duration.svg b/docs/duration.svg new file mode 100644 index 00000000000..1aef891affa --- /dev/null +++ b/docs/duration.svg @@ -0,0 +1 @@ + \ No newline at end of file diff --git a/docs/time.md b/docs/time.md new file mode 100644 index 00000000000..853831739ee --- /dev/null +++ b/docs/time.md @@ -0,0 +1,1015 @@ +--- +title: How to Think About Time +layout: documentation +--- + +# How to Think About Time + +*for programmers, and people who like to know things* + +Author: [Kevin Bourrillion](https://kevinb9n.github.io/) + +> Time is what keeps everything from happening at once. —Ray Cummings + +[TOC] + +It's hard to write much code without encountering the need for *when*. + +We might need to record when something happened. Or dictate when something +should happen. Or give a range during which the thing can happen. Or in some +other way, our code needs to deal with **dates and times**. + +Fortunately, we learned date and time concepts when we were very young. It +wasn't that long after we learned our animals and our colors. And we've been +speaking about these things all our lives, so... this should be easy, right? + +(Narrator: it was not.) + +Suddenly, bugs and confusion. You might blame it on your libraries -- and +honestly, some deserve it. But the fact is, the subject is just extremely +complicated. Now that we're talking to a computer rather than a person, we need +to be far more precise, and far more "correct" about things, and this changes +the whole game. We thought we understood this stuff, yet somehow now we are +writing bug after bug into our programs. + +Eventually we might say to ourselves, "Wait, I need to pause and go learn how +dates and times *really* work." But then we discover to our surprise that there +is no end to the subject, that the exceptions go on and on, and it is in fact +more confusing and complicated than just about anything we've ever tried to +learn. + +Uh oh. + +## What is this document? {#this_document} + +The Java And Kotlin Ecosystem team at Google has worked for several years to +eliminate the sources of date/time bugs in Google's codebase. We've learned a +lot from this. + +But my goal here is not to provide a laundry list of programming practices. It's +more basic than that. I hope to provide a solid "conceptual model" for how we +think about date and time concepts in the most helpful way. I'm shooting for it +to be understandable, usable, and to avoid saying things that are egregiously +wrong. + +**So!** + +Just [forget everything you know](https://www.youtube.com/watch?v=kO_x6rJJdsY) +about dates and times, and we'll build it up again together from the ground up. + +Let's begin! + +## Instants and the timeline {#timeline} + +*Record scratch* + +But wait. What does it mean to "begin"?[^begin] + +[^begin]: Wait. What does it mean to "wait"? FYI, I use footnotes in this doc, + and you really, *really* don't have to read them. I assure you that + every one is absolutely nonessential reading. It will *feel* like you + have to follow those little high up numbers where they lead, every + time, but I'm telling you. As an example, consider how useless this + one is. *Sometimes* you'll be reading and you'll be distracted by that + "hey, what about..." feeling, and those are the kinds of places where + I try to leave a footnote. But if you weren't distracted then don't + let the little number be the thing that distracts you. + +The way we picture time is as a single line stretching out in both directions; +an endless ordered stream of fleeting moments, moving ever forward in what +physicists call the +"[direction of increasing entropy](https://www.youtube.com/watch?v=i6rVHr6OwjI)". + +This is the [timeline](https://i.imgur.com/WnvNLTa.jpeg). + +![A wide arrow points rightward; a tick mark in the middle is labeled "now"; the +span to the left and right are respectively labeled "the past" and "the +future"](timeline.svg "The timeline") The timeline. We envision the past on the +left and the future on the right because we have cultural bias. +{@paragraph .figure} + +Every event that has happened or will happen in history is located at a +particular point on this line — or had a *start* and *end* that can be so +located. For example, when you were born, or when you first opened this guide, +or when you will close it again in disappointment.[^never] These points on the +timeline are called **instants**. + +[^never]: Events such as when I might be expected to give you up are nowhere to + be seen. + +In this simplified view[^relativity], an instant is a universal thing, the same +for everyone everywhere. And in practical terms it is, nearly enough, at least +for everyone on the surface of the Earth. For example, if the entire Earth +suddenly vanished in a puff of space dust, that is something we would all +experience together at the same *instant.*[^puff] (Different people will +*describe* that instant differently — for example, "it was a dark and stormy +night when..." — but later for that.) + +[^relativity]: In 1905 a Swiss patent clerk took what had been a beautifully + simple Newtonian model of time and really trashed it to hell. + "What if time is just more space," he said, and when no one at + the party would listen, he wrote it down. Time has been weird + ever since. But! To reason well about time for our software, it + helps *a lot* if we can ignore relativity — and in this guide + we're going to do just that. IF YOU ARE PROGRAMMING SPACECRAFT, + or maybe anything that communicates with spacecraft, please set + this guide down carefully. Please go learn about time somewhere + else such as a graduate school. Or if you decide to stay and + trust this guide anyway, please send me an email and let me know + whose spaceships never to travel on. +[^puff]: I would like to think that this shared experience would at last bring + us closer together as a global community in our final moments of life. + +The timeline is the basis for everything that follows in this guide, but it does +very little on its own. It does lets us ponder a few useful concepts, like +"now", "after", "start", and "early". And it gives tense to our languages: +present, past, future, and somehow "pluperfect". + +But how do we even *talk about* one particular instant, as something distinct +from all the other instants? Identifying an instant turns out to be sort of +impossible! We can't very well say "the instant 37", or "the instant Craig", or +"that instant right there, no not *that* one, look where I'm pointing". + +Let's move on to *durations* and come back to that. + +## Durations {#durations} + +A duration is the *difference* between any two instants on the timeline. A +duration *always* has a value measured in **seconds**. At least, that is the +official unit that humans can agree on. (Units like the "hour", "nanosecond", +and "microfortnight" do exist as well, but these are always defined in *terms* +of the second.) + +The second has a precise definition, established by the 1967 General Conference +on Weights and Measures (CGPM), which you don't really need to worry about right +now.[^second] + +[^second]: But if your hunch is that it's the duration in which the radiation + corresponding to transiting the two hyperfine levels of the ground + state of the caesium-133 atom oscillates 9,192,631,760 times, you are + sadly mistaken. It's the duration in which the radiation + corresponding to transiting the two hyperfine levels of the ground + state of the caesium-133 atom oscillates 9,192,631,770 times. + +![A wide arrow points rightward; a tick mark on the left is labeled "play 'Free +Bird'"; one on the right is labeled "'Free Bird' ends". The span between them is +labeled "549 seconds".](duration.svg "A duration") An example of a duration. +Durations are objective and finite, however it might seem at the time. +{@paragraph .figure} + +**Warning:** in this context, units like "minute" are fine, but larger units +like "month" or "year" *have no precise meaning*. You should avoid them, but +it's also reasonable to use one for *approximate* descriptions only. Someone has +to choose an arbitrary value for it, in terms of one of the precise units (for +example, for a year, it might use 525,600 minutes). These units from "day" on up +will be far more relevant to "civil" time, which we'll get to shortly. + +## Negative durations? {#negative_duration} + +Can a duration be negative? We would rather you had not asked. + +Yeah, technically it can. In fact, in a variety of ways time behaves completely +[symmetrically](https://en.wikipedia.org/wiki/T-symmetry#Even).[^invertible] For +example, the duration from when I arrived at work *until* I left home this +morning was *negative* 25 minutes. + +[^invertible]: also electrical current, but not length, mass, temperature, or + luminosity. With those we might still use a negative value to + express a *reduction* in some other measurement, but we can only + decrease that value so far until it hits zero. Negative mass or + temperature is the subject of science fiction and clickbait + headlines. (Incidentally, for electrical current we chose + positive vs. negative arbitrarily, and managed to + [get it wrong](https://xkcd.com/567/).) + +However, this is basically playing word games. We are never going to *actually* +spend a negative duration of time doing anything in our lives if we are not a +character in the movie [*Primer*](https://reelgood.com/movie/primer-2004). + +I feel a warning coming on. + +**Warning:** the vast majority of code that works with a duration will +implicitly *expect* it to be nonnegative. By permitting negative durations in +your code you'll run the risk of violating those expectations and triggering +puzzling bugs. I recommend avoiding negative durations as much as possible. It's +not that there are *no* valid reasons to use one; it's just that the primary +reason is if you don't like your teammates. + +## Math operations {#physical_math} + +Instants and durations have some things in common; for example, they both have a +strong ordering, with "less-than" meaning "before" or "shorter than", +respectively. + +But they are otherwise quite different. In particular, an instant is not a +*quantity*. A duration is. + +More concretely: the set of mathematical operations instants and durations can +participate in looks like this:[^vector] + +* instant − instant = duration +* instant ± duration = instant +* duration ± duration = duration +* duration ×÷ real number = duration + +Note in particular that you cannot add two instants. + +[^vector]: Mathematically, we say that a durations are *vectors*, and instants + form an "affine space" over these vectors, and this is what produces + the relationships seen here. Then the person we say this to backs + away slowly. + +(You might notice that these rules work perfectly fine for negative durations. +Well, we did say negative durations are perfectly well-defined. The fact remains +that they're unexpected and bug-prone.) + +## Identifying a particular instant {#identifying_instant} + +The only way to refer to any particular instant involves using durations. + +Instants, as mentioned above, are hard to talk about, but durations are easy: +it's just "so many" seconds. So there's an easy solution: as long as we can +agree on some *reference* instant, we can identify any instant by saying at what +duration before or after the reference instant it happens. For example, we might +describe the instant a runner crossed the finish line by saying it was "9.58 +seconds after the instant the starting pistol was fired" — as long as the firing +of that pistol is a well-understood point in time for everyone communicating. + +It's not necessary for *everyone* to agree on a single universal reference +instant, only that the parties communicating at any particular time agree on the +same one. + +In software, in today's global world, it's very useful to have one standard +reference instant defined for use throughout an entire codebase. We call that +instant (strangely) the "epoch", but more on that later. + +## Physical time {#physical_time} + +Now it's time to talk about *physical time*. + +Actually, physical time is what we have been talking about all along! + +Physical time is concerned *only* with durations (as measured in seconds), and +instants (as described by the duration since a reference instant). And nothing +else. + +This is time "as it really exists" in our (still fictionally Newtonian) +universe. All events happen at some particular instant on our timeline, or begin +and end at distinct instants. And this is true whether anyone was ever around to +observe it or not: nothing about physical time actually depends on humans at +all.[^humans] + +[^humans]: Which is good, because have you seen us lately? And sure, humans did + define the unit of the "second". But that's just arbitrary, to serve + our own need to communicate. We could have chosen *anything* + convenient, like the Planck time or the half-life of tellurium-128. + +But notice that very few of the time concepts you know even exist in the realm +of physical time. We have the concepts "now", "before", and "after", yet +essential terms like "tomorrow", "noon", and "Taco Tuesday" have no meaning. I +don't want to live in a world without Taco Tuesday, so let's read on. + +## Civil time {#civil_time} + +With the use of a reference instant, physical time became *possible* to talk +about... yet it's still way too *hard* to talk about. + +And so we invented civil time! + +We did an interesting job of it. + +Civil time is the patchwork of made-up human concepts such as "months", "common +era", "leap days", "weekend", "cold November rain", and so on. + +Civil time is very important. It makes communication easier, and enables us to +organize our daily lives in a reasonable way. And no one is going to bake you +any special cake or sing you any excruciatingly bland song off-key while you +exhale rapidly onto flaming wax if we don't have civil time. + +Civil time always requires a calendar system. + +## Calendar systems {#calendars} + +There are numerous competing schemes for how to express civil time. Each is +called a **calendar system**. Each of them accomplishes the worthy goal of +simplifying our lives, by being itself stupendously complicated.[^complicated] + +[^complicated]: They're not all complicated. There are some wonderfully logical + calendar systems like the + [International Fixed Calendar](https://en.wikipedia.org/wiki/International_Fixed_Calendar), + some of which I think have a really good chance of catching on + among many of the world's Esperanto speakers. + +Of all these, we are going to talk only about the **Gregorian calendar**. + +## The Gregorian calendar {#gregorian} + +We're focusing only on the Gregorian calendar in this guide because (a) it is +the [official](https://en.wikipedia.org/wiki/Civil_calendar) civil calendar for +countries encompassing approximately 94%[^six] of the world population, and (b) +it's already complicated enough. For most readers, it's the calendar system you +already know and loathe! + +[^six]: Yes, the other 6% are important too, but we have to start somewhere. By + all means, a guide to the other calendar systems would be interesting + and sometimes useful, but this isn't it. + +In this system: + +* A **date** is a triplet consisting of: + + * **year**: any integer[^year] + * **month**: an integer from 1 to 12, inclusive (may be *represented* by + local names, such as "enero" to "diciembre") + * **day of month**: an integer 1–31 (with not all values being used in + every month) + +* A **time of day** is a triplet consisting of: + + * **hour**: an integer 0–23 + * **minute**: an integer 0–59 + * **second**: a decimal value 0–59.999… (*usually*; you can read about + [leap seconds](#leap_seconds) if interested) + +We'll define a **datetime**[^datetime] to be the sextuplet of all the preceding +values: the combination of a date with a time of day. + +[^year]: What we (and astronomers) call the years "0" and "-1" are called "1 + BCE" and "2 BCE" (respectively) by historians and middle school + teachers. They're not wrong, but our way makes math easier: we can + subtract by subtracting. +[^datetime]: Not an officially recognized term, but it should be. Warning: if + you've used Joda-Time you've seen that it defines a `DateTime` + class. That is not a datetime, but a + "[zoned instant](#zoned_datetime)". Several libraries have done + similar things, but we are reclaiming the term! + +These six fields are enough to let people communicate properly with each other +about *most* things — provided that those people share enough context to agree +on what the values mean. + +The Gregorian Calendar defines the legal values these fields can take on. Since +this calendar system was adopted piecemeal over a period of hundreds of years, +the calendar system you're probably actually using when you write code is the +"[Proleptic Gregorian Calendar](https://en.wikipedia.org/wiki/Proleptic_Gregorian_calendar)", +which is a convenient fiction that retroactively applies today's Gregorian +Calendar throughout all of history. This is the calendar system you want to use +as long as you never need precise handling of dates more than a century in the +past. + +## What about the time zone? {#time_zone_is_uncivil} + +(Hey, didn't we agree at the top to "forget everything we know"?) + +I've intentionally not brought time zones into the picture yet. **A time zone is +not the seventh field of a civil datetime.** It is not a concept in civil time +at all (and it *certainly* isn't in physical time either). + +Civil time is still highly useful without it, and you probably use it constantly +in this way. For example, my children and I are perfectly capable of discussing +when I should pick them up from school even if they had never *heard* of time +zones. The language that discussion happens in is civil time. + +Unfortunately, we'll discuss time zones soon. + +## Periods {#periods} + +A period expresses the difference between two datetimes. Like a datetime, +therefore, it's measured in separate units of years, months, days, hours, +minutes, and seconds. Example periods: "100 years", "127 hours", or "5 months, 2 +weeks, 2 days". + +This completes an analogy: As duration is to instant (in the realm of physical +time), so period is to datetime (in the realm of civil time). + +![Two cloud shapes. One, labeled "physical time", contains "instant" and +"duration" with arrows going from one to the other and back. The other, labeled +"civil time", contains "datetime" and "period" in the same positions, with the +same arrows.](analogy.svg "An analogy") +{@paragraph .figure} + +The key difference to remember between durations and periods is that durations +are great, while periods are awful. Rephrased: durations are simple and precise; +periods are complex and vague. Just look at how red this document gets now. + +**Warning:** People tend to use similar words when talking about durations as +when talking about periods. This is dangerous! The two are fundamentally +different in subtle but important ways (as this document will continue to try to +explain). + +## Civil math {#civil_math} + +Of course, mathematical operations on civil time work in a corresponding way to +their analogues in physical time, but with an important difference. + +* datetime ± period = datetime +* period ± period = period +* period × integer = period +* datetime − datetime = period (but this produces a complex period) + +The important difference is that these operations are not well-defined! + +For example, what is "January 30, 2019" plus the period "one month"? (No, +really: think about it and decide what you think the answer should be!) You +might reasonably have said it's February 28, or March 1, or March 2, or perhaps +something else. There is simply no "one best" formula to follow. + +**Warning:** This kind of math may violate expectations in many ways. For +example, if you remember your "associative property" from your school days, +guess what? Give it back. You can't have it. The calculation "(today + 1 month) ++ 1 month" might not give the same value as "today + (1 month + 1 month)". And +there are many other examples. + +**Warning:** Civil math can also produce technically-correct results that are +still wrong for your purposes (the worst kind of correct). What is the period +between the times of "1:30 am" and "3:30 am" on the date "2019-03-10"? In the +realm of civil time, this is a period of two hours. That's a clear and +unambiguous and correct answer, which is more than we can usually expect from +period math. Nevertheless it is probably not the question you meant to ask! The +answer of two hours in no way implies that two hours' *duration* (physical time) +will transpire between those times for anyone; they might have to change their +clocks in the interim. In short, even though civil time does have its uses, +beware of confusing it with physical time. + +This is the major point of difference between physical and civil time. Physical +time is well-defined mathematically, which makes it easy to manipulate. Civil +time obeys no known mathematical laws. + +## Bad Periods {#bad_periods} + +Like durations, periods *can* be negative, but please don't. It's especially +bad, here. But also... + +**Warning:** Avoid **multi-unit periods** if at all possible. They compound the +confusion of several periods into one. You can reasonably claim there is a +period representing "+2 months, -9 weeks, +1 day", but what *is* that? Is it +even positive? + +## Time zones {#time_zones} + +By now we have covered a basic understanding of both +[physical time](#physical_time) and [civil time](#civil_time), and we can see +that they are quite distinct concepts. Civil time has conversational meaning to +humans; physical time more directly models objective reality. + +But if they're separate, then we've certainly got to have some way to get back +and forth between the two. *Now* enter the time zone. + +A **time zone** is a set of rules for how to convert *in both directions* +between an instant (physical time) and a corresponding datetime (civil time). + +![Two cloud shapes. One, labeled "physical time", contains "instant" and +"duration" with arrows going from one to the other and back. The other, labeled +"civil time", contains "datetime" and "period" in the same positions, with the +same arrows. A double-headed arrow between "instant" and "datetime", labeled +"time zone".](timezone.svg) +{@paragraph .figure} + +These rule sets are set and modified by governments of every nation, and +therefore *definitely always make lots and lots of sense*. + +**Remember:** as [previously covered](#gregorian), time zones have no purpose in +*either* realm, physical *or* civil; they're just how we move back and forth +*between* those realms. + +## Good time zones {#good_bad_time_zones} + +**Not all time zones are created equal.** Plenty of the things that you think of +as time zones are actually *really bad at* being time zones. + +A well-defined time zone should support *all* conversions, from any possible +instant to a datetime, and from *almost* any possible datetime back to an +instant.[^civiltophysical] + +[^civiltophysical]: The reason for this imperfection is, typically, Daylight + Saving Time: whenever a locale moves their clocks *forward*, + there will be a range of civil times that are "skipped over" + and thus map to no real physical instant; whenever it moves + them *backward*, there will be a range of civil times that + can't be *uniquely* mapped to a single physical instant. + +The **best, most useful, most correct time zones** are the canonical time zones +defined by the [IANA time zone database](https://www.iana.org/time-zones) (or +Olsen database). You can recognize them by their slashed, mixed-case, +region-based identifiers, like `America/New_York` or `Asia/Kolkata`. + +For each such identifier, the database attempts to maintain a complete +historical record of all legislative changes to its ruleset, and the complete +rules governing Daylight Saving Time shifts for both the past and the +foreseeable future. This is what distinguishes these canonical time zones like +`Antarctica/DumontDUrville` from others; it is able to handle any conversion you +throw at it. + +As a practical matter, it's sometimes easier to think about the time zone +instead as a function mapping an instant or datetime to an **offset** (in hours, +possibly fractional). At some instant when my offset is `-07:00` and yours is +`+02:00`, then we say (informally) that you are "nine hours ahead" of me. We +mean that your current datetime is my current datetime plus nine hours. But it's +just a different way of expressing the same thing we said above. We'll say a +little more about offsets in the [UTC](#utc) section below. + +There is much more to learn about time zones than we'll cover in this document. +But if all you take away is that **Real Time Zones Look Like +`Africa/Kinshasa`**, I've done my job for now. + +## Bad time zones + +**Warning:** Codes like "PST" are very very bad at being time zones. Avoid them +like you avoid temporal paradoxes while time-traveling. + +Here's a fun fact. General knowledge says that the contiguous 48 United States +use four "time zones", which we call "PST", "MST", "CST", and "EST". +Astonishingly, as these codes were brought into the computing world, "PST" and +"CST" got defined as *changing* with the local Daylight Saving Time, while "MST" +and "EST" are static! + +And for compatibility's sake, this situation has persisted. So, a given civil +time when translated into each of these four so-called "time zones" might yield +four, three, or even just two distinct instants. + +If this absurdity doesn't scare you away, I'm unclear on why you're even reading +this document. + +Avoid these sorry excuses for "time zones" that use three uppercase letters. +Except one... + +## UTC {#utc} + +UTC is a very special time zone that is useful despite *not* being in the +above-mentioned `Asia/Kolkata` style. What is it, and why do we use it? + +UTC is defined to be the *simplest* time zone possible. It has a permanent, +never-changing offset, which is defined to be *zero*. This makes it a reference +point we can use to describe all other offsets: our earlier example of an offset +of `-07:00` means *UTC* minus 7 hours. UTC provides a perfect one-to-one mapping +between (physical) instants and (civil) datetimes. That's pretty neat! + +On the other hand, it's fake, so there's that. That is, it's not the "real" time +zone of any human being or business on the planet.[^iss] That's okay, though. + +[^iss]: I apologize for marginalizing the 0.00000013% of readers who live in + space, who do actually use UTC as their home time zone. You matter too. + I'm sorry. Please don't drop anything on me. + +## UTC for zone-independent code? {#zone_independent} + +Pop quiz: how do you write time-zone-independent code? You use the UTC time +zone, right? This is generally on the right track, but not quite all the way +right. + +The only safe way to write zone-independent code is to stay completely and +neatly in the realm of physical time, where there *is* no such thing as a time +zone in the first place. Use library types that model instants and durations, +only, and avoid the rest. + +The problem with UTC is that, since it *is a time zone*, it will let you freely +cross that boundary between physical and civil time without complaint. Nothing +will stop your code from being able to ask questions like "did this instant +happen on a Thursday?" and you will get some answer to that question! + +Sounds kinda... *zone-dependent*, wouldn't you say? If our intention is to be +zone-neutral then the question is bogus and unanswerable--and anything +unanswerable ought to be unaskable too. And that's what you'll get by sticking +to types like Java's `Instant`, that are designed to model physical time only. + +## Persistence hazards {#persistence} + +Suppose you have a known, fixed, IANA canonical time zone, like +`America/Chicago`. Since that provides a mapping between instants and datetimes +throughout both past and future, this means that you can think of instants and +datetimes as basically equivalent forms of the same thing, right? + +And *that* means it doesn't matter which of those two values you store — the +instant (stored as seconds since the agreed-upon reference instant), or the +datetime (stored as the six field values Y/M/D/H/M/S). They're the same! Right? +*RIGHT?* + +Oh dear. It would be nice if this were the case. The first problem is that many +time zones have problematic datetimes that they map to either zero or two +possible instants. We could address that by always preferring the instant... but +it's not quite as simple as that. + +An even worse problem is that users sometimes *change* their time zone. And the +absolutely nasty problem is that **time zone rules themselves sometimes +change**. In fact, they often change with extremely little notice, because the +chaos these last-minute decisions wreak on computing systems and their +maintainers is generally invisible to the policymakers who make the changes. + +Because of this, it matters how you choose to store these values. Suppose a user +books an event hall for their wedding, starting at 2:00 pm on a particular day, +and you store those endpoints as instants. Now if the local government decides +that Daylight Saving Time should start earlier this year, that booking might +suddenly show up as starting at 3:00 pm instead. You can see the trouble this +could cause. + +But on the other hand, consider for example an online invitation to your friends +to go watch the sunrise on +[Manhattanhenge](https://www.amnh.org/research/hayden-planetarium/resources/manhattanhenge). +You'd want that to go the other way, but there would be no way for the computer +to know that. + +Often there is no correct answer that guarantees the right thing will happen for +every user. But if you proactively think through what you want to happen in +these scenarios (user changes time zones, time zone rules change, etc.), you'll +be okay. + +## Avoid the "zoned datetime" {#zoned_datetime} + +Many libraries roll a datetime or instant, *plus* a time zone, into a single +type you can pass around. In fact, Java's first two attempts at date/time +support offered *only* this sort of combined type. With Java 8 it offered +properly separated `Instant` and `LocalDateTime` classes to address physical and +civil time (respectively) — but even as it did that, it *also* offered the +combined `ZonedDateTime` as well. + +Too bad. The concept of a zoned datetime or zoned instant is **fundamentally +flawed**, and you should avoid it for these reasons: + +1. Since it represents both physical time and civil time *at the same time*, it + creates ambiguities that lead to bugs. The API will offer you *two different + ways* to express the question "give me this value plus one day", with one of + them using the physical interpretation (+ 24 * 60 * 60 seconds) and the + other using the civil interpretation (same time tomorrow, which might be a + difference of 23 hours, or 24.5 hours, etc.). And these two ways will tend + to look very similar to each other. Instead, by avoiding this type you'll be + forced to choose cleanly which realm you mean, and each choice will support + only *one* way of adding a day. + +2. As just covered, how to serialize or store such a thing is ambiguous. With a + zoned datetime type, most developers won't even *know* which of the two + approaches will be used, let alone have the chance to decide whether it's + the right one for them. + +3. And besides all that, it's **simply unnecessary**! A instant/datetime and a + time zone are two *independent* pieces of information. They can be handled + separately instead, and it'll make your code clearer. In fact, it's unusual + to need a distinct time zone alongside each and every individual + instant/datetime anyway. Typically the time zone comes from some business + object at a broader scope, like a user, session, client, etc. + +**Warning:** don't use "zoned datetime" or "zoned instant" types. I already said +that, but now I've said it in a red box. + +## Now what? {#now_what} + +With that admonition, we've concluded our basic discussion of how to think about +time. What next? + +First, you might want to learn which APIs model which of these concepts in your +particular [language environment](#languages). + +You may also wish to consult the appendix which discusses additional topics: + +* [Wall time](#wall_time) vs. [elapsed time](#elapsed) +* [Leap seconds](#leap_seconds) +* [Recurrences](#recurrence) +* [The "epoch"](#the-unix-epoch) +* etc. + +## Thanks {#thanks} + +Major help on this document was received from +[Kurt Kluever](https://github.com/kluever), +[Greg Miller](https://github.com/devjgm), +[Chris Povirk](https://github.com/cpovirk), +[Jon Skeet](https://github.com/jskeet/), +[Bradley White](https://github.com/devbww), and many others. I'm grateful to +them, and you should be too; you should have seen the bad jokes I *started* +with. + +## Language-Specific Date/Time APIs {#languages} + +### C++ + +[Abseil Common Libraries](https://abseil.io/) are strongly recommended. + +To represent a… | Use… +--------------- | --------------------------------------------------------- +instant | [`absl::Time`] \("resolution of at least one nanosecond") +duration | [`absl::Duration`] +date | [`absl::CivilDay`] +time of day | none +datetime | [`absl::CivilSecond`] \(second resolution) +day of week | [`absl::Weekday`] +period | none +time zone | [`absl::TimeZone`] + +[`absl::Time`]: https://github.com/abseil/abseil-cpp/blob/master/absl/time/time.h#L591 +[`absl::Duration`]: https://github.com/abseil/abseil-cpp/blob/master/absl/time/time.h#L157 +[`absl::CivilDay`]: https://github.com/abseil/abseil-cpp/blob/master/absl/time/civil_time.h#L328 +[`absl::CivilSecond`]: https://github.com/abseil/abseil-cpp/blob/master/absl/time/civil_time.h#L322 +[`absl::Weekday`]: https://github.com/abseil/abseil-cpp/blob/master/absl/time/civil_time.h#L369 +[`absl::TimeZone`]: https://github.com/abseil/abseil-cpp/blob/master/absl/time/time.h#L846 + +### C# / .NET + +[Noda Time](https://nodatime.org/) is strongly recommended. + +To represent a… | Use… +--------------- | ------------------------------------------------------ +instant | [`Instant`] \(nanosecond resolution) +duration | [`Duration`] +date | [`LocalDate`] +time of day | [`LocalTime`] +datetime | [`LocalDateTime`] +day of week | [`IsoDayOfWeek`] +period | [`Period`] +time zone | [`DateTimeZone`] \(can use Windows or IANA time zones) + +[`Instant`]: https://nodatime.org/unstable/api/NodaTime.Instant.html +[`Duration`]: https://nodatime.org/unstable/api/NodaTime.Duration.html +[`LocalDate`]: https://nodatime.org/unstable/api/NodaTime.LocalDate.html +[`LocalTime`]: https://nodatime.org/unstable/api/NodaTime.LocalTime.html +[`LocalDateTime`]: https://nodatime.org/unstable/api/NodaTime.LocalDateTime.html +[`IsoDayOfWeek`]: https://nodatime.org/unstable/api/NodaTime.IsoDayOfWeek.html +[`Period`]: https://nodatime.org/unstable/api/NodaTime.Period.html +[`DateTimeZone`]: https://nodatime.org/unstable/api/NodaTime.DateTimeZone.html + +### Go + +To represent a… | Use… +--------------- | ------------------ +instant | [`time.Time`] +duration | [`time.Duration`] +date | [`civil.Date`] +time of day | [`civil.Time`] +datetime | [`civil.DateTime`] +day of week | [`time.Weekday`] +period | none +time zone | [`time.Location`] + +[`time.Time`]: https://pkg.go.dev/time#Time +[`time.Duration`]: https://pkg.go.dev/time#Duration +[`time.Weekday`]:https://pkg.go.dev/time#Weekday +[`time.Location`]: https://pkg.go.dev/time#Location +[`civil.Date`]: https://pkg.go.dev/cloud.google.com/go/civil#Date +[`civil.Time`]: https://pkg.go.dev/cloud.google.com/go/civil#Time +[`civil.DateTime`]: https://pkg.go.dev/cloud.google.com/go/civil#DateTime + +### Java and Kotlin + +Use the `java.time` library (Java 8+) if at all possible; otherwise use +[JodaTime](https://www.joda.org/joda-time/). Absolutely avoid the legacy classes +`Date`, `Calendar`, and `Timestamp` at all costs. + +| To represent a… | Use… | +| --------------- | ---------------------------------------------------------- | +| instant | [`java.time.Instant`] \(nanosecond resolution) | +| duration | [`java.time.Duration`] \(nanosecond resolution) | +| date | [`java.time.LocalDate`] | +| time of day | [`java.time.LocalTime`] | +| datetime | [`java.time.LocalDateTime`] | +| day of week | [`java.time.DayOfWeek`] | +| period | [`java.time.Period`] has only day resolution. The classes | +: : like `Minutes` and `Months` from `org.threeten.extra` : +: : provide second resolution and are preferred when possible. : +| time zone | [`java.time.ZoneId`] : | + +[`java.time.Instant`]: https://docs.oracle.com/javase/8/docs/api/java/time/Instant.html +[`java.time.Duration`]: https://docs.oracle.com/javase/8/docs/api/java/time/Duration.html +[`java.time.LocalDate`]: https://docs.oracle.com/javase/8/docs/api/java/time/LocalDate.html +[`java.time.LocalTime`]: https://docs.oracle.com/javase/8/docs/api/java/time/LocalTime.html +[`java.time.LocalDateTime`]: https://docs.oracle.com/javase/8/docs/api/java/time/LocalDateTime.html +[`java.time.DayOfWeek`]: https://docs.oracle.com/javase/8/docs/api/java/time/DayOfWeek.html +[`java.time.Period`]: https://docs.oracle.com/javase/8/docs/api/java/time/Period.html +[`java.time.ZoneId`]: https://docs.oracle.com/javase/8/docs/api/java/time/ZoneId.html + +### JavaScript and TypeScript + +| To represent a… | Use… | +| --------------- | -------------------------------------------------------- | +| instant | [`Temporal.Instant`] or [`goog.date.UtcDateTime`] | +| duration | [`Temporal.Duration`] or [`goog.date.Interval`] | +| date | [`Temporal.PlainDate`] or [`goog.date.Date`] | +| time of day | [`Temporal.PlainTime`]; no representation in Closure's | +: : `date` package. : +| datetime | [`Temporal.PlainDateTime`] or [`goog.date.DateTime`] | +| day of week | none \(but many `Temporal` objects have a `dayOfWeek` | +: : getter, and Closure's `Date` objects have a `getWeekday` : +: : method) : +| period | [`Temporal.Duration`] can be added to or subtracted from | +: : civil time object types (`PlainDate`, `PlainDateTime`, : +: : etc). Closure `Interval`s can similarly be added and : +: : subtracted from `DateTime` instances. : +| time zone | [`Temporal.TimeZone`]; no equivalent in Closure's `date` | +: : package. : + +[`Temporal.Instant`]: https://tc39.es/proposal-temporal/docs/instant.html +[`Temporal.Duration`]: https://tc39.es/proposal-temporal/docs/duration.html +[`Temporal.PlainTime`]: https://tc39.es/proposal-temporal/docs/plaintime.html +[`Temporal.PlainDate`]: https://tc39.es/proposal-temporal/docs/plaindate.html +[`Temporal.PlainDateTime`]: https://tc39.es/proposal-temporal/docs/plaindatetime.html +[`Temporal.TimeZone`]: https://tc39.es/proposal-temporal/docs/timezone.html +[`goog.date.UtcDateTime`]: https://google.github.io/closure-library/api/goog.date.UtcDateTime.html +[`goog.date.Interval`]: https://google.github.io/closure-library/api/goog.date.Interval.html +[`goog.date.Date`]: https://google.github.io/closure-library/api/goog.date.Date.html +[`goog.date.DateTime`]: https://google.github.io/closure-library/api/goog.date.DateTime.html + +### Python + +| To represent a… | Use… | +| --------------- | --------------------------------------------------------- | +| instant | [`datetime.datetime`] \(When using | +: : `datetime.datetime.now(tz)`, [**always** specify the `tz` : +: : parameter].) : +| duration | [`datetime.timedelta`] | +| date | [`datetime.date`] | +| time of day | [`datetime.time`] | +| datetime | [`datetime.datetime`] \(When using | +: : `datetime.datetime.now(tz)`, [**always** specify the `tz` : +: : parameter].) : +| day of week | [`datetime.weekday`] | +| period | [`datetime.timedelta`] \(Duration is preferred over | +: : period, though timedelta can express both. See : +: : [periods](#periods).) : +| time zone | [`datetime.timezone`] | + +[**always** specify the `tz` parameter]: https://dev.to/anasmk/be-careful-when-using-python-datetime-module-1dcf +[`datetime.datetime`]: https://docs.python.org/3/library/datetime.html#datetime.datetime +[`datetime.timedelta`]: https://docs.python.org/3/library/datetime.html#timedelta-objects +[`datetime.date`]: https://docs.python.org/3/library/datetime.html#date-objects +[`datetime.time`]: https://docs.python.org/3/library/datetime.html#time-objects +[`datetime.datetime`]: https://docs.python.org/3/library/datetime.html#datetime.datetime +[`datetime.weekday`]: https://docs.python.org/3/library/datetime.html#datetime.date.weekday +[`datetime.timedelta`]: https://docs.python.org/3/library/datetime.html#timedelta-objects +[`datetime.timezone`]: https://docs.python.org/3/library/datetime.html#timezone-objects + +## Appendix: Miscellaneous Time Topics {#appendix} + +### Wall time {#wall_time} + +Hey, what time is it? + +When we ask a computer this question: + +* We are asking for the current value of "now". +* The thing we are asking is called a "clock". +* The clock reads the "wall time" (because clocks go on the wall). +* And returns the answer as an instant called a "timestamp". + +That's a lot of terms, but they all go together, and don't really have any more +elaborate meaning than what's illustrated here. + +Note that all of this takes place firmly in the realm of *physical time.* + +#### Timestamps {#timestamps} + +As soon as a timestamp is read, it is already in the past, but it doesn't stop +being a "timestamp". A timestamp is just an instant that was probably originally +read as the wall time. (In practice, you are likely to see *any* old instant +called a timestamp, but what can you do.) + +Timestamps are instants and all the normal physical time math operations apply. +But note that subtracting one timestamp *from another timestamp* can be sketchy! +(Read on.) + +#### The most important thing about wall time {#approximate} + +Wall time is inherently approximate. It drifts and is periodically corrected by +a network time service. + +Yes, this means it can even appear to run backward. + +Don't try to use wall time for measuring elapsed time. + +### Elapsed time {#elapsed} + +Elapsed time is a *measured* duration -- the duration that transpired between +two operations. + +Subtracting two timestamps is a poor method for measuring elapsed time! Because +both values are *approximate*, the resulting duration has the error of both of +them summed together, and could even be *negative*. It is best to think of wall +time and elapsed time as two entirely different concepts. + +Use a library such as Guava's [`Stopwatch`](https://guava.dev/Stopwatch), which +is designed for measuring elapsed time and is impervious to wall clock +corrections. See the [language-specific guide](#languages) above for more info. + +### The Unix epoch + +Earlier we explained that computing systems tend to choose a reference instant +that all other instants can be expressed relative to, and this is known as an +"epoch". A very common choice of epoch is the "Unix epoch". You probably already +know that the Unix epoch is start-of-day on the civil date "1970-01-01"; +specifically it's the instant that this civil datetime maps to using the UTC +time zone. (That's why if you ask programmers what bogus year seems to pop up in +bugs more than any other, you'll hear "1970" if they live in the Eastern +Hemisphere, but "1969" if Western.) + +But my real point here is something quite different. + +My real point is that *most* code you write, by far, should neither know nor +care how that epoch is defined! It should use libraries that treat the epoch as +an implementation detail. No, it's not that anyone is ever going to suddenly +change its value. But *if they did* and your code kept working anyway, that's a +good sign that you've been following more bug-proof practices. + +### AM/PM {#am-pm} + +Can anything in the topic of dates and times ever be simple? Maybe AM/PM is it. +It's just a different way of writing the hour integer, that's all. + +Hour as integer | Hour in AM/PM form +--------------- | ------------------ +0 | 12 AM +1–11 | 1–11 AM +12 | 12 PM +13–23 | 1–11 PM + +Well, it was *almost* simple. + +### Day of week {#day_of_week} + +Maybe this one is simple though. + +A secondary feature of Gregorian civil time is that each date is +deterministically assigned a **day of week**. These have names in most +languages; in English they are "Monday", "Tuesday", etc. They will *always* +cycle in that order and never skip. + +But be careful! That is true of civil time, abstractly, but civil time *as +experienced* in a particular locale is another story. And once upon a time in +two Pacific island nations, +[Thursday was followed by Saturday](https://www.timeanddate.com/on-this-day/december/30). + +(Well, I'm sure *something* in this whole guide will be simple.) + +#### Base logic on it? + +It's tempting to base business logic on the day of week (for example, deciding +when the week begins, or whether it is a "business day", or to what degree it is +"manic"), but inferences like these are extremely locale-sensitive. Be careful. + +### Leap seconds {#leap_seconds} + +Uh oh. Leap seconds. These threaten to be a big confusing thing that makes +everything insane and complicated. Just look at the size of the +[Wikipedia page](https://en.wikipedia.org/wiki/Leap_second) alone! Actually no, +please don't go there. It will make you worry. And don't worry! We have ways of +dealing with leap seconds so they won't be that bad. + +Here's the deal. The overwhelming majority of minutes that will ever happen last +exactly 60 seconds in length. But, because nothing can ever be simple, every now +and then there will be one that lasts 61 seconds. The additional inserted second +is called a leap second, and it happens very irregularly; the only cases in the +last decade were in 2012, 2015, and 2016. Making matters worse, in 2022 there is +now talk of a possible *negative* leap second! + +**Question one:** for the love of God and chocolate *why.* Why not define "one +second" as "the time it takes a point on Earth's equator to complete 1/86,400th +of a full rotation relative to the sun"? We wanted to, but the problem is that +Earth's rotation isn't constant; it speeds up slightly when it's having fun, and +slows down again when it's waiting in line to renew its driving permit. We had +to pick a stable definition instead, and we chose one to match our preferred +definition as best we could. Since we couldn't get it perfect, now the Earth's +rotation sometimes starts to lag a bit behind. When it does, astronomers get +together and declare a leap second, to give the Earth time to catch up. By the +time that leap second ends it's right back where it's supposed to be. + +**Question two:** why did I say this isn't bad? It sounds bad. How is it not +bad? + +The *only* reason this isn't so bad is that for *most* intents and purposes we +can pretend they don't exist and get away with it. + +Remember: wall time is always inherently approximate anyway! Your system clock +is constantly receiving small adjustments to bring it back on track; the only +thing different about a leap second is that it's a somewhat larger adjustment. +In fact, Google's way of dealing with that larger adjustment is to just turn it +into a series of smaller adjustments: a +"[leap smear](https://googleblog.blogspot.com/2011/09/time-technology-and-leaping-seconds.html)". + +The effect of all this is that when you subtract two timestamps, the duration +you get might actually be incorrect. But this is *already* the case anyway due +to clock drift and periodic clock corrections. + +### Midnight vs. start of day {#start_of_day} + +"Midnight" is another word for the time-of-day "0:00:00.000". It's a dangerous +concept because it sounds like something that every day has, but this does not +hold true. In some time zones, certain days start later than that and have *no* +"midnight" (for example, in `Asia/Gaza` the date 2007-04-01 began at 01:00). The +concept you're probably looking for instead is called "start of day" — but often +you don't need even that, and can stick to representing the civil date itself. + +### Recurrence + +In civil time, a recurrence is a rule for selecting successive datetime (or +date) values. Many examples can probably be found in your calendar app of +choice: daily, daily on specified days of the week, biweekly on Fridays, on the +5th of every month, bimonthly on the second Tuesday, etc. + +Every period can be used as a recurrence, but because period math is +ill-defined, this can sometimes get you into trouble. Recurrences are defined +slightly differently, so as to be, er, well-defined. + +### Communicating about dates {#iso} + +The second of July in the year 2019 should always be written in the following +way: "2019-07-02". This is an [international standard](https://xkcd.com/1179/) +that avoids cultural bias, avoids confusing people (does he mean February 7?), +and also makes textual dates sort correctly. Many years ago I switched to +writing *all* of my dates in this style, in all circumstances, and if everyone +reading this would start doing this too, then eventually I might get fewer +strange looks. diff --git a/docs/timeline.svg b/docs/timeline.svg new file mode 100644 index 00000000000..6af4c3e86d0 --- /dev/null +++ b/docs/timeline.svg @@ -0,0 +1 @@ + \ No newline at end of file diff --git a/docs/timezone.svg b/docs/timezone.svg new file mode 100644 index 00000000000..8618cb55661 --- /dev/null +++ b/docs/timezone.svg @@ -0,0 +1 @@ + \ No newline at end of file