This contains a set of standard shaders that can be included in other applications.
Of particular interest is models/model_setup.glsl. The vulkan model
class that is present in vulkan_helpers/vulkan_model.h
have a particular
attribute layout. To use these models, and to future-proof any changes
to that layout, the functions in vulkan_model.h
can be used
as they will be updated if the format changes.