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Inconsistent initial zoom level for built-up areas and different landcover types #3980
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It should be easy enough to agree on solving the issues with What requires discussion is how to solve the issue with different initial zoom levels for built-up areas and other landcover.
I would prefer option 2 in the long-term, but I'm willing to do either option right now to fix the currently inconsistent rendering. |
Would you support 1. or 2. above? The link to #3534 (Slow rendering on low zoom ) suggests going for option 2, perhaps. |
I would very much support not having a zoom level cutoff in landcover rendering but the technical constraints of our toolchain make it somewhere between hard and impossible to do this in reasonable quality and efficiently. 2a seems fine to me, 1 would require a look at performance (i.e. solving #3534) and 2b as usual is a larger endeavor that is hard to do with volunteer work. |
A third option would be even more technically complex but might provide the best visual results and flexibility:
|
Expected behavior
Actual behavior
@industrial-fill
color rather than@built-up-lowzoom
:man_made=wastewater_plant
andman_made=water_works
Links and screenshots illustrating the problem
Moscow, z8:
https://www.openstreetmap.org/#map=8/55.710/37.614
Moscow, z7:
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