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model viewer crashing on IOS #4868
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This also happens if I load the GLB from the editor on mobile. And with all other GLB files. |
Latest beta update on IOS seems to have fixed it for me, however I can't expect my clients and their customers to also have the latest update... |
Can you be specific about which devices and OS/browser versions are producing this behavior? Do you see the behavior on our modelviewer.dev examples pages as well? @AdaRoseCannon any known WebGL context loss bugs recently in iOS Safari? |
If they could file a Feedback Assistant report it would help a lot. I’m not an iOS engineer so couldn’t say for sure. |
For me the viewer also crashes on ModelViewer version 3.5.0 on iPhone 12 iOS 17 Safari browser Live product page: https://pedocpower.com/product/5x5-hinge-top-with-base/ Hope this helps for debugging purposes. |
Please file a Feedback Assistant request then if you can let me know the number I'll keep an eye on it. |
iPhone XsMax iOS 17.6.1, same issue on the demo page. Also I have such error on the custom Three.JS project with a GLTFLoader. |
The problem with iOS itself, some versions hungs on the With iOS 18.1 same issue, but this happens after large canvas creation. You need to restart iPhone to try another canvas resolution. https://developer.mozilla.org/en-US/docs/Web/HTML/Element/canvas#maximum_canvas_size
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Description
GLBs don't seem to be loading anymore on IOS. This was never an issue until yesterday/today.
Chrome does still sometimes load the model, but not always. Safari never.
Sometimes it quickly shows a light blue screen, but then it seems like it crashes.
dev tools through Safari show the below:
Live Demo
https://a.rendered.ar/api/EmbedTrigger?uuid=8348-G&rda=123456
Version
Browser Affected
OS
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