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and when I use shaderc::PreprocessGlsl function, shaderc::PreprocessedSourceCompilationResult::begin() gives the preprocessed shader but defines are deleted. Is there a way to keep these defines?
I don't want to use shaderc::CompileOptions::AddMacroDefinition() function.
The text was updated successfully, but these errors were encountered:
I've got this code in my shader:
and when I use
shaderc::PreprocessGlsl
function,shaderc::PreprocessedSourceCompilationResult::begin()
gives the preprocessed shader but defines are deleted. Is there a way to keep these defines?I don't want to use
shaderc::CompileOptions::AddMacroDefinition()
function.The text was updated successfully, but these errors were encountered: