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2012-Feb-06: Release 1.9.3
Client changes:
* Gé Vissers
* Speed improvements & code tidy ups
* Add X-style copy to/paste from the primary selection with the
middle mouse button for Linux (or other Unices if the client builds
on them). Works in console and text widgets, compile with
MIDDLE_MOUSE_PASTE to enable
* Add a feedback message when saving notes.
* Tosh
* Ranging window
* pjbroad/bluap
* Option to auto select *open storage* npc option
* Added floating message for action points
* Storage dialogue options on storage title menu too.
* Allow resizing of the item list window.
* Detect inv window auto size correctly
* Added *Print To Console* option on teh ranging window title menu.
* Add Date, Time and Coord insert functions to text widget menu.
* Code tidy-ups.
* Allow double click to unequip even if item swap disabled.
* Add alt-click to store all items.
* Allow scrolling using the mouse wheel in the buddy window.
* Add keypresses K_MARKFILTER and / as shortcut to encyclopedia
search.
* Remember select tabs for help, stats and info.
* Stop the new character icon window being created before the root
window, otherwise it is hidden.
* Fixed when the buffer fills, old chat shows up in bottom normally
blank line.
* Do not set use cursor for game window when set on inv/qb windows.
* For use_with, allow item reuse in qb and game window (like
inv window) when shift+click used.
* Bottom HUD. Added action points stats bar. Allow more flexible
use of stats and exp bars with variable length.
* Add new #keypress command - can be used by user menu to reproduce
#K_ defined key presses.
* Recipe window changes: Gather store and display names for
manufacture recipes. Configurable number of recipes, resizable and
scrollable window. Search by name. Help text.
* sir_odie
* Keep current recipe in manu-window when eat before first mix.
* Add L179 to the #calc command.
* Added the invance channels to the Channels menu as suggested
by the mods.
* Don't emulate a 3 button mouse on the Mac, ALT+leftclick
doesn't work with the emulation.
* Workaround for a Windows bug (at least Vista): tmpfile() needs
Administrator privileges there, so it doesn't work for normal
users...
* Added optional time stamp to chat text (requested by Aislinn)
* Added castellan skeleton
* Vegar
* Sort storage categories alphabetically (but made configurable
via the title context menu).
* xaphier
* More logging for new update.
* Fix for custom updates.
* Better debug logging,
* Fixed bug that crashed el client when 3dc or latc are supported
but not s3tc (texture compression)
* Fix for random crashes when eye-candy is used.
* Fixed uninitialized size of hardware buffer (vbo).
* Jeffrey Wilson
* Fix for crash on some OS X hardware. Only draw particles if there
are particles in buffer to draw
* Schmurk
* Fixed a bug in the weights of vertices sent to the animation
vertex program
* Fix for lost shadows when wearing a medallion.
* kbialowas
* instance mode implementation with banners customization
2011-Jun-19: Release 1.9.2
* Minimap open-on-start option, circles + shadows
* Buddy icon flashes on change
* Improved new character window
* Critical fails and poisoning in counters
* Search and bookmarks for encyclopedia
* Allow the camera to zoom out more
* Variable number of quick bar item/spell slots
* Knowledge window - highlight books matching filter
* Option to open minimap when the client starts
* If the mouse is over a stats bar, draw the EXP remaining
* More NPC dialogue options and function to repeat last selection
* New item list window
* Compass shift-click copies location to current channel
* Mouse over knowledge window progress-bar shows time left
* Display last recent damage/heal values as hover over health bar
* #Know command - added -read, -unread and -total options
* Option to configure the maximum food level shown in the hud bar
* Restructure options window and reduced size
* Fixes for hardware_animation_program
* Rewrite of custom cloths and updates downloads.
* Added action point attributes
* Properly centre floating messages
* Minor quest log fixes and improvements
* New texture code, now almost everything is DDS
* Added support for OpenGL multi sampling (FSAA)
* Performance improvements actor loading, map changing, textures, threading
* Eye candy speed ups and fixes (requires OpenGL 1.5)
* Added support for boots meshes
2010-DEC-31: Release 1.9.1
* Support for 512x512 actor textures
* Item lists can now retrieve items from storage. List are also editable.
* More improvements to quest log, including support for server sent quest titles.
* More activities on horses including fighting.
* Neck items visible.
* More emotes.
* Graphics improvements.
* Encyclopedia update.
* Simple improvements for character creation.
* Player achievements.
2010-APR-02: Release 1.9.0
1. New artwork, most of the objects, animations and textures were improved.
2. Emotes!
3. Support for server sent markers, and now the user defined markers will show in the normal view too.
4. All kind of GUI improvements.
* New spell windows
* Dropdown manu window with saved recipes
* Resizeable ground bag with scroll bar.
* User definable menus.
* Saved inventory item lists (more to come hopefully).
* Rewrite of quest log with new context menu features.
* Storage dialogue auto-close and copy of dialogue text to clipboard.
* Ranging Lock
* Multiple statbars in HUD
* Resizable mapmark font
* Double click to equip an item.
* Make logo link to a URL.
* Limit massive healthbars to 110% of normal size.
* Variable bag positioning.
* Additions to counters.
* Show exp per min.
5. Engine
* Increased support for vertex formats.
* Added dds image support.
* Added support for compressed normals.
* Support for new e3d file format.
* Support for vertex colors.
5. Other
* New commands: #open_url #show_spell #cast_spell.
* Buddy list client-side changes.
* Fixes for buddies, knowledge window, notepad, spells, counters, harvest effects, input box mouse copy/paste, name completion.
* Announce invasion monsters at login.
* Modulo operator for #calc.
* OS X Fix for Intel integrated graphics crash relating to rounded buttons.
* Tag quest log with player name.
* Encyclopedia updates.
2009-JAN-10: Release 1.8.0
Here are some of the changes:
1. Horses and support for running.
2. A few new items.
3. Improvements over the UI.
4. Bug fixes.
5. Some 2d, 3d and animation artwork improvements (bigger textures, some broken objects fixed, etc.)
6. Some harvestible resources have been moved around a little.
2008-JUL-16: Release 1.7.0
1. Sky/better 3rd person view.
2. Better minimap (alt+m).
3. Improved weather effects.
4. Context menu for many GUI elements (right click on windows, bars, etc.)
5. Many other smaller improvements and bug fixes.
6. New weapon and armor (not available in the game yet).
7. New eye candy effects.
8. Map bug fixes & a few new additions
2008-MAR-29: Release 1.6.0
1. Many bug fixes.
2. Archery (bows and crossbows). The new archery items will be buyable from the NPC next week, and they will be makable in a few weeks.
3. Better water reflections, if supported by your hardware.
4. The player and monster models are now rendered by the GPU, if supported by the hardware.
5. Many speed improvements, smoother camera and actor animations.
6. Various GUI improvements (some of them need to be manually activated, unless if you are using the el.ini provided with the download).
2007-NOV-26: Release 1.5.0
1. A brand new sound engine, which makes a big difference to the gameplay. The sound pack needs to be downloaded in order to enjoy the sound, but if you like the game, we strongly encourage you to do so.
2. A new skill, tailoring.
3. Landmines and caltrops are now working.
4. Many new books and items.
5. 300 storage slots (rather than 200)
6. A brand new file system, which allows for more flexibility and speed.
7. Many bug fixes, GUI improvements, and so on.
8. A new server menu system which will allow for better interaction with the environment, once we finish the server side implementation.
9. Some new NPCs.
10. Minimap (not fully functional yet). Alt+m
2007-JUN-03: Release 1.4.0
1. One new skill (engineering). The new formulas will be posted soon.
2. Eye candy special effects.
3. A new 3d file format, should improve the game performance.
4. Many misc improvements.
5. Bug fixes.
6. A new storage category (hazardous items). There are two special storagers that can deal with those items, one in each continent.
7. New animals and monsters.
8. A few new maps, and map fixes.
2006-AUG-29: Release 1.3.2
1. A new map in the gold cave (Made by Ravenod)
2. 2 new armors (the augmented leather torso and pants)
3. Quite a few new items (all the 'new' armors and swords now have a rare version, and the new summoning books)
4. 3 new summonable monsters (Arctic Chimeran, Yeti and Giant).
5. The interguild command now requires a guildrank of 6, to prevent abuse.
6. Fixed a very rare bug where you could die twice if you were poisoned during the last hit. That bug has been there for almost 3 years now, and I just found out about it today.
7. Some client bugfixes.
....
09-02-04
Reduced CPU usage when game is not being dsiplayed (minimized, etc)
Added additional network polling into draw_scene() and display_actors() to reduce resyncs
06-22-04
Total revamp of windows handling to use a single window manager interface
04-19-04
Changes needed to support -DNEW_VERSION better
04-14-04
The cache option (-DCACHE_SYSTEM) has been working well in combination with VA's and releasing unused memory. VA is still a memory hog, but better.
Needs more testing by users with & without VA now.
03-30-04
Added #faq to dump faq.txt to the console
Changed #mem to work without -DDEBUG if -DCACHE_SYSTEM, but only do detail dumps on debug
Checked VC vs DevC++ changes
Have windows use configdir & data dir, but just deault to current
MD2 with VA now limits how many VA's it'll create in a single frame based on use_vertex_array setting
03-27-04
Added code for caching with basic LRU support for E3D & MD2
03-25-04
E3D's dynamically load arrays when displayed instead of at map load (kills map change lag)
Fixed camera angle memory
03-24-04
non-Windows clients will now store config and logs in ~/.elc/
VA support for actors now dynamically build the arrays
03-19-04
Added caps_filter support
Memorize camera position, angle, and zoom in el.cfg
Added version number to el.cfg to prevent problems in version changes
03-18-04
Added hack to prevent music crashes with high-optimization
03-10-04
Initial support for VA lists id -DUSE_VERTEXTARRYS defined
03-08-04
Added music player
03-05-04
Added sit_lock options to EL.ini to prevent walking if your sitting
03-02-04
Added username & password to el.ini and disabled by default
Activated GL error checking in several places when DEBUG defined
Makefile.linux change to help compiles on 'default' systems
Added no_alpha_sat flag to reduce GL errors on some broken drivers, automatically set in particles.c
02-24-04
FreeBSD port
02-12-04
Trade window now support RightClick to get description
Made NPC dialog text not click through to playing area
Manu screen now remembers what you are trying to make
02-05-04
Added name_text_size and chat_text_size to el.ini to adjust the font sizes
02-02-04
Fixed name tag & healthbar positioning issues
Name & healthbar no longer zoom
Name & healthbar now use the same routine for both actor types
01-29-04
Added zoom in/out feature.
01-27-04
Resync reduction for long actions
01-18-04
Sound engine changed to OpenAL
01-17-04
Fixed particles so the aren't visible below ground level or under bridges
Fixed particle adding in update_ to add correctly and avoid excess looping
The cursor no longer automatically switched to Fight on a corpse
Fixed timing issues for actor animation
SIN()/COS() optimizations for shadows
01-12-04
Removed excess screen size change message in windowed mode
01-10-04
Fix console history buffer ofverlow bug
Fixed another timing issue in particle system, added additional mutexs
Fixed recent chat scrolling bug
01-07-04
Added in PM autocomplete
Added button and ini option to disable FPS display