From 605a665fc4bd8a632510d5b0990e96e56e46f825 Mon Sep 17 00:00:00 2001 From: griffinteller Date: Thu, 7 May 2020 20:04:16 -0700 Subject: [PATCH] 0.3.0p1 Building is working in a (somewhat) stable way. Still need to add validation for name entries and require that blocks be attached to other blocks. --- Assets/Prefab/Internal/3D/BuildTerrain.prefab | 83 - .../Part/Building.meta} | 6 +- .../Part/{ => Building}/BasicCube.prefab | 4 +- .../Part/{ => Building}/BasicCube.prefab.meta | 0 .../Part/{ => Building}/BasicTire.prefab | 15 +- .../Part/{ => Building}/BasicTire.prefab.meta | 0 .../Part/{ => Building}/RootCube.prefab | 6 +- .../Part/{ => Building}/RootCube.prefab.meta | 0 Assets/Prefab/Part/Play.meta | 8 + Assets/Prefab/Part/Play/BasicCube.prefab | 126 ++ Assets/Prefab/Part/Play/BasicCube.prefab.meta | 7 + Assets/Prefab/Part/Play/BasicTire.prefab | 254 +++ Assets/Prefab/Part/Play/BasicTire.prefab.meta | 7 + Assets/Prefab/Part/Play/RootCube.prefab | 126 ++ Assets/Prefab/Part/Play/RootCube.prefab.meta | 7 + .../Part/Play/WheelColliderObject.prefab | 63 + .../Part/Play/WheelColliderObject.prefab.meta | 7 + Assets/Resources/Robot.prefab | 7 +- Assets/Resources/RobotParent.prefab | 392 +++++ Assets/Resources/RobotParent.prefab.meta | 7 + Assets/Scenes/BuildScene.unity | 959 +++++++++-- Assets/Scenes/ClassicTagScene.unity | 13 +- Assets/Scenes/FreeplayScene.unity | 6 + Assets/Scenes/MainMenuScene.unity | 1475 +++-------------- Assets/Scenes/New Material.mat | 82 - Assets/Scenes/SinglePlayerHighlands.unity | 155 +- Assets/Scripts/{Main => }/Building.meta | 0 .../{Main => }/Building/BuildCubeComponent.cs | 123 +- .../Building/BuildCubeComponent.cs.meta | 4 +- .../{Main => }/Building/BuildHandler.cs | 375 +++-- .../{Main => }/Building/BuildHandler.cs.meta | 0 .../Building/BuildObjectComponent.cs | 40 +- .../Building/BuildObjectComponent.cs.meta | 4 +- .../{Main => }/Building/BuildTireComponent.cs | 73 +- .../Building/BuildTireComponent.cs.meta | 4 +- .../Building/ConnectionDescription.cs | 52 +- .../Building/ConnectionDescription.cs.meta | 4 +- Assets/Scripts/Building/DesignLoaderBuild.cs | 71 + .../Building/DesignLoaderBuild.cs.meta | 3 + Assets/Scripts/Building/RobotStructure.cs | 67 + .../Scripts/Building/RobotStructure.cs.meta | 3 + Assets/Scripts/Main/ActionHandler.cs | 101 +- .../Main/Building/BuildCameraMovement.cs | 52 - Assets/Scripts/Main/ClassicTagScript.cs | 24 +- Assets/Scripts/Main/DesignLoaderPlay.cs | 142 ++ ...ement.cs.meta => DesignLoaderPlay.cs.meta} | 4 +- Assets/Scripts/Main/Lerper.cs | 47 - Assets/Scripts/Main/Lerper.cs.meta | 11 - Assets/Scripts/Main/Robot.cs | 4 +- Assets/Scripts/Main/TireAnimation.cs | 45 - Assets/Scripts/Main/TireAnimation.cs.meta | 11 - Assets/Scripts/Main/TireComponent.cs | 22 + Assets/Scripts/Main/TireComponent.cs.meta | 3 + Assets/Scripts/Main/TireMeshAnimator.cs | 87 + Assets/Scripts/Main/TireMeshAnimator.cs.meta | 3 + Assets/Scripts/Main/UserScriptInterpreter.cs | 17 +- .../Main/WheelColliderFlippingBehaviour.cs | 53 +- Assets/Scripts/Networking/RobotGrabber.cs | 1 - Assets/Scripts/{Main => }/Sensor.meta | 0 Assets/Scripts/{Main => }/Sensor/Altimeter.cs | 56 +- .../{Main 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6a29fc1a463aea942bd1b0e7a9ac0142, type: 3} @@ -640,7 +681,7 @@ PrefabInstance: type: 3} propertyPath: singlePlayerRobot value: - objectReference: {fileID: 3862314426622180259} + objectReference: {fileID: 934321747} - target: {fileID: 8838551436517846648, guid: 6a29fc1a463aea942bd1b0e7a9ac0142, type: 3} propertyPath: m_Name diff --git a/Assets/Scripts/Main/Building.meta b/Assets/Scripts/Building.meta similarity index 100% rename from Assets/Scripts/Main/Building.meta rename to Assets/Scripts/Building.meta diff --git a/Assets/Scripts/Main/Building/BuildCubeComponent.cs b/Assets/Scripts/Building/BuildCubeComponent.cs similarity index 82% rename from Assets/Scripts/Main/Building/BuildCubeComponent.cs rename to Assets/Scripts/Building/BuildCubeComponent.cs index 7620104..9700411 100644 --- a/Assets/Scripts/Main/Building/BuildCubeComponent.cs +++ b/Assets/Scripts/Building/BuildCubeComponent.cs @@ -1,59 +1,66 @@ -using System; -using UnityEngine; - -namespace Main.Building -{ - public class BuildCubeComponent : BuildObjectComponent - { - - public float radius; - public float deadZone = 0.025f; - - public override ConnectionDescription GetConnection(Vector3 hitPointWorldSpace) - { - - var hitPointLocalSpace = transform.InverseTransformPoint(hitPointWorldSpace); - var distanceToNewCenter = new Vector3(); - - if (Math.Abs(hitPointLocalSpace.x) - (radius - deadZone) > 0) - { - distanceToNewCenter.x = Mathf.Sign(hitPointLocalSpace.x) * radius; - } - - if (Math.Abs(hitPointLocalSpace.y) - (radius - deadZone) > 0) - { - distanceToNewCenter.y = Mathf.Sign(hitPointLocalSpace.y) * radius; - } - - if (Math.Abs(hitPointLocalSpace.z) - (radius - deadZone) > 0) - { - distanceToNewCenter.z = Mathf.Sign(hitPointLocalSpace.z) * radius; - } - - if (distanceToNewCenter.magnitude - radius > float.Epsilon) - { - return null; // don't connect if we're on a corner - } - - var transformCached = transform; - var worldSpaceNewCenter = transformCached.TransformPoint(distanceToNewCenter); - var worldSpaceOutwardsDirection = (worldSpaceNewCenter - transformCached.position).normalized; - return new ConnectionDescription(worldSpaceNewCenter, worldSpaceOutwardsDirection); - - } - - public override Vector3 GetConnectingFaceOutwardsDirection() - { - - return Vector3.down; - - } - - public override float GetRadius() - { - - return radius; - - } - } +using System; +using UnityEngine; + +namespace Building +{ + public class BuildCubeComponent : BuildObjectComponent + { + + [SerializeField] private float radius; + [SerializeField] private float deadZone = 0.025f; + + public override ConnectionDescription GetConnection(Vector3 hitPointWorldSpace) + { + + var hitPointLocalSpace = transform.InverseTransformPoint(hitPointWorldSpace); + var distanceToNewCenter = new Vector3(); + + if (Math.Abs(hitPointLocalSpace.x) - (radius - deadZone) > 0) + { + distanceToNewCenter.x = Mathf.Sign(hitPointLocalSpace.x) * radius; + } + + if (Math.Abs(hitPointLocalSpace.y) - (radius - deadZone) > 0) + { + distanceToNewCenter.y = Mathf.Sign(hitPointLocalSpace.y) * radius; + } + + if (Math.Abs(hitPointLocalSpace.z) - (radius - deadZone) > 0) + { + distanceToNewCenter.z = Mathf.Sign(hitPointLocalSpace.z) * radius; + } + + if (distanceToNewCenter.magnitude - radius > float.Epsilon) + { + return null; // don't connect if we're on a corner + } + + var transformCached = transform; + var worldSpaceNewCenter = transformCached.TransformPoint(distanceToNewCenter); + var worldSpaceOutwardsDirection = (worldSpaceNewCenter - transformCached.position).normalized; + return new ConnectionDescription(worldSpaceNewCenter, worldSpaceOutwardsDirection); + + } + + public override Vector3 GetConnectingFaceOutwardsDirection() + { + + return Vector3.down; + + } + + public override float GetRadius() + { + + return radius; + + } + + public override RobotPart GetRobotPartDescription(Vector3 robotCenterOfMass) + { + + return new RobotPart(transform, robotCenterOfMass, PartType.Structural, partName, mass); + + } + } } \ No newline at end of file diff --git a/Assets/Scripts/Main/Building/BuildCubeComponent.cs.meta b/Assets/Scripts/Building/BuildCubeComponent.cs.meta similarity index 97% rename from Assets/Scripts/Main/Building/BuildCubeComponent.cs.meta rename to Assets/Scripts/Building/BuildCubeComponent.cs.meta index 8575fc4..0e2e456 100644 --- a/Assets/Scripts/Main/Building/BuildCubeComponent.cs.meta +++ b/Assets/Scripts/Building/BuildCubeComponent.cs.meta @@ -1,3 +1,3 @@ -fileFormatVersion: 2 -guid: 9ad6884d027f49209f883e239361dbce +fileFormatVersion: 2 +guid: 9ad6884d027f49209f883e239361dbce timeCreated: 1587685777 \ No newline at end of file diff --git a/Assets/Scripts/Main/Building/BuildHandler.cs b/Assets/Scripts/Building/BuildHandler.cs similarity index 68% rename from Assets/Scripts/Main/Building/BuildHandler.cs rename to Assets/Scripts/Building/BuildHandler.cs index cfbeb06..4d4147c 100644 --- a/Assets/Scripts/Main/Building/BuildHandler.cs +++ b/Assets/Scripts/Building/BuildHandler.cs @@ -1,165 +1,210 @@ -using UI; -using UnityEngine; - -namespace Main.Building -{ - public class BuildHandler : MonoBehaviour - { - - public bool interactable = true; - public TireNameInputHandler tireNameInputHandler; - - public GameObject currentItemPrefab; - - private BuildObjectComponent _currentItemBuildComponent; - - private GameObject _objectLastClickedOn; - - public void Start() - { - - SetCurrentObject(currentItemPrefab); // updates the build component reference - - } - - public void SetCurrentObject(GameObject prefab) - { - - currentItemPrefab = prefab; - _currentItemBuildComponent = currentItemPrefab.GetComponent(); - - } - - public void Update() - { - - if (!interactable) return; - - if (!Input.GetKey(KeyCode.LeftShift)) return; - - if (Input.GetMouseButtonDown(0)) - { - RegisterMouseDown(); // we want to make sure we don't drag and then place. - } - - if (Input.GetMouseButtonUp(0)) - { - PlaceItemIfPossible(); - } - else if (Input.GetMouseButtonUp(1)) - { - RemoveItemIfPossible(); - } - - } - - private void RegisterMouseDown() - { - - if (Physics.Raycast(Camera.main.ScreenPointToRay(Input.mousePosition), out var hit)) - { - - _objectLastClickedOn = hit.collider.gameObject; - - } - - } - - private void PlaceItemIfPossible() - { - - var mouseRay = Camera.main.ScreenPointToRay(Input.mousePosition); - - if (!BuildObjectRaycast(mouseRay, out var hitInfo, out var hitBuildComponent)) - return; - - if (_objectLastClickedOn && - hitInfo.collider.gameObject.GetInstanceID() != _objectLastClickedOn.GetInstanceID()) - return; - - var connection = hitBuildComponent.GetConnection(hitInfo.point); - - if (!connection) - return; // in deadZone or on illegal face - - // we can now be sure we are placing a new item - - var newObjectRotation = - Quaternion.FromToRotation(_currentItemBuildComponent.GetConnectingFaceOutwardsDirection(), - -connection.outwardsDirection); // rotate the item so that the two connecting faces are facing each other - - var newObjectCenter = connection.connectionCenter; - newObjectCenter += _currentItemBuildComponent.GetRadius() * connection.outwardsDirection; - //displaces by radius of the object - - Instantiate(currentItemPrefab, newObjectCenter, newObjectRotation, transform); - - var possibleTireComponent = _currentItemBuildComponent as BuildTireComponent; - if (possibleTireComponent) - { - - Debug.Log("Naming!"); - tireNameInputHandler.ShowInputWindow(possibleTireComponent); - - } - - } - - private static void RemoveItemIfPossible() - { - - var mouseRay = Camera.main.ScreenPointToRay(Input.mousePosition); - - if (!BuildObjectRaycast(mouseRay, out var hitInfo, out var bc) || !bc.removable) return; - - Destroy(hitInfo.transform.gameObject); - - } - - private static bool BuildObjectRaycast(Ray ray, out RaycastHit hitInfo, out BuildObjectComponent buildComponent) - { - - if (!Physics.Raycast(ray, out var hit)) - { - buildComponent = null; - hitInfo = hit; - return false; - } - - var hitObject = hit.transform.gameObject; - var hitBuildComponent = hitObject.GetComponent(); - - if (!hitBuildComponent) - { - buildComponent = null; - hitInfo = hit; - return false; - } - - buildComponent = hitBuildComponent; - hitInfo = hit; - return true; - - } - - private Vector3 GetLocalCenterOfMass() - { - - var rigidbody = gameObject.AddComponent(); - var com = rigidbody.centerOfMass; - Destroy(rigidbody); - return com; - - } - - /*private string GetOrCreateRobotsDirectory() - { - - var dataDirectory = SystemUtility.GetAndCreateDataDirectory(); - var robotsDirectory = dataDirectory + - - }*/ - - } - -} +using System.Collections.Generic; +using System.IO; +using UI; +using UnityEngine; +using Utility; + +namespace Building +{ + public class BuildHandler : MonoBehaviour + { + + public const string RobotFileName = "robot.json"; + + public bool interactable; + public TireNameInputHandler tireNameInputHandler; + public GameObject currentItemPrefab; + + private readonly List _parts = new List(); + + private BuildObjectComponent _currentItemBuildComponent; + private GameObject _objectLastClickedOn; + + public void Start() + { + + SetCurrentObject(currentItemPrefab); // updates the build component reference + + } + + public void SetCurrentObject(GameObject prefab) + { + + currentItemPrefab = prefab; + _currentItemBuildComponent = currentItemPrefab.GetComponent(); + + } + + public void Update() + { + + if (!interactable) return; + + if (!Input.GetKey(KeyCode.LeftShift)) return; + + if (Input.GetMouseButtonDown(0)) + { + RegisterMouseDown(); // we want to make sure we don't drag and then place. + } + + if (Input.GetMouseButtonUp(0)) + { + PlaceItemIfPossible(); + } + else if (Input.GetMouseButtonUp(1)) + { + RemoveItemIfPossible(); + } + + } + + private void RegisterMouseDown() + { + + if (Physics.Raycast(Camera.main.ScreenPointToRay(Input.mousePosition), out var hit)) + { + + _objectLastClickedOn = hit.collider.gameObject; + + } + + } + + private void PlaceItemIfPossible() + { + + var mouseRay = Camera.main.ScreenPointToRay(Input.mousePosition); + + if (!BuildObjectRaycast(mouseRay, out var hitInfo, out var hitBuildComponent)) + return; + + if (_objectLastClickedOn && + hitInfo.collider.gameObject.GetInstanceID() != _objectLastClickedOn.GetInstanceID()) + return; + + var connection = hitBuildComponent.GetConnection(hitInfo.point); + + if (!connection) + return; // in deadZone or on illegal face + + // we can now be sure we are placing a new item + + var newObjectRotation = + Quaternion.FromToRotation(_currentItemBuildComponent.GetConnectingFaceOutwardsDirection(), + -connection.outwardsDirection); // rotate the item so that the two connecting faces are facing each other + + var newObjectCenter = connection.connectionCenter; + newObjectCenter += _currentItemBuildComponent.GetRadius() * connection.outwardsDirection; + //displaces by radius of the object + + var obj = Instantiate(currentItemPrefab, newObjectCenter, newObjectRotation, transform); + var instantiatedBuildComponent = obj.GetComponent(); + + var possibleTireComponent = instantiatedBuildComponent as BuildTireComponent; + if (possibleTireComponent) + { + + Debug.Log("Naming!"); + tireNameInputHandler.ShowInputWindow(possibleTireComponent); + + } + + } + + private void LoadParts() + { + + foreach (Transform child in transform) + { + + _parts.Add(child.GetComponent()); + + } + + } + + private void RemoveItemIfPossible() + { + + var mouseRay = Camera.main.ScreenPointToRay(Input.mousePosition); + + if (!BuildObjectRaycast(mouseRay, out var hitInfo, out var bc) || !bc.removable) return; + + var hitGameObject = hitInfo.transform.gameObject; + + Destroy(hitInfo.transform.gameObject); + + } + + private static bool BuildObjectRaycast(Ray ray, out RaycastHit hitInfo, out BuildObjectComponent buildComponent) + { + + if (!Physics.Raycast(ray, out var hit)) + { + buildComponent = null; + hitInfo = hit; + return false; + } + + var hitObject = hit.transform.gameObject; + var hitBuildComponent = hitObject.GetComponent(); + + if (!hitBuildComponent) + { + buildComponent = null; + hitInfo = hit; + return false; + } + + buildComponent = hitBuildComponent; + hitInfo = hit; + return true; + + } + + private Vector3 GetWorldCenterOfMass() + { + + var rigidbody = gameObject.AddComponent(); + var com = rigidbody.centerOfMass; + com = transform.TransformPoint(com); + Destroy(rigidbody); + return com; + + } + + public void SaveDesign() + { + + + var robotCenterOfMass = GetWorldCenterOfMass(); + LoadParts(); + + var structure = new RobotStructure(_parts, robotCenterOfMass); + var structureJson = JsonUtility.ToJson(structure); + + var file = new StreamWriter(SystemUtility.GetAndCreateRobotsDirectory() + RobotFileName); + + file.Write(structureJson); + file.Close(); + + } + + public static RobotStructure GetRobotStructure() + { + + var fileReader = new StreamReader( + SystemUtility.GetAndCreateRobotsDirectory() + BuildHandler.RobotFileName); + + var json = fileReader.ReadToEnd(); + var structure = JsonUtility.FromJson(json); + + fileReader.Close(); + + return structure; + + } + + } + +} diff --git a/Assets/Scripts/Main/Building/BuildHandler.cs.meta b/Assets/Scripts/Building/BuildHandler.cs.meta similarity index 100% rename from Assets/Scripts/Main/Building/BuildHandler.cs.meta rename to Assets/Scripts/Building/BuildHandler.cs.meta diff --git a/Assets/Scripts/Main/Building/BuildObjectComponent.cs b/Assets/Scripts/Building/BuildObjectComponent.cs similarity index 57% rename from Assets/Scripts/Main/Building/BuildObjectComponent.cs rename to Assets/Scripts/Building/BuildObjectComponent.cs index 1494521..0212c66 100644 --- a/Assets/Scripts/Main/Building/BuildObjectComponent.cs +++ b/Assets/Scripts/Building/BuildObjectComponent.cs @@ -1,17 +1,25 @@ -using UnityEngine; - -namespace Main.Building -{ - public abstract class BuildObjectComponent : MonoBehaviour - { - - public bool removable = true; - - public abstract ConnectionDescription GetConnection(Vector3 hitPointWorldSpace); - - public abstract Vector3 GetConnectingFaceOutwardsDirection(); - - public abstract float GetRadius(); - - } +using UnityEngine; + +namespace Building +{ + public abstract class BuildObjectComponent : MonoBehaviour + { + + public bool removable = true; + public string partName; + public int mass; + + public abstract ConnectionDescription GetConnection(Vector3 hitPointWorldSpace); + + public abstract Vector3 GetConnectingFaceOutwardsDirection(); + + public abstract float GetRadius(); + + public abstract RobotPart GetRobotPartDescription(Vector3 robotCenterOfMass); + + public virtual void LoadInfoFromPartDescription(RobotPart part) + { + } + + } } \ No newline at end of file diff --git a/Assets/Scripts/Main/Building/BuildObjectComponent.cs.meta b/Assets/Scripts/Building/BuildObjectComponent.cs.meta similarity index 97% rename from Assets/Scripts/Main/Building/BuildObjectComponent.cs.meta rename to Assets/Scripts/Building/BuildObjectComponent.cs.meta index 1f40d3f..f9c392c 100644 --- a/Assets/Scripts/Main/Building/BuildObjectComponent.cs.meta +++ b/Assets/Scripts/Building/BuildObjectComponent.cs.meta @@ -1,3 +1,3 @@ -fileFormatVersion: 2 -guid: 85e311a5e49741059891bd3f93969874 +fileFormatVersion: 2 +guid: 85e311a5e49741059891bd3f93969874 timeCreated: 1586640936 \ No newline at end of file diff --git a/Assets/Scripts/Main/Building/BuildTireComponent.cs b/Assets/Scripts/Building/BuildTireComponent.cs similarity index 50% rename from Assets/Scripts/Main/Building/BuildTireComponent.cs rename to Assets/Scripts/Building/BuildTireComponent.cs index 4625984..b42b0b0 100644 --- a/Assets/Scripts/Main/Building/BuildTireComponent.cs +++ b/Assets/Scripts/Building/BuildTireComponent.cs @@ -1,31 +1,44 @@ -using UnityEngine; - -namespace Main.Building -{ - public class BuildTireComponent : BuildObjectComponent - { - - public new BoxCollider collider; - - public string tireName; - - public override ConnectionDescription GetConnection(Vector3 hitPointWorldSpace) - { - return null; - } - - public override Vector3 GetConnectingFaceOutwardsDirection() - { - - return Vector3.back; - - } - - public override float GetRadius() - { - - return collider.size.z / 2; - - } - } +using UnityEngine; + +namespace Building +{ + public class BuildTireComponent : BuildObjectComponent + { + + public new BoxCollider collider; + + public string tireName; + + public override ConnectionDescription GetConnection(Vector3 hitPointWorldSpace) + { + return null; + } + + public override Vector3 GetConnectingFaceOutwardsDirection() + { + + return Vector3.left; + + } + + public override float GetRadius() + { + + return collider.size.x / 2; + + } + + public override RobotPart GetRobotPartDescription(Vector3 robotCenterOfMass) + { + + return new RobotPart(transform, robotCenterOfMass, PartType.Tire, partName, mass, tireName); + + } + + public override void LoadInfoFromPartDescription(RobotPart part) + { + base.LoadInfoFromPartDescription(part); + tireName = part.name; + } + } } \ No newline at end of file diff --git a/Assets/Scripts/Main/Building/BuildTireComponent.cs.meta b/Assets/Scripts/Building/BuildTireComponent.cs.meta similarity index 97% rename from Assets/Scripts/Main/Building/BuildTireComponent.cs.meta rename to Assets/Scripts/Building/BuildTireComponent.cs.meta index 2ed5488..0e10154 100644 --- a/Assets/Scripts/Main/Building/BuildTireComponent.cs.meta +++ b/Assets/Scripts/Building/BuildTireComponent.cs.meta @@ -1,3 +1,3 @@ -fileFormatVersion: 2 -guid: f2211cf0b3c94b189ae6cc6794db361b +fileFormatVersion: 2 +guid: f2211cf0b3c94b189ae6cc6794db361b timeCreated: 1587688392 \ No newline at end of file diff --git a/Assets/Scripts/Main/Building/ConnectionDescription.cs b/Assets/Scripts/Building/ConnectionDescription.cs similarity index 91% rename from Assets/Scripts/Main/Building/ConnectionDescription.cs rename to Assets/Scripts/Building/ConnectionDescription.cs index 64deddb..acd3cb6 100644 --- a/Assets/Scripts/Main/Building/ConnectionDescription.cs +++ b/Assets/Scripts/Building/ConnectionDescription.cs @@ -1,27 +1,27 @@ -using UnityEngine; - -namespace Main.Building -{ - public class ConnectionDescription - { - - public Vector3 connectionCenter; - public Vector3 outwardsDirection; - - public static implicit operator bool(ConnectionDescription a) - { - - return a != null; - - } - - public ConnectionDescription(Vector3 connectionCenter, Vector3 outwardsDirection) - { - - this.connectionCenter = connectionCenter; - this.outwardsDirection = outwardsDirection; - - } - - } +using UnityEngine; + +namespace Building +{ + public class ConnectionDescription + { + + public Vector3 connectionCenter; + public Vector3 outwardsDirection; + + public static implicit operator bool(ConnectionDescription a) + { + + return a != null; + + } + + public ConnectionDescription(Vector3 connectionCenter, Vector3 outwardsDirection) + { + + this.connectionCenter = connectionCenter; + this.outwardsDirection = outwardsDirection; + + } + + } } \ No newline at end of file diff --git a/Assets/Scripts/Main/Building/ConnectionDescription.cs.meta b/Assets/Scripts/Building/ConnectionDescription.cs.meta similarity index 97% rename from Assets/Scripts/Main/Building/ConnectionDescription.cs.meta rename to Assets/Scripts/Building/ConnectionDescription.cs.meta index 40dbbaf..02afcda 100644 --- a/Assets/Scripts/Main/Building/ConnectionDescription.cs.meta +++ b/Assets/Scripts/Building/ConnectionDescription.cs.meta @@ -1,3 +1,3 @@ -fileFormatVersion: 2 -guid: a4bb2d9594d04dd290b4eebc2eecbaeb +fileFormatVersion: 2 +guid: a4bb2d9594d04dd290b4eebc2eecbaeb timeCreated: 1586713220 \ No newline at end of file diff --git a/Assets/Scripts/Building/DesignLoaderBuild.cs b/Assets/Scripts/Building/DesignLoaderBuild.cs new file mode 100644 index 0000000..79b42a2 --- /dev/null +++ b/Assets/Scripts/Building/DesignLoaderBuild.cs @@ -0,0 +1,71 @@ +using System; +using System.Collections.Generic; +using System.IO; +using UnityEngine; +using Utility; + +namespace Building +{ + public class DesignLoaderBuild : MonoBehaviour + { + + [SerializeField] private List partList; + [SerializeField] private GameObject rootCube; + + private readonly Dictionary _partComponentDict = + new Dictionary(); + + public void Start() + { + + LoadComponentListIntoDict(); + + try + { + + CreateParts(); + + } + catch (IOException) + { + + Instantiate(rootCube, transform); + + } + } + + private void LoadComponentListIntoDict() + { + + while (partList.Count > 0) + { + + var component = partList[0]; + partList.RemoveAt(0); + + _partComponentDict.Add(component.name, component); + + } + + } + + private void CreateParts() + { + + var structure = BuildHandler.GetRobotStructure(); + + foreach (var part in structure.parts) + { + + var obj = Instantiate(_partComponentDict[part.part].gameObject, transform); + obj.transform.localPosition = part.position; + obj.transform.localRotation = part.rotation; + + obj.GetComponent().LoadInfoFromPartDescription(part); + + } + + } + + } +} \ No newline at end of file diff --git a/Assets/Scripts/Building/DesignLoaderBuild.cs.meta b/Assets/Scripts/Building/DesignLoaderBuild.cs.meta new file mode 100644 index 0000000..9b7f0c0 --- /dev/null +++ b/Assets/Scripts/Building/DesignLoaderBuild.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: ebcfd76e74db4234b436c6e4f589a98b +timeCreated: 1588892695 \ No newline at end of file diff --git a/Assets/Scripts/Building/RobotStructure.cs b/Assets/Scripts/Building/RobotStructure.cs new file mode 100644 index 0000000..1b30451 --- /dev/null +++ b/Assets/Scripts/Building/RobotStructure.cs @@ -0,0 +1,67 @@ +using System; +using System.Collections.Generic; +using UnityEngine; + +namespace Building +{ + + [Serializable] + public enum PartType + { + + Structural, + Tire + + } + + [Serializable] + public class RobotPart + { + + public PartType type; + public string part; + public string name; + + public Vector3 position; + public Quaternion rotation; + + public int mass; + + public RobotPart(Transform partTransform, Vector3 robotCenterOfMass, + PartType type, string part, int mass, string name = "__NONE__") + { + + position = partTransform.position - robotCenterOfMass; + rotation = partTransform.rotation; + this.type = type; + this.part = part; + this.mass = mass; + this.name = name; + + } + + } + + [Serializable] + public class RobotStructure + { + + public RobotPart[] parts; + + public RobotStructure(List partsBuildComponents, Vector3 robotCenterOfMass) + { + + parts = new RobotPart[partsBuildComponents.Count]; + + for (var i = 0; i < partsBuildComponents.Count; i++) + { + + parts[i] = partsBuildComponents[i].GetRobotPartDescription(robotCenterOfMass); + + } + + } + + } + +} \ No newline at end of file diff --git a/Assets/Scripts/Building/RobotStructure.cs.meta b/Assets/Scripts/Building/RobotStructure.cs.meta new file mode 100644 index 0000000..cb9d747 --- /dev/null +++ b/Assets/Scripts/Building/RobotStructure.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: 7fb3265008e34528961a9b5f293b08df +timeCreated: 1588704052 \ No newline at end of file diff --git a/Assets/Scripts/Main/ActionHandler.cs b/Assets/Scripts/Main/ActionHandler.cs index 8db3630..f5c4fc1 100644 --- a/Assets/Scripts/Main/ActionHandler.cs +++ b/Assets/Scripts/Main/ActionHandler.cs @@ -1,5 +1,6 @@ using System; using System.Collections.Generic; +using System.IO.Pipes; using Networking; using Photon.Pun; using UnityEngine; @@ -8,44 +9,36 @@ namespace Main { public class ActionHandler : MonoBehaviour { - private Dictionary - _gameObjectsCache; // caching in a hashtable is faster than sequentially searching every time + private readonly Dictionary _gameObjectsCache = new Dictionary(); + // caching in a hashtable is faster than sequentially searching every time private ResetState _resetState = ResetState.Normal; private Rigidbody _rigidbody; private RobotNetworkBridge _robotNetworkBridge; - private RobotStateSender _robotStateSender; - private Vector3 _startingPosition; // we store these in case we want to reset the robot and we didn't start from 0,0,0 private Quaternion _startingRotation; - - private WheelCollider[] _wheelColliders; + public int actorNumber; public int internalNegation = 1; // Wheels should keep spinning in same direction regardless of user coord flipping public GameObject robotBody; + private readonly Dictionary _tireComponents = new Dictionary(); + // Start is called before the first frame update private void Start() { + _startingPosition = transform.position; _startingRotation = transform.rotation; - - _wheelColliders = GetComponentsInChildren(); - - _robotStateSender = GetComponent(); - - _gameObjectsCache = new Dictionary(); - _robotNetworkBridge = GetComponent(); - _rigidbody = GetComponent(); - + if (PhotonNetwork.InRoom) { _robotNetworkBridge.enabled = true; @@ -55,6 +48,17 @@ private void Start() GetComponent().enabled = true; GetComponent().enabled = true; } + + } + + public void LoadTiresIntoDict() + { + + foreach (var tireComponent in transform.GetComponentsInChildren()) + { + _tireComponents.Add(tireComponent.name, tireComponent); + } + } public void Update() @@ -78,13 +82,14 @@ public void Update() private void UndoReset() { - RemoveBrakeForceOnWheelColliders(); + RemoveBrakeForceOnTires(); _rigidbody.isKinematic = false; } - private void RemoveBrakeForceOnWheelColliders() + private void RemoveBrakeForceOnTires() { - foreach (var wheelCollider in _wheelColliders) wheelCollider.brakeTorque = 0; + foreach (var tire in _tireComponents) + tire.Value.WheelCollider.brakeTorque = 0; } public void ResetRobot() @@ -94,6 +99,7 @@ public void ResetRobot() private void InternalResetRobot() { + transform.position = _startingPosition; transform.rotation = _startingRotation; @@ -104,70 +110,37 @@ private void InternalResetRobot() _rigidbody.angularVelocity = Vector3.zero; _rigidbody.isKinematic = true; - foreach (var wheelCollider in _wheelColliders) + foreach (var tire in _tireComponents.Values) { - wheelCollider.motorTorque = 0; - wheelCollider.steerAngle = 0; - wheelCollider.brakeTorque = 10000; - CachedFind(wheelCollider.name + "Vis").transform.localRotation = Quaternion.identity; + tire.WheelCollider.motorTorque = 0; + tire.bearing = 0; + tire.WheelCollider.brakeTorque = 10000; } } - public GameObject CachedFind(string name) - { - GameObject obj; - try - { - obj = _gameObjectsCache[name]; - } - catch (KeyNotFoundException) - { - obj = GameObject.Find(name); - _gameObjectsCache.Add(name, obj); - } - - return obj; - } - public void SetTireTorque(string tireName, float torque) { - var tireObject = CachedFind(tireName); - tireObject.GetComponent().motorTorque = torque * internalNegation; //* userNegation; + + var tireObject = _tireComponents[tireName + "Vis"]; + tireObject.WheelCollider.motorTorque = torque * internalNegation; //* userNegation; + } public void InvertTires() { - foreach (var wheelCollider in _wheelColliders) + foreach (var tire in _tireComponents.Values) { - wheelCollider.motorTorque *= -1; - wheelCollider.steerAngle *= -1; + tire.WheelCollider.motorTorque *= -1; + tire.bearing *= -1; } } public void SetTireSteering(string tireName, float bearing) { - var tireObject = CachedFind(tireName); - - var wheelCollider = tireObject.GetComponent(); - - wheelCollider.steerAngle = internalNegation * bearing; - - var tireMeshParent = CachedFind(tireName + "Vis"); - - var currentLocalRight = tireMeshParent.transform.localRotation - * Vector3.right; - - var currentBearing = Mathf.Rad2Deg * Mathf.Acos(currentLocalRight.x); - - if (currentLocalRight.z > 0) - currentBearing *= -1; - - tireMeshParent.transform.Rotate( - robotBody.transform.up, - bearing - currentBearing, - Space.World); + var tireComponent = _tireComponents[tireName + "Vis"]; + tireComponent.bearing = internalNegation * bearing; } public void OnDestroy() diff --git a/Assets/Scripts/Main/Building/BuildCameraMovement.cs b/Assets/Scripts/Main/Building/BuildCameraMovement.cs deleted file mode 100644 index 43f12b7..0000000 --- a/Assets/Scripts/Main/Building/BuildCameraMovement.cs +++ /dev/null @@ -1,52 +0,0 @@ -using UnityEngine; -using Utility; - -namespace Main.Building -{ - public class BuildCameraMovement : MonoBehaviour - { - - public float moveSensitivity; - public float lookSensitivity; - - public BuildHandler buildHandler; - - private void Start() - { - moveSensitivity *= 0.5f; - lookSensitivity *= 10f; - - } - - // Update is called once per frame - public void Update() - { - - var deltaTime = Time.smoothDeltaTime; - - var t = transform; - var mouseDelta = InputUtility.GetMouseDelta(); - - if (Input.GetMouseButton(0)) - { - - transform.Rotate(t.right, -mouseDelta.y * lookSensitivity * deltaTime, Space.World); - if (t.up.y < 0) - { - - transform.Rotate(t.right, mouseDelta.y * lookSensitivity * deltaTime, Space.World); - - } - - transform.Rotate(Vector3.up, mouseDelta.x * lookSensitivity * deltaTime, Space.World); - - } - var rotatedForwardVector = Vector3.ProjectOnPlane(t.forward, Vector3.up).normalized; - - t.Translate(rotatedForwardVector * (Input.GetAxis("Vertical") * moveSensitivity * deltaTime), Space.World); - t.Translate(Input.GetAxis("Horizontal") * moveSensitivity * deltaTime, 0, 0); - t.Translate(0, Input.GetAxis("UpDown") * moveSensitivity * deltaTime, 0, Space.World); - - } - } -} diff --git a/Assets/Scripts/Main/ClassicTagScript.cs b/Assets/Scripts/Main/ClassicTagScript.cs index 5a36d1a..eb192f7 100644 --- a/Assets/Scripts/Main/ClassicTagScript.cs +++ b/Assets/Scripts/Main/ClassicTagScript.cs @@ -70,11 +70,27 @@ public void SetNewIt(int actorNumber) lastItActorNumber = currentItActorNumber; currentItActorNumber = actorNumber; + + var oldItMeshRenderers = + playerConnection.robots[lastItActorNumber].GetComponentsInChildren(); + var newItMeshRenderers = + playerConnection.robots[currentItActorNumber].GetComponentsInChildren(); + + foreach (var meshRenderer in oldItMeshRenderers) + { + + print(meshRenderer); + meshRenderer.material.color = normalTint; + + } + + foreach (var meshRenderer in newItMeshRenderers) + { + + meshRenderer.material.color = itTint; + + } - playerConnection.robots[lastItActorNumber].transform.Find("Body").Find("Base").gameObject - .GetComponent().material.color = normalTint; - playerConnection.robots[currentItActorNumber].transform.Find("Body").Find("Base").gameObject - .GetComponent().material.color = itTint; _lastTag = Time.time; } diff --git a/Assets/Scripts/Main/DesignLoaderPlay.cs b/Assets/Scripts/Main/DesignLoaderPlay.cs new file mode 100644 index 0000000..3788ff1 --- /dev/null +++ b/Assets/Scripts/Main/DesignLoaderPlay.cs @@ -0,0 +1,142 @@ +using System; +using System.Collections.Generic; +using System.IO; +using Building; +using UnityEngine; +using Utility; + +namespace Main +{ + public class DesignLoaderPlay : MonoBehaviour + { + + [SerializeField] private ActionHandler actionHandler; + [SerializeField] private List gamePartList; + [SerializeField] private Transform structureRoot; + [SerializeField] private Transform wheelColliderRoot; + [SerializeField] private Transform tireMeshRoot; + [SerializeField] private GameObject wheelColliderPrefab; + + + private readonly Dictionary _gamePartsDict = new Dictionary(); + + private Rigidbody _robotRigidbody; + + public void Start() + { + + LoadPartListIntoDict(); + + _robotRigidbody = GetComponent(); + + CreateParts(); + + actionHandler.LoadTiresIntoDict(); + + } + + private void LoadPartListIntoDict() + { + + while (gamePartList.Count > 0) + { + + var part = gamePartList[0]; + gamePartList.RemoveAt(0); + + _gamePartsDict.Add(part.name, part); + + } + + } + + private void CreateParts() + { + + var structure = BuildHandler.GetRobotStructure(); + + foreach (var part in structure.parts) + { + + switch (part.type) + { + + case PartType.Structural: + + AddStructuralPart(part); + break; + + case PartType.Tire: + + AddTirePart(part); + break; + + default: + + throw new NotImplementedException(); + + } + + } + + } + + private void AddStructuralPart(RobotPart part) + { + + var obj = Instantiate(_gamePartsDict[part.part], structureRoot); + obj.transform.localPosition = part.position; + obj.transform.localRotation = part.rotation; + _robotRigidbody.mass += part.mass; + + } + + private void AddTirePart(RobotPart part) + { + + var wheelCollider = AddWheelCollider(part); + AddTireMesh(part, wheelCollider); + _robotRigidbody.mass += part.mass; + + } + + private WheelCollider AddWheelCollider(RobotPart part) + { + + var wheelColliderInstance = Instantiate( + wheelColliderPrefab, wheelColliderRoot); + wheelColliderInstance.transform.localPosition = part.position; + + wheelColliderInstance.name = part.name; + + var wheelCollider = wheelColliderInstance.GetComponent(); + wheelCollider.steerAngle = part.rotation.eulerAngles.y; + + return wheelCollider; + + } + + private void AddTireMesh(RobotPart part, WheelCollider wheelCollider) + { + + var tireObjectPrefab = _gamePartsDict[part.part]; + + var tireObjectInstance = Instantiate( + tireObjectPrefab, tireMeshRoot); + tireObjectInstance.name = part.name + "Vis"; + tireObjectInstance.transform.localPosition = part.position; + tireObjectInstance.transform.localRotation = part.rotation; + + var tireMeshAnimator = tireObjectInstance.GetComponent(); + tireMeshAnimator.tireMeshRoot = tireMeshRoot; + tireMeshAnimator.wheelCollider = wheelCollider; + + var tireComponent = tireObjectInstance.GetComponent(); + tireComponent.WheelCollider = wheelCollider; + tireComponent.baseSteerAngle = wheelCollider.steerAngle; + + } + + } + +} \ No newline at end of file diff --git a/Assets/Scripts/Main/Building/BuildCameraMovement.cs.meta b/Assets/Scripts/Main/DesignLoaderPlay.cs.meta similarity index 75% rename from Assets/Scripts/Main/Building/BuildCameraMovement.cs.meta rename to Assets/Scripts/Main/DesignLoaderPlay.cs.meta index 0fc9115..d6cd54f 100644 --- a/Assets/Scripts/Main/Building/BuildCameraMovement.cs.meta +++ b/Assets/Scripts/Main/DesignLoaderPlay.cs.meta @@ -1,10 +1,10 @@ fileFormatVersion: 2 -guid: d6dad1a2e0861dc4c92077439163e9dc +guid: c876e5bd458b46b793da92e38990a64f MonoImporter: externalObjects: {} serializedVersion: 2 defaultReferences: [] - executionOrder: 0 + executionOrder: -60 icon: {instanceID: 0} userData: assetBundleName: diff --git a/Assets/Scripts/Main/Lerper.cs b/Assets/Scripts/Main/Lerper.cs deleted file mode 100644 index 06407ba..0000000 --- a/Assets/Scripts/Main/Lerper.cs +++ /dev/null @@ -1,47 +0,0 @@ -using UnityEngine; - -namespace Main -{ - public class Lerper : MonoBehaviour - { - - public bool lerping; - - private float _speed; - private float _startTime; - - private Vector3 _start; - private Vector3 _end; - - public void LerpLocal(Vector3 endParentLocal, float speed) - { - - _startTime = Time.time; - _start = transform.localPosition; - _end = endParentLocal; - _speed = speed; - lerping = true; - - } - - public void Update() - { - - if (lerping) - { - - var t = (Time.time - _startTime) / _speed; - if (t > 1) - { - - lerping = false; - return; - - } - transform.localPosition = Vector3.Lerp(_start, _end, t); - - } - - } - } -} diff --git a/Assets/Scripts/Main/Lerper.cs.meta b/Assets/Scripts/Main/Lerper.cs.meta deleted file mode 100644 index 46816ef..0000000 --- a/Assets/Scripts/Main/Lerper.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: a54508cc60e86bb48bf7d6b2985ccba4 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Main/Robot.cs b/Assets/Scripts/Main/Robot.cs index 0b25fa0..71caaa2 100644 --- a/Assets/Scripts/Main/Robot.cs +++ b/Assets/Scripts/Main/Robot.cs @@ -1,9 +1,9 @@ using System; -using Main.Sensor; +using Sensor; using UnityEngine; using Utility; -using Gyroscope = Main.Sensor.Gyroscope; +using Gyroscope = Sensor.Gyroscope; namespace Main { diff --git a/Assets/Scripts/Main/TireAnimation.cs b/Assets/Scripts/Main/TireAnimation.cs deleted file mode 100644 index a9a2043..0000000 --- a/Assets/Scripts/Main/TireAnimation.cs +++ /dev/null @@ -1,45 +0,0 @@ -using UnityEngine; - -namespace Main -{ - public class TireAnimation : MonoBehaviour - { - private ActionHandler _actionHandler; - - public float lerpSpeed; - public Transform robot; - - - public Transform wheelColliderParent; - //private Dictionary _wheelCollidersDictionary; - - public void Start() - { - _actionHandler = transform.parent.parent.parent.GetComponent(); - } - - // Update is called once per frame - public void Update() - { - foreach (Transform tireMeshParent in transform) - { - - var wheelCollider = _actionHandler.CachedFind(tireMeshParent.name.Substring(0, - tireMeshParent.name.Length - 3)).GetComponent(); - - - tireMeshParent.Rotate(tireMeshParent.right, - wheelCollider.rpm * _actionHandler.internalNegation / 60 * 360 * Time.deltaTime, Space.World); - - /*var lerper = tireMeshParent.GetComponent(); - - if (lerper.lerping) return; - - //Vector3.cr*/ - wheelCollider.GetWorldPose(out var pos, out _); - tireMeshParent.position = pos; - - } - } - } -} \ No newline at end of file diff --git a/Assets/Scripts/Main/TireAnimation.cs.meta b/Assets/Scripts/Main/TireAnimation.cs.meta deleted file mode 100644 index 7bf7dda..0000000 --- a/Assets/Scripts/Main/TireAnimation.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: af22e557e110a1c4db41addc0699cb93 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: -10 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Main/TireComponent.cs b/Assets/Scripts/Main/TireComponent.cs new file mode 100644 index 0000000..9144cda --- /dev/null +++ b/Assets/Scripts/Main/TireComponent.cs @@ -0,0 +1,22 @@ +using System; +using UnityEngine; + +namespace Main +{ + public class TireComponent : MonoBehaviour + { + + public WheelCollider WheelCollider { get; set; } + + public float bearing; + + public float baseSteerAngle; + + public void Update() + { + + WheelCollider.steerAngle = bearing + baseSteerAngle; + + } + } +} \ No newline at end of file diff --git a/Assets/Scripts/Main/TireComponent.cs.meta b/Assets/Scripts/Main/TireComponent.cs.meta new file mode 100644 index 0000000..b9a4ff1 --- /dev/null +++ b/Assets/Scripts/Main/TireComponent.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: 1416999b371041a993ba1d4cc6fa7c56 +timeCreated: 1588807194 \ No newline at end of file diff --git a/Assets/Scripts/Main/TireMeshAnimator.cs b/Assets/Scripts/Main/TireMeshAnimator.cs new file mode 100644 index 0000000..986a51e --- /dev/null +++ b/Assets/Scripts/Main/TireMeshAnimator.cs @@ -0,0 +1,87 @@ +using System; +using UnityEngine; + +namespace Main +{ + + public class TireMeshAnimator : MonoBehaviour + { + + private const float LerpTimePerMeter = 0.5f; + private const float LerpTimePerRotation = 1f; + + [SerializeField] private Transform innerMesh; + + [HideInInspector] public Transform tireMeshRoot; + [HideInInspector] public WheelCollider wheelCollider; + + private Vector3 _desiredLocalPosition; // to facilitate lerping + private Quaternion _desiredLocalRotation; + + public void Start() + { + + RotateInnerTireFromRpm(); + + SyncDesiredRotationWithSteerAngle(); + SyncDesiredPositionWithColliderCenter(); + + } + + public void Update() + { + + LerpState(); + + RotateInnerTireFromRpm(); + + SyncDesiredRotationWithSteerAngle(); + SyncDesiredPositionWithColliderCenter(); + + } + + private void RotateInnerTireFromRpm() + { + + var rpm = wheelCollider.rpm; + + innerMesh.Rotate(rpm * 360 / 60 * Time.deltaTime, 0, 0); + + } + + private void SyncDesiredRotationWithSteerAngle() + { + + _desiredLocalRotation = Quaternion.Euler(0, wheelCollider.steerAngle, 0); + + } + + private void SyncDesiredPositionWithColliderCenter() + { + + wheelCollider.GetWorldPose(out var pos, out _); + _desiredLocalPosition = tireMeshRoot.InverseTransformPoint(pos); + + } + + private void LerpState() + { + + var t = transform; + + var deltaDistance = (_desiredLocalPosition - t.localPosition).magnitude; + + t.localPosition = Vector3.Lerp( + t.localPosition, _desiredLocalPosition, + Time.deltaTime / (deltaDistance * LerpTimePerMeter)); + + var deltaDegress = Quaternion.Angle(t.localRotation, _desiredLocalRotation); + + t.localRotation = Quaternion.Slerp( + t.localRotation, _desiredLocalRotation, + Time.deltaTime / (deltaDegress / 360 * LerpTimePerRotation)); + + } + + } +} \ No newline at end of file diff --git a/Assets/Scripts/Main/TireMeshAnimator.cs.meta b/Assets/Scripts/Main/TireMeshAnimator.cs.meta new file mode 100644 index 0000000..c1215e2 --- /dev/null +++ b/Assets/Scripts/Main/TireMeshAnimator.cs.meta @@ -0,0 +1,3 @@ +fileFormatVersion: 2 +guid: 782460a61c9c454b9fda77e87e8e3e01 +timeCreated: 1588733606 \ No newline at end of file diff --git a/Assets/Scripts/Main/UserScriptInterpreter.cs b/Assets/Scripts/Main/UserScriptInterpreter.cs index e925060..27023e1 100644 --- a/Assets/Scripts/Main/UserScriptInterpreter.cs +++ b/Assets/Scripts/Main/UserScriptInterpreter.cs @@ -2,6 +2,7 @@ using System.Collections.Generic; using System.IO; using System.IO.Pipes; +using System.Linq; using System.Threading; using System.Threading.Tasks; using UnityEngine; @@ -261,15 +262,23 @@ private void ExecuteEvents() private void ExecuteCommand(IEnumerable args) { - + var argsList = new List(args); var keyword = argsList[0]; + + if (!char.IsLetter(keyword[0])) + { + + keyword = keyword.Substring(1); + + } + argsList.RemoveAt(0); switch (keyword) { case "SET": - + Set(argsList); break; @@ -285,12 +294,12 @@ private void Set(List remainingCommand) case "tire": - _actionHandler.SetTireTorque(remainingCommand[1], (int) double.Parse(remainingCommand[2])); + _actionHandler.SetTireTorque(remainingCommand[1], (float) double.Parse(remainingCommand[2])); break; case "steering": - _actionHandler.SetTireSteering(remainingCommand[1], (int) double.Parse(remainingCommand[2])); + _actionHandler.SetTireSteering(remainingCommand[1], (float) double.Parse(remainingCommand[2])); break; } diff --git a/Assets/Scripts/Main/WheelColliderFlippingBehaviour.cs b/Assets/Scripts/Main/WheelColliderFlippingBehaviour.cs index 4850adb..695cd6d 100644 --- a/Assets/Scripts/Main/WheelColliderFlippingBehaviour.cs +++ b/Assets/Scripts/Main/WheelColliderFlippingBehaviour.cs @@ -1,56 +1,55 @@ using UnityEngine; +using Utility; namespace Main { - public class WheelColliderFlippingBehaviour : MonoBehaviour { - - private Transform _robotBody; private ActionHandler _actionHandler; - + private bool _flipped; + + private Transform _robotBody; + public void Start() { - _actionHandler = GetComponent(); _robotBody = transform.Find("Body"); - } public void Update() { + // Up vector of robot parent should be straight up with forward coplanar with inner forward - var shouldAdjust = false; - if (transform.up.y < 0) // if robot rot is incorrect - { + var terrainNormal = TerrainUtility.GetTerrainNormal(transform.position); + var robotBodyTransform = _robotBody.transform; // caching is slightly faster + var robotBodyRightVector = robotBodyTransform.right; - shouldAdjust = true; - transform.Rotate(transform.forward, 180, Space.World); // flip outside coordinates so colliders work - _robotBody.Rotate(_robotBody.forward, 180, Space.World); // flip body back + var upVectorCorrectionMagnitude = Vector3.SignedAngle( + robotBodyTransform.up, terrainNormal, robotBodyRightVector); + + var upVectorCorrection = Quaternion.AngleAxis( + upVectorCorrectionMagnitude, robotBodyRightVector); + + var innerRotation = robotBodyTransform.rotation; - } + transform.rotation = upVectorCorrection * innerRotation; + robotBodyTransform.rotation = innerRotation; // fixes inner rotation because it gets pulled along with its parent - if (_robotBody.transform.up.y < 0) + if (robotBodyTransform.up.y < 0) { - _actionHandler.internalNegation = -1; + if (!_flipped) + { + _actionHandler.InvertTires(); + _flipped = true; + } } else { - _actionHandler.internalNegation = 1; - + _flipped = false; } - - if (shouldAdjust) - { - - _actionHandler.InvertTires(); - - } - } } - -} +} \ No newline at end of file diff --git a/Assets/Scripts/Networking/RobotGrabber.cs b/Assets/Scripts/Networking/RobotGrabber.cs index a393510..ebc91d8 100644 --- a/Assets/Scripts/Networking/RobotGrabber.cs +++ b/Assets/Scripts/Networking/RobotGrabber.cs @@ -21,7 +21,6 @@ public void Update() if (playerConnection.robots.Count == PhotonNetwork.CurrentRoom.PlayerCount) { - Debug.Log("Fully Loaded!"); Debug.Log(playerConnection.robots); playerConnection.OnFullyLoaded(); diff --git a/Assets/Scripts/Main/Sensor.meta b/Assets/Scripts/Sensor.meta similarity index 100% rename from Assets/Scripts/Main/Sensor.meta rename to Assets/Scripts/Sensor.meta diff --git a/Assets/Scripts/Main/Sensor/Altimeter.cs b/Assets/Scripts/Sensor/Altimeter.cs similarity index 90% rename from Assets/Scripts/Main/Sensor/Altimeter.cs rename to Assets/Scripts/Sensor/Altimeter.cs index f175c36..a146ff4 100644 --- a/Assets/Scripts/Main/Sensor/Altimeter.cs +++ b/Assets/Scripts/Sensor/Altimeter.cs @@ -1,29 +1,29 @@ -using System; -using UnityEngine; - -namespace Main.Sensor -{ - [Serializable] - public class Altimeter : ISensor - { - - public float altitude; - private readonly GameObject _robot; - - public Altimeter(GameObject robot) - { - - _robot = robot; - - } - - public void Update() - { - - var pos = _robot.transform.position; - altitude = pos.y - Terrain.activeTerrain.SampleHeight(pos); - - } - - } +using System; +using UnityEngine; + +namespace Sensor +{ + [Serializable] + public class Altimeter : ISensor + { + + public float altitude; + private readonly GameObject _robot; + + public Altimeter(GameObject robot) + { + + _robot = robot; + + } + + public void Update() + { + + var pos = _robot.transform.position; + altitude = pos.y - Terrain.activeTerrain.SampleHeight(pos); + + } + + } } \ No newline at end of file diff --git a/Assets/Scripts/Main/Sensor/Altimeter.cs.meta b/Assets/Scripts/Sensor/Altimeter.cs.meta similarity index 97% rename from Assets/Scripts/Main/Sensor/Altimeter.cs.meta rename to Assets/Scripts/Sensor/Altimeter.cs.meta index f49e3a6..3dc85f0 100644 --- a/Assets/Scripts/Main/Sensor/Altimeter.cs.meta +++ b/Assets/Scripts/Sensor/Altimeter.cs.meta @@ -1,3 +1,3 @@ -fileFormatVersion: 2 -guid: d5120f48d469427a861df4a8bac58b97 +fileFormatVersion: 2 +guid: d5120f48d469427a861df4a8bac58b97 timeCreated: 1586476209 \ No newline at end of file diff --git a/Assets/Scripts/Main/Sensor/GPS.cs b/Assets/Scripts/Sensor/GPS.cs similarity index 81% rename from Assets/Scripts/Main/Sensor/GPS.cs rename to Assets/Scripts/Sensor/GPS.cs index 9ca1662..4e0e728 100644 --- a/Assets/Scripts/Main/Sensor/GPS.cs +++ b/Assets/Scripts/Sensor/GPS.cs @@ -1,41 +1,37 @@ -using System; -using UnityEngine; -using Utility; - -namespace Main.Sensor -{ - [Serializable] - public class GPS : ISensor - { - - private GameObject _robot; - private Rigidbody _robotRigidbody; - - public Vector3 position; - public Vector3 velocity; - - private long _lastTime = 0; - private Vector3 _lastPos; - - public GPS(GameObject robot) - { - - _robot = robot; - - var robotRoot = robot.transform.root; - _robotRigidbody = robotRoot.GetComponent(); - - Update(); - - } - - public void Update() - { - - position = _robot.transform.position; - velocity = _robotRigidbody.velocity; - - } - - } +using System; +using UnityEngine; + +namespace Sensor +{ + [Serializable] + public class GPS : ISensor + { + + private GameObject _robot; + private Rigidbody _robotRigidbody; + + public Vector3 position; + public Vector3 velocity; + + public GPS(GameObject robot) + { + + _robot = robot; + + var robotRoot = robot.transform.root; + _robotRigidbody = robotRoot.GetComponent(); + + Update(); + + } + + public void Update() + { + + position = _robot.transform.position; + velocity = _robotRigidbody.velocity; + + } + + } } \ No newline at end of file diff --git a/Assets/Scripts/Main/Sensor/GPS.cs.meta b/Assets/Scripts/Sensor/GPS.cs.meta similarity index 97% rename from Assets/Scripts/Main/Sensor/GPS.cs.meta rename to Assets/Scripts/Sensor/GPS.cs.meta index ad00141..3628f58 100644 --- a/Assets/Scripts/Main/Sensor/GPS.cs.meta +++ b/Assets/Scripts/Sensor/GPS.cs.meta @@ -1,3 +1,3 @@ -fileFormatVersion: 2 -guid: de109cfd45864837ac1ddf35ebc6fc37 +fileFormatVersion: 2 +guid: de109cfd45864837ac1ddf35ebc6fc37 timeCreated: 1586476765 \ No newline at end of file diff --git a/Assets/Scripts/Main/Sensor/Gyroscope.cs b/Assets/Scripts/Sensor/Gyroscope.cs similarity index 91% rename from Assets/Scripts/Main/Sensor/Gyroscope.cs rename to Assets/Scripts/Sensor/Gyroscope.cs index 8ae33b3..d150d48 100644 --- a/Assets/Scripts/Main/Sensor/Gyroscope.cs +++ b/Assets/Scripts/Sensor/Gyroscope.cs @@ -1,40 +1,40 @@ -using System; -using UnityEngine; - -namespace Main.Sensor -{ - [Serializable] - public class Gyroscope - { - - private GameObject _robotBody; - - public Vector3 forward; - public Vector3 right; - public Vector3 up; - - public bool isUpsideDown; - - public Gyroscope(GameObject robotBody) - { - - _robotBody = robotBody; - Update(); - - } - - public void Update() - { - - var robotBodyTransform = _robotBody.transform; - - forward = robotBodyTransform.forward; - right = robotBodyTransform.right; - up = robotBodyTransform.up; - - isUpsideDown = up.y < 0; - - } - - } +using System; +using UnityEngine; + +namespace Sensor +{ + [Serializable] + public class Gyroscope + { + + private GameObject _robotBody; + + public Vector3 forward; + public Vector3 right; + public Vector3 up; + + public bool isUpsideDown; + + public Gyroscope(GameObject robotBody) + { + + _robotBody = robotBody; + Update(); + + } + + public void Update() + { + + var robotBodyTransform = _robotBody.transform; + + forward = robotBodyTransform.forward; + right = robotBodyTransform.right; + up = robotBodyTransform.up; + + isUpsideDown = up.y < 0; + + } + + } } \ No newline at end of file diff --git a/Assets/Scripts/Main/Sensor/Gyroscope.cs.meta b/Assets/Scripts/Sensor/Gyroscope.cs.meta similarity index 97% rename from Assets/Scripts/Main/Sensor/Gyroscope.cs.meta rename to Assets/Scripts/Sensor/Gyroscope.cs.meta index be57e0a..dc9021c 100644 --- a/Assets/Scripts/Main/Sensor/Gyroscope.cs.meta +++ b/Assets/Scripts/Sensor/Gyroscope.cs.meta @@ -1,3 +1,3 @@ -fileFormatVersion: 2 -guid: 1b242a047efe4c3bb0aa79b6179d7eba +fileFormatVersion: 2 +guid: 1b242a047efe4c3bb0aa79b6179d7eba timeCreated: 1586476634 \ No newline at end of file diff --git a/Assets/Scripts/Main/Sensor/ISensor.cs b/Assets/Scripts/Sensor/ISensor.cs similarity index 67% rename from Assets/Scripts/Main/Sensor/ISensor.cs rename to Assets/Scripts/Sensor/ISensor.cs index 526d038..dbc77a3 100644 --- a/Assets/Scripts/Main/Sensor/ISensor.cs +++ b/Assets/Scripts/Sensor/ISensor.cs @@ -1,9 +1,9 @@ -namespace Main.Sensor -{ - public interface ISensor - { - - void Update(); - - } -} +namespace Sensor +{ + public interface ISensor + { + + void Update(); + + } +} diff --git a/Assets/Scripts/Main/Sensor/ISensor.cs.meta b/Assets/Scripts/Sensor/ISensor.cs.meta similarity index 100% rename from Assets/Scripts/Main/Sensor/ISensor.cs.meta rename to Assets/Scripts/Sensor/ISensor.cs.meta diff --git a/Assets/Scripts/Main/Sensor/Lidar.cs b/Assets/Scripts/Sensor/Lidar.cs similarity index 95% rename from Assets/Scripts/Main/Sensor/Lidar.cs rename to Assets/Scripts/Sensor/Lidar.cs index b0c0b31..9941430 100644 --- a/Assets/Scripts/Main/Sensor/Lidar.cs +++ b/Assets/Scripts/Sensor/Lidar.cs @@ -1,88 +1,89 @@ -using System; -using UnityEngine; -using Utility; - -namespace Main.Sensor -{ - [Serializable] - public class Lidar : ISensor - { - - private GameObject _robotBody; - private ActionHandler _actionHandler; - private LayerMask _lidarMask; - - public FloatArrayContainer[] distanceMatrix; - - public float horizontalDensity; - public float verticalDensity; - public float[] verticalFOVBounds; // how many degrees down, how many up - - public float range; - - public Lidar(GameObject robotBody) - { - - _lidarMask = LayerMask.GetMask("LidarVisible"); - _robotBody = robotBody; - _actionHandler = _robotBody.transform.root.GetComponent(); - horizontalDensity = 5; - verticalDensity = 5; - verticalFOVBounds = new float[] {-30, 30}; - - range = 300; - - InitDistanceMatrix(); - - Update(); - - } - - private void InitDistanceMatrix() - { - - distanceMatrix = new FloatArrayContainer - [(int) ((-verticalFOVBounds[0] + verticalFOVBounds[1]) / verticalDensity + 0.5f)]; - - var horizontalSamples = (int) (360.0 / horizontalDensity + 0.5f); - for (var i = 0; i < distanceMatrix.Length; i++) - distanceMatrix[i] = new FloatArrayContainer(new float[horizontalSamples]); - - } - - public void Update() - { - - for (var i = 0; i < distanceMatrix.Length; i++) - { - - for (var j = 0; j < distanceMatrix[0].array.Length; j++) - { - - var rayDirectionLocal = - Quaternion.AngleAxis(j * horizontalDensity, Vector3.up) - * Quaternion.AngleAxis(verticalFOVBounds[0] + i * verticalDensity, Vector3.right) - * Vector3.forward; - - var rayDirectionWorld = _robotBody.transform.TransformDirection(rayDirectionLocal); - - if (Physics.Raycast(_robotBody.transform.position, rayDirectionWorld, out var hit, range, _lidarMask)) - { - - distanceMatrix[i].array[j] = hit.distance; - - } - else - { - - distanceMatrix[i].array[j] = range; - - } - - } - - } - - } - } +using System; +using Main; +using UnityEngine; +using Utility; + +namespace Sensor +{ + [Serializable] + public class Lidar : ISensor + { + + private GameObject _robotBody; + private ActionHandler _actionHandler; + private LayerMask _lidarMask; + + public FloatArrayContainer[] distanceMatrix; + + public float horizontalDensity; + public float verticalDensity; + public float[] verticalFOVBounds; // how many degrees down, how many up + + public float range; + + public Lidar(GameObject robotBody) + { + + _lidarMask = LayerMask.GetMask("LidarVisible"); + _robotBody = robotBody; + _actionHandler = _robotBody.transform.root.GetComponent(); + horizontalDensity = 5; + verticalDensity = 5; + verticalFOVBounds = new float[] {-30, 30}; + + range = 300; + + InitDistanceMatrix(); + + Update(); + + } + + private void InitDistanceMatrix() + { + + distanceMatrix = new FloatArrayContainer + [(int) ((-verticalFOVBounds[0] + verticalFOVBounds[1]) / verticalDensity + 0.5f)]; + + var horizontalSamples = (int) (360.0 / horizontalDensity + 0.5f); + for (var i = 0; i < distanceMatrix.Length; i++) + distanceMatrix[i] = new FloatArrayContainer(new float[horizontalSamples]); + + } + + public void Update() + { + + for (var i = 0; i < distanceMatrix.Length; i++) + { + + for (var j = 0; j < distanceMatrix[0].array.Length; j++) + { + + var rayDirectionLocal = + Quaternion.AngleAxis(j * horizontalDensity, Vector3.up) + * Quaternion.AngleAxis(verticalFOVBounds[0] + i * verticalDensity, Vector3.right) + * Vector3.forward; + + var rayDirectionWorld = _robotBody.transform.TransformDirection(rayDirectionLocal); + + if (Physics.Raycast(_robotBody.transform.position, rayDirectionWorld, out var hit, range, _lidarMask)) + { + + distanceMatrix[i].array[j] = hit.distance; + + } + else + { + + distanceMatrix[i].array[j] = range; + + } + + } + + } + + } + } } \ No newline at end of file diff --git a/Assets/Scripts/Main/Sensor/Lidar.cs.meta b/Assets/Scripts/Sensor/Lidar.cs.meta similarity index 97% rename from Assets/Scripts/Main/Sensor/Lidar.cs.meta rename to Assets/Scripts/Sensor/Lidar.cs.meta index 5785e8b..03ea381 100644 --- a/Assets/Scripts/Main/Sensor/Lidar.cs.meta +++ b/Assets/Scripts/Sensor/Lidar.cs.meta @@ -1,3 +1,3 @@ -fileFormatVersion: 2 -guid: adc41d93bf3c4a80b77e3fc9153f8a10 +fileFormatVersion: 2 +guid: adc41d93bf3c4a80b77e3fc9153f8a10 timeCreated: 1586476532 \ No newline at end of file diff --git a/Assets/Scripts/Main/Sensor/Radar.cs b/Assets/Scripts/Sensor/Radar.cs similarity index 95% rename from Assets/Scripts/Main/Sensor/Radar.cs rename to Assets/Scripts/Sensor/Radar.cs index 380b47e..4f5a5d4 100644 --- a/Assets/Scripts/Main/Sensor/Radar.cs +++ b/Assets/Scripts/Sensor/Radar.cs @@ -1,72 +1,73 @@ -using System; -using System.Collections.Generic; -using Networking; -using Photon.Pun; -using UnityEngine; - -namespace Main.Sensor -{ - [Serializable] - public class Radar : ISensor - { - - private GameObject _robotBody; - private string _gamemode; - private ClassicTagScript _classicTagScript; - private PlayerConnection _playerConnection; - - public Vector3[] pings; - public Vector3 itPing; - - public Radar(GameObject robot, string gamemode) - { - - _robotBody = robot; - _gamemode = gamemode; - - if (_gamemode.Equals("Classic Tag")) - { - - var robotRoot = _robotBody.transform.root.gameObject; - _classicTagScript = robotRoot.gameObject.GetComponent(); - _playerConnection = robotRoot.GetComponent().playerConnection; - - } - - } - - public void Update() - { - - var tmpPingList = new List(); - if (PhotonNetwork.IsConnected) - { - - foreach (var robot in GameObject.FindGameObjectsWithTag("Robot")) - { - - if (robot.GetInstanceID() != _robotBody.transform.parent.gameObject.GetInstanceID()) - { - - var delta = robot.transform.position - _robotBody.transform.position; - tmpPingList.Add(delta); - - } - - } - - } - - pings = tmpPingList.ToArray(); - - if (_gamemode.Equals("Classic Tag") && _classicTagScript.currentItActorNumber != -1) // we've assigned an it - { - - itPing = _playerConnection.robots[_classicTagScript.currentItActorNumber] - .transform.position - _robotBody.transform.position; - - } - - } - } +using System; +using System.Collections.Generic; +using Main; +using Networking; +using Photon.Pun; +using UnityEngine; + +namespace Sensor +{ + [Serializable] + public class Radar : ISensor + { + + private GameObject _robotBody; + private string _gamemode; + private ClassicTagScript _classicTagScript; + private PlayerConnection _playerConnection; + + public Vector3[] pings; + public Vector3 itPing; + + public Radar(GameObject robot, string gamemode) + { + + _robotBody = robot; + _gamemode = gamemode; + + if (_gamemode.Equals("Classic Tag")) + { + + var robotRoot = _robotBody.transform.root.gameObject; + _classicTagScript = robotRoot.gameObject.GetComponent(); + _playerConnection = robotRoot.GetComponent().playerConnection; + + } + + } + + public void Update() + { + + var tmpPingList = new List(); + if (PhotonNetwork.IsConnected) + { + + foreach (var robot in GameObject.FindGameObjectsWithTag("Robot")) + { + + if (robot.GetInstanceID() != _robotBody.transform.parent.gameObject.GetInstanceID()) + { + + var delta = robot.transform.position - _robotBody.transform.position; + tmpPingList.Add(delta); + + } + + } + + } + + pings = tmpPingList.ToArray(); + + if (_gamemode.Equals("Classic Tag") && _classicTagScript.currentItActorNumber != -1) // we've assigned an it + { + + itPing = _playerConnection.robots[_classicTagScript.currentItActorNumber] + .transform.position - _robotBody.transform.position; + + } + + } + } } \ No newline at end of file diff --git a/Assets/Scripts/Main/Sensor/Radar.cs.meta b/Assets/Scripts/Sensor/Radar.cs.meta similarity index 97% rename from Assets/Scripts/Main/Sensor/Radar.cs.meta rename to Assets/Scripts/Sensor/Radar.cs.meta index b3bbab4..3b5d12e 100644 --- a/Assets/Scripts/Main/Sensor/Radar.cs.meta +++ b/Assets/Scripts/Sensor/Radar.cs.meta @@ -1,3 +1,3 @@ -fileFormatVersion: 2 -guid: 82e94a360b4f4070b59b57012b244132 +fileFormatVersion: 2 +guid: 82e94a360b4f4070b59b57012b244132 timeCreated: 1586478604 \ No newline at end of file diff --git a/Assets/Scripts/UI/BuildingPartChanger.cs b/Assets/Scripts/UI/BuildingPartChanger.cs index 70debf8..17d9a49 100644 --- a/Assets/Scripts/UI/BuildingPartChanger.cs +++ b/Assets/Scripts/UI/BuildingPartChanger.cs @@ -1,4 +1,4 @@ -using Main.Building; +using Building; using UnityEngine; namespace UI diff --git a/Assets/Scripts/UI/TireNameInputHandler.cs b/Assets/Scripts/UI/TireNameInputHandler.cs index ebfe9af..16f1d03 100644 --- a/Assets/Scripts/UI/TireNameInputHandler.cs +++ b/Assets/Scripts/UI/TireNameInputHandler.cs @@ -1,5 +1,5 @@ -using Main; -using Main.Building; +using Building; +using Main; using UnityEngine; using UnityEngine.UI; using Utility; diff --git a/Assets/Scripts/Utility/SystemUtility.cs b/Assets/Scripts/Utility/SystemUtility.cs index d1a122c..0f4e751 100644 --- a/Assets/Scripts/Utility/SystemUtility.cs +++ b/Assets/Scripts/Utility/SystemUtility.cs @@ -1,4 +1,5 @@ using System; +using System.Collections.Generic; using System.ComponentModel; using System.IO; using System.IO.Pipes; @@ -6,8 +7,11 @@ namespace Utility { + public static class SystemUtility { + + public const string RobotDirectoryName = "Robots"; public static SimplePlatform GetSimplePlatform() { @@ -91,6 +95,37 @@ public static bool IsDuplexPipeStillConnectedWindows(NamedPipeClientStream clien return true; } + + private static string AddPlatformSlashes(string str) + { + + if (GetSimplePlatform() == SimplePlatform.Windows) + { + + return "\\" + str + "\\"; + + } + + return "/" + str + "/"; + + } + + public static string GetAndCreateDataDirectory() + { + + Directory.CreateDirectory(Application.persistentDataPath); + return Application.persistentDataPath; + + } + + public static string GetAndCreateRobotsDirectory() + { + + var path = GetAndCreateDataDirectory() + AddPlatformSlashes(RobotDirectoryName); + Directory.CreateDirectory(path); + return path; + + } } diff --git a/Assets/Scripts/Utility/TerrainUtility.cs b/Assets/Scripts/Utility/TerrainUtility.cs index 33a2c5c..ee13723 100644 --- a/Assets/Scripts/Utility/TerrainUtility.cs +++ b/Assets/Scripts/Utility/TerrainUtility.cs @@ -6,7 +6,6 @@ namespace Utility public static class TerrainUtility { - [CanBeNull] public static Terrain GetClosestCurrentTerrain(Vector3 playerPos) { //Get all terrain @@ -39,6 +38,23 @@ public static Terrain GetClosestCurrentTerrain(Vector3 playerPos) return null; } + + public static Vector3 GetTerrainNormal(Vector3 worldPosition, float sampleRadius = 1) + { + + var terrain = GetClosestCurrentTerrain(worldPosition); + + var xLow = terrain.SampleHeight(worldPosition - Vector3.right * sampleRadius); + var xHigh = terrain.SampleHeight(worldPosition + Vector3.right * sampleRadius); + var zLow = terrain.SampleHeight(worldPosition - Vector3.forward * sampleRadius); + var zHigh = terrain.SampleHeight(worldPosition + Vector3.forward * sampleRadius); + + var xDisplacement = new Vector3(sampleRadius * 2,xHigh - xLow, 0); + var zDisplacement = new Vector3(0,xHigh - xLow, sampleRadius * 2); + + return Vector3.Cross(zDisplacement, xDisplacement).normalized; + + } } } \ No newline at end of file diff --git a/Assets/Scripts/Utility/UIUtility.cs b/Assets/Scripts/Utility/UIUtility.cs index 57789ba..281a1d6 100644 --- a/Assets/Scripts/Utility/UIUtility.cs +++ b/Assets/Scripts/Utility/UIUtility.cs @@ -1,5 +1,6 @@ using System.Collections.Generic; using UnityEngine; +using UnityEngine.SceneManagement; namespace Utility { @@ -36,6 +37,13 @@ public static void DisableAllPanels(IEnumerable panels) } + public void LoadScene(string sceneName) + { + + SceneManager.LoadScene(sceneName); + + } + public static void ToggleCanvasGroupStatic(CanvasGroup panel) { diff --git a/Packages/manifest.json b/Packages/manifest.json index 952f26c..bd113f8 100644 --- a/Packages/manifest.json +++ b/Packages/manifest.json @@ -4,7 +4,6 @@ "com.unity.collab-proxy": "1.2.16", "com.unity.ide.rider": "2.0.2", "com.unity.ide.vscode": "1.1.4", - "com.unity.inputsystem": "1.0.0-preview.6", "com.unity.multiplayer-hlapi": "1.0.4", "com.unity.probuilder": "4.2.3", "com.unity.purchasing": "2.0.6", diff --git a/ProjectSettings/EditorBuildSettings.asset b/ProjectSettings/EditorBuildSettings.asset index 70f78f3..4d9a817 100644 --- a/ProjectSettings/EditorBuildSettings.asset +++ b/ProjectSettings/EditorBuildSettings.asset @@ -17,6 +17,9 @@ EditorBuildSettings: - enabled: 1 path: Assets/Scenes/ClassicTagScene.unity guid: 1f88730a16979c84884e0ac01235c895 + - enabled: 1 + path: Assets/Scenes/BuildScene.unity + guid: d950b2e5c72befc4798a2812dd7fa1fb m_configObjects: com.unity.input.settings: {fileID: 11400000, guid: fe530753d52a3804d9fb35248e1aa118, type: 2} diff --git a/ProjectSettings/GraphicsSettings.asset b/ProjectSettings/GraphicsSettings.asset index fcda775..4706883 100644 --- a/ProjectSettings/GraphicsSettings.asset +++ b/ProjectSettings/GraphicsSettings.asset @@ -38,7 +38,6 @@ GraphicsSettings: - {fileID: 16000, guid: 0000000000000000f000000000000000, type: 0} - {fileID: 16001, guid: 0000000000000000f000000000000000, type: 0} - {fileID: 17000, guid: 0000000000000000f000000000000000, type: 0} - - {fileID: 16002, guid: 0000000000000000f000000000000000, type: 0} m_PreloadedShaders: [] m_SpritesDefaultMaterial: {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0} diff --git a/ProjectSettings/ProjectSettings.asset b/ProjectSettings/ProjectSettings.asset index 80bcf32..8316a19 100644 --- a/ProjectSettings/ProjectSettings.asset +++ b/ProjectSettings/ProjectSettings.asset @@ -119,7 +119,7 @@ PlayerSettings: 16:10: 1 16:9: 1 Others: 1 - bundleVersion: 0.2.5e4 + bundleVersion: 0.3.0p1 preloadedAssets: - {fileID: 0} - {fileID: 0} @@ -693,8 +693,8 @@ PlayerSettings: daydreamIconForeground: {fileID: 0} daydreamIconBackground: {fileID: 0} cloudServicesEnabled: - Build: 1 - Collab: 1 + Build: 0 + Collab: 0 ErrorHub: 0 Hub: 0 UNet: 1 diff --git a/ProjectSettings/QualitySettings.asset b/ProjectSettings/QualitySettings.asset index 2856e1a..48c849c 100644 --- a/ProjectSettings/QualitySettings.asset +++ b/ProjectSettings/QualitySettings.asset @@ -4,7 +4,7 @@ QualitySettings: m_ObjectHideFlags: 0 serializedVersion: 5 - m_CurrentQuality: 0 + m_CurrentQuality: 4 m_QualitySettings: - serializedVersion: 2 name: Very Low diff --git a/ProjectSettings/UnityConnectSettings.asset b/ProjectSettings/UnityConnectSettings.asset index d0472b3..a711c05 100644 --- a/ProjectSettings/UnityConnectSettings.asset +++ b/ProjectSettings/UnityConnectSettings.asset @@ -16,10 +16,10 @@ UnityConnectSettings: m_LogBufferSize: 10 m_CaptureEditorExceptions: 1 UnityPurchasingSettings: - m_Enabled: 1 + m_Enabled: 0 m_TestMode: 0 UnityAnalyticsSettings: - m_Enabled: 0 + m_Enabled: 1 m_TestMode: 0 m_InitializeOnStartup: 1 UnityAdsSettings: diff --git a/Temp/UnityTempFile-019a8494a778f2744b5122fc7f02c77d b/Temp/UnityTempFile-019a8494a778f2744b5122fc7f02c77d new file mode 100644 index 0000000..d564606 --- /dev/null +++ b/Temp/UnityTempFile-019a8494a778f2744b5122fc7f02c77d @@ 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