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In RecordFBOActivity, when I start recording, which will have "mWindowSurface.swapBuffers" and "mInputWindowSurface.swapBuffers" .
The fast speed is Choreographer time which diffent on diffent Devices!(58-62 maybe)
I want get a stable FPS(for example 60) because I will do opengl compose then display and record.
In RecordFBOActivity, when I start recording, which will have "mWindowSurface.swapBuffers" and "mInputWindowSurface.swapBuffers" .
The fast speed is Choreographer time which diffent on diffent Devices!(58-62 maybe)
I want get a stable FPS(for example 60) because I will do opengl compose then display and record.
Now I do by this at fixed fps:
Every render() I swapbuffer to encode surface and swapbuffer to display like in RecordFBOActivity.
Now the problem is swapbuffer to encode surface cost long time. I think is BufferQueue is Fence by something! What it is???
And which is best arch to do this???
I do not want to download Image then push to the encode! Which is ulgy and slowly!!!!
Very thanks!
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