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I've been investigating a lot of controversies going over Caffe <-> Torch conversions for weights and i've noticed one thing is that
original VGG_Face is trained in mtncovnet framework and consumes plain RGB images uint8 and (I have it confirmed here too https://github.com/albanie/pytorch-benchmarks/blob/master/lfw_eval.py) and i assume that CAFFE versions and TORCH versions are exact replicas of those weights. My question is that your mean and std conversion, is it applicable to VGG_face ?
I was also reading Jarviss's (vincent-thevenin/Realistic-Neural-Talking-Head-Models#12) comment and forked version of the code, and i've noticed that lossG is quite high and lossD is zero immediately which i dont understand at the moment, whereas training goes (slow, very slow).
The text was updated successfully, but these errors were encountered:
I've been investigating a lot of controversies going over Caffe <-> Torch conversions for weights and i've noticed one thing is that
original VGG_Face is trained in mtncovnet framework and consumes plain RGB images uint8 and (I have it confirmed here too https://github.com/albanie/pytorch-benchmarks/blob/master/lfw_eval.py) and i assume that CAFFE versions and TORCH versions are exact replicas of those weights. My question is that your mean and std conversion, is it applicable to VGG_face ?
I was also reading Jarviss's (vincent-thevenin/Realistic-Neural-Talking-Head-Models#12) comment and forked version of the code, and i've noticed that lossG is quite high and lossD is zero immediately which i dont understand at the moment, whereas training goes (slow, very slow).
The text was updated successfully, but these errors were encountered: