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thinking it would fix the issues, but I end up getting the error error: 'binding' : not supported for this version or the enabled extensions
like, at this point, is glsl 330 actually supported ? because it's basically just asking me to fully rewrite the shader for opengl 4.x, that's just not glsl 330
The text was updated successfully, but these errors were encountered:
I've been trying to compile some very simple glsl 330 using glslc to spirv
this resulted in the error
'non-opaque uniforms outside a block' : not allowed when using GLSL for Vulkan
because of it I tried the modification
thinking it would fix the issues, but I end up getting the error
error: 'binding' : not supported for this version or the enabled extensions
like, at this point, is glsl 330 actually supported ? because it's basically just asking me to fully rewrite the shader for opengl 4.x, that's just not glsl 330
The text was updated successfully, but these errors were encountered: